Game ABI / headers refactoring (#2215)

* Game ABI / headers refactoring

* Delete dusk/imgui.h
This commit is contained in:
Luke Street
2026-07-14 19:24:08 -06:00
committed by GitHub
parent 49a3c9e2ac
commit a6f059827b
221 changed files with 665 additions and 601 deletions
@@ -8,7 +8,10 @@
#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
#include "JSystem/J3DGraphBase/J3DSys.h"
#include "JSystem/JKernel/JKRHeap.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
#define J3D_ASSERTMSG(LINE, COND, MSG) JUT_ASSERT_MSG(LINE, (COND) != 0, MSG)
#define J3D_WARN1(LINE, MSG, ARG1) JUT_WARN(LINE, MSG, ARG1)
@@ -105,6 +108,11 @@ void J3DModel::interp_callback(bool isSimFrame, void* pUserWork) {
i_this->diff();
}
}
void J3DModel::setAnmMtx(int jointNo, Mtx m) {
mMtxBuffer->setAnmMtx(jointNo, m);
dusk::frame_interp::record_final_mtx(mMtxBuffer->getAnmMtx(jointNo));
}
#endif
s32 J3DModel::createShapePacket(J3DModelData* pModelData) {