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https://github.com/TwilitRealm/dusklight
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Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring * Delete dusk/imgui.h
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@@ -8,7 +8,10 @@
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#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#if TARGET_PC
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#include "dusk/frame_interpolation.h"
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#endif
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#define J3D_ASSERTMSG(LINE, COND, MSG) JUT_ASSERT_MSG(LINE, (COND) != 0, MSG)
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#define J3D_WARN1(LINE, MSG, ARG1) JUT_WARN(LINE, MSG, ARG1)
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@@ -105,6 +108,11 @@ void J3DModel::interp_callback(bool isSimFrame, void* pUserWork) {
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i_this->diff();
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}
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}
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void J3DModel::setAnmMtx(int jointNo, Mtx m) {
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mMtxBuffer->setAnmMtx(jointNo, m);
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dusk::frame_interp::record_final_mtx(mMtxBuffer->getAnmMtx(jointNo));
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}
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#endif
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s32 J3DModel::createShapePacket(J3DModelData* pModelData) {
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