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https://github.com/TwilitRealm/dusklight
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Lurs' squashed commits
* first tphd wip * fix CMakeLists.txt after rebase * fix mipmapping (I hope) thanks to decaf-emu. Skipped a few textures in favor of GC assets and added new HD asset file formats * added third hook into dusk for second JKRMemArchive constructor (e.g. for sign textures). skip texture load for textures with imageoffset = 0 to get STG.arc loaded instead. And small refactorings/rebasings. added a few parameters in logging
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@@ -122,6 +122,9 @@ UserSettings g_userSettings = {
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.checkForUpdates {"backend.checkForUpdates", true},
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.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)},
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.enableAdvancedSettings {"backend.enableAdvancedSettings", false},
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#if DUSK_TPHD
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.hdContentPath {"backend.hdContentPath", ""},
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#endif
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}
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};
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@@ -226,6 +229,9 @@ void registerSettings() {
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Register(g_userSettings.backend.checkForUpdates);
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Register(g_userSettings.backend.cardFileType);
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Register(g_userSettings.backend.enableAdvancedSettings);
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#if DUSK_TPHD
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Register(g_userSettings.backend.hdContentPath);
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#endif
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}
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// Transient settings
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