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https://github.com/TwilitRealm/dusklight
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@@ -23,7 +23,7 @@ static void dEnvSe_getNearPathPos(cXyz* param_0, cXyz* param_1, dPath* i_path) {
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f32 var_f31 = FLT_MAX;
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int i;
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dStage_dPnt_c* point_p = i_path->m_points;
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dPnt* point_p = i_path->m_points;
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cXyz sp3C[2];
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cM3dGLin sp14;
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