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https://github.com/TwilitRealm/dusklight
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Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring * Delete dusk/imgui.h
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@@ -4,7 +4,7 @@
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#include "JSystem/J2DGraph/J2DManage.h"
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#include "JSystem/J2DGraph/J2DMatBlock.h"
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#include "dusk/endian.h"
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#include "helpers/endian.h"
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/**
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* @ingroup jsystem-j2d
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@@ -5,7 +5,7 @@
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#include "JSystem/JSupport/JSUList.h"
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#include <gx.h>
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#include <mtx.h>
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#include "dusk/endian.h"
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#include "helpers/endian.h"
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class J2DAnmBase;
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class J2DAnmColor;
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@@ -4,7 +4,7 @@
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#include "JSystem/J2DGraph/J2DPane.h"
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#include "JSystem/JUtility/JUTTexture.h"
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#include "JSystem/JUtility/TColor.h"
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#include "dusk/endian.h"
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#include "helpers/endian.h"
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class J2DMaterial;
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class JUTPalette;
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@@ -4,7 +4,7 @@
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#include "JSystem/J2DGraph/J2DManage.h"
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#include "JSystem/J2DGraph/J2DPane.h"
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#include "JSystem/JUtility/TColor.h"
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#include "dusk/endian.h"
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#include "helpers/endian.h"
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class J2DMaterial;
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class JUTNameTab;
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@@ -4,7 +4,7 @@
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#include <gx.h>
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#include <mtx.h>
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#include "global.h"
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#include "dusk/endian.h"
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#include "helpers/endian.h"
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/**
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* @ingroup jsystem-j2d
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@@ -3,8 +3,8 @@
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#include "JSystem/J2DGraph/J2DMaterial.h"
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#include "JSystem/J2DGraph/J2DPane.h"
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#include "dusk/endian.h"
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#include "dusk/string.hpp"
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#include "helpers/endian.h"
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#include "helpers/string.hpp"
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class J2DMaterial;
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class JUTFont;
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@@ -100,7 +100,7 @@ public:
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J2DTextBoxVBinding);
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void private_readStream(J2DPane*, JSURandomInputStream*, JKRArchive*);
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TEXT_SPAN getStringPtr() const;
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dusk::TextSpan getSpan() const;
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TextSpan getSpan() const;
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s32 setString(s16, char const*, ...);
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s32 setString(char const*, ...);
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