Game ABI / headers refactoring (#2215)

* Game ABI / headers refactoring

* Delete dusk/imgui.h
This commit is contained in:
Luke Street
2026-07-14 19:24:08 -06:00
committed by GitHub
parent 49a3c9e2ac
commit a6f059827b
221 changed files with 665 additions and 601 deletions
+21 -1
View File
@@ -26,7 +26,11 @@
#include <cstdio>
#include <cstring>
#include "dusk/string.hpp"
#include "helpers/string.hpp"
#if TARGET_PC
#include "dusk/settings.h"
#endif
void dComIfG_play_c::ct() {
mWindowNum = 0;
@@ -2990,3 +2994,19 @@ u8 dComIfGs_staffroll_next_go_check() {
DUSK_GAME_DATA GXColor g_whiteColor = {255, 255, 255, 255};
DUSK_GAME_DATA GXColor g_saftyWhiteColor = {160, 160, 160, 255};
#if TARGET_PC
void dComIfGd_drawXluListInvisible() {
ZoneScoped;
if (!dusk::getSettings().game.disableWaterRefraction) {
g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
}
}
void dComIfGd_drawOpaListInvisible() {
ZoneScoped;
if (!dusk::getSettings().game.disableWaterRefraction) {
g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
}
}
#endif