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https://github.com/TwilitRealm/dusklight
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Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring * Delete dusk/imgui.h
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@@ -26,7 +26,11 @@
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#include <cstdio>
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#include <cstring>
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#include "dusk/string.hpp"
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#include "helpers/string.hpp"
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#if TARGET_PC
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#include "dusk/settings.h"
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#endif
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void dComIfG_play_c::ct() {
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mWindowNum = 0;
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@@ -2990,3 +2994,19 @@ u8 dComIfGs_staffroll_next_go_check() {
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DUSK_GAME_DATA GXColor g_whiteColor = {255, 255, 255, 255};
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DUSK_GAME_DATA GXColor g_saftyWhiteColor = {160, 160, 160, 255};
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#if TARGET_PC
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void dComIfGd_drawXluListInvisible() {
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ZoneScoped;
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if (!dusk::getSettings().game.disableWaterRefraction) {
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g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
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}
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}
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void dComIfGd_drawOpaListInvisible() {
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ZoneScoped;
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if (!dusk::getSettings().game.disableWaterRefraction) {
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g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
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}
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}
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#endif
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