mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-06 17:32:23 -04:00
project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
This commit is contained in:
@@ -10,7 +10,6 @@
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#include "Z2AudioLib/Z2SeqMgr.h"
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#include "JSystem/J3DU/J3DUD.h"
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/* 802AB64C-802AB710 2A5F8C 00C4+00 0/0 1/1 0/0 .text __ct__7Z2SeMgrFv */
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Z2SeMgr::Z2SeMgr() : JASGlobalInstance(true), mSoundHandles(mSoundHandle, 24) {
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field_0x3c0 = 0;
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field_0x3c1 = 0;
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@@ -30,7 +29,6 @@ Z2MultiSeObj::Z2MultiSeObj() {
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reverb_ = 0;
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}
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/* 802AB750-802AB80C 2A6090 00BC+00 0/0 1/1 0/0 .text initSe__7Z2SeMgrFv */
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void Z2SeMgr::initSe() {
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#if VERSION == VERSION_SHIELD_DEBUG
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dbg_field_0x68.releaseSound();
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@@ -64,8 +62,6 @@ void Z2SeMgr::resetModY() {
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}
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}
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/* 802AB830-802AB93C 2A6170 010C+00 1/1 0/0 0/0 .text modHeightAtCamera__7Z2SeMgrFPPC3Vec
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*/
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void Z2SeMgr::modHeightAtCamera(const Vec** param_0) {
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if (*param_0 != NULL) {
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int idx = 9999;
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@@ -118,8 +114,6 @@ void Z2SeMgr::decrCrowdSize() {
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mCrowdSize = 0;
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}
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/* 802AB984-802AC50C 2A62C4 0B88+00 1/1 196/196 549/549 .text
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* seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc */
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bool Z2SeMgr::seStart(JAISoundID soundID, const Vec* posPtr, u32 param_2, s8 reverb,
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f32 pitch, f32 volume, f32 pan, f32 dolby, u8 param_8) {
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if (soundID == 0xFFFFFFFF) {
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@@ -353,8 +347,6 @@ bool Z2SeMgr::seStart(JAISoundID soundID, const Vec* posPtr, u32 param_2, s8 rev
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pitch, volume, pan, dolby, 0);
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}
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/* 802AC50C-802AD8B0 2A6E4C 13A4+00 3/2 19/19 199/199 .text
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* seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc */
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bool Z2SeMgr::seStartLevel(JAISoundID soundID, const Vec* posPtr, u32 param_2, s8 reverb,
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f32 pitch, f32 volume, f32 pan, f32 dolby, u8 param_8) {
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if (param_8 != 1) {
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@@ -710,7 +702,6 @@ bool Z2SeMgr::seStartLevel(JAISoundID soundID, const Vec* posPtr, u32 param_2, s
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return ret;
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}
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/* 802AD8B0-802AD94C 2A81F0 009C+00 1/1 0/0 4/4 .text seStop__7Z2SeMgrF10JAISoundIDUl */
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void Z2SeMgr::seStop(JAISoundID soundID, u32 fadeTime) {
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if (soundID != -1) {
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for (u8 i = 0; i < 24; i++) {
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@@ -722,7 +713,6 @@ void Z2SeMgr::seStop(JAISoundID soundID, u32 fadeTime) {
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}
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}
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/* 802AD94C-802AD9F4 2A828C 00A8+00 0/0 1/1 0/0 .text seStopAll__7Z2SeMgrFUl */
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void Z2SeMgr::seStopAll(u32 fadeTime) {
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JAISeMgr* seMgr = Z2GetSoundMgr()->getSeMgr();
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seMgr->getCategory(0)->stop(fadeTime);
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@@ -737,7 +727,6 @@ void Z2SeMgr::seStopAll(u32 fadeTime) {
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seMgr->getCategory(9)->stop(fadeTime);
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}
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/* 802AD9F4-802ADB14 2A8334 0120+00 3/3 5/5 1/1 .text seMoveVolumeAll__7Z2SeMgrFfUl */
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void Z2SeMgr::seMoveVolumeAll(f32 volume, u32 moveTime) {
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if (Z2GetStatusMgr()->getDemoStatus() == 13) {
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volume = 0.0f;
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@@ -758,13 +747,10 @@ void Z2SeMgr::seMoveVolumeAll(f32 volume, u32 moveTime) {
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}
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}
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/* 802ADB14-802ADB50 2A8454 003C+00 0/0 1/1 0/0 .text messageSePlay__7Z2SeMgrFUsP3VecSc
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*/
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void Z2SeMgr::messageSePlay(u16 param_0, Vec* param_1, s8 param_2) {
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Z2GetSpeechMgr2()->playOneShotVoice(0, param_0, param_1, param_2);
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}
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/* 802ADB50-802ADC54 2A8490 0104+00 0/0 1/1 0/0 .text talkInSe__7Z2SeMgrFv */
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void Z2SeMgr::talkInSe() {
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if (Z2GetSceneMgr()->isInGame()) {
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if (Z2GetStatusMgr()->getDemoStatus() == 13) {
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@@ -788,7 +774,6 @@ void Z2SeMgr::talkInSe() {
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}
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}
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/* 802ADC54-802ADD58 2A8594 0104+00 0/0 2/2 0/0 .text talkOutSe__7Z2SeMgrFv */
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void Z2SeMgr::talkOutSe() {
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if (Z2GetSceneMgr()->isInGame()) {
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if (Z2GetStatusMgr()->getDemoStatus() == 13) {
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@@ -812,7 +797,6 @@ void Z2SeMgr::talkOutSe() {
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}
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}
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/* 802ADD58-802ADE5C 2A8698 0104+00 0/0 1/1 0/0 .text menuInSe__7Z2SeMgrFv */
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void Z2SeMgr::menuInSe() {
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if (Z2GetSceneMgr()->isInGame()) {
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if (Z2GetStatusMgr()->getDemoStatus() == 13) {
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@@ -836,7 +820,6 @@ void Z2SeMgr::menuInSe() {
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}
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}
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/* 802ADE5C-802ADFF4 2A879C 0198+00 1/1 0/0 0/0 .text setLevObjSE__7Z2SeMgrFUlP3VecSc */
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void Z2SeMgr::setLevObjSE(u32 soundID, Vec* posPtr, s8 reverb) {
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u8 i = 0;
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for (; i < mLevelObjectSeCount; i++) {
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@@ -880,7 +863,6 @@ void Z2SeMgr::setLevObjSE(u32 soundID, Vec* posPtr, s8 reverb) {
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}
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}
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/* 802ADFF4-802AE184 2A8934 0190+00 1/1 0/0 0/0 .text setMultiTriggerSE__7Z2SeMgrFUlP3VecSc */
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void Z2SeMgr::setMultiTriggerSE(u32 soundID, Vec* posPtr, s8 reverb) {
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u8 i = 0;
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for (; i < mMultiTriggerSeCount; i++) {
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@@ -926,7 +908,6 @@ void Z2SeMgr::setMultiTriggerSE(u32 soundID, Vec* posPtr, s8 reverb) {
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}
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}
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/* 802AE184-802AE524 2A8AC4 03A0+00 0/0 1/1 0/0 .text processSeFramework__7Z2SeMgrFv */
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void Z2SeMgr::processSeFramework() {
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if (Z2GetSceneMgr()->isSceneExist() && mCrowdSize != 0) {
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seStartLevel(Z2SE_ENV_PEOPLE_CROWD, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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@@ -1019,7 +1000,6 @@ void Z2SeMgr::processSeFramework() {
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}
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/* 802AE524-802AE5B0 2A8E64 008C+00 1/1 0/0 0/0 .text isLevelSe__7Z2SeMgrF10JAISoundID */
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bool Z2SeMgr::isLevelSe(JAISoundID soundID) {
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switch (soundID) {
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case JA_SE_LK_MOVE_ROCK:
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@@ -1036,7 +1016,6 @@ bool Z2SeMgr::isLevelSe(JAISoundID soundID) {
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}
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}
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/* 802AE5B0-802AEB04 2A8EF0 0554+00 2/2 3/3 0/0 .text isSoundCulling__7Z2SeMgrF10JAISoundID */
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bool Z2SeMgr::isSoundCulling(JAISoundID soundID) {
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if (Z2GetSeqMgr()->isItemGetDemo()) {
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switch (soundID) {
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@@ -1192,7 +1171,6 @@ Z2MultiSeMgr::Z2MultiSeMgr() {
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Z2MultiSeMgr::~Z2MultiSeMgr() {}
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/* 802AEB70-802AECBC 2A94B0 014C+00 2/2 6/6 0/0 .text registMultiSePos__12Z2MultiSeMgrFP3Vec */
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s8 Z2MultiSeMgr::registMultiSePos(Vec* posPtr) {
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if (posPtr == NULL) {
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return 0;
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@@ -1246,7 +1224,6 @@ void Z2MultiSeMgr::resetMultiSePos() {
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maxVolume_ = 0.0f;
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}
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/* 802AECE0-802AEDC0 2A9620 00E0+00 1/1 8/8 0/0 .text getPanPower__12Z2MultiSeMgrFv */
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f32 Z2MultiSeMgr::getPanPower() {
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f32 pow_r = getMaxPowR();
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f32 pow_l = getMaxPowL();
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@@ -1259,7 +1236,6 @@ f32 Z2MultiSeMgr::getPanPower() {
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}
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}
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/* 802AEDC0-802AEEA0 2A9700 00E0+00 1/1 8/8 0/0 .text getDolbyPower__12Z2MultiSeMgrFv */
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f32 Z2MultiSeMgr::getDolbyPower() {
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f32 pow_b = getMaxPowB();
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f32 pow_f = getMaxPowF();
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