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https://github.com/TwilitRealm/dusklight
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Lurs' squashed commits
* first tphd wip * fix CMakeLists.txt after rebase * fix mipmapping (I hope) thanks to decaf-emu. Skipped a few textures in favor of GC assets and added new HD asset file formats * added third hook into dusk for second JKRMemArchive constructor (e.g. for sign textures). skip texture load for textures with imageoffset = 0 to get STG.arc loaded instead. And small refactorings/rebasings. added a few parameters in logging
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@@ -730,7 +730,10 @@ u8 var_r30 = fopAcM::HeapAdjustEntry;
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#endif
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u32 size = i_size & 0xFFFFFF;
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#if TARGET_PC
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#if DUSK_TPHD
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// With TP-HD asset overlays, individual BMDs can be 5-10x their GC originals.
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size *= 8;
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#elif TARGET_PC
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size *= 2;
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#endif
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bool result = fopAcM_entrySolidHeap_(i_actor, i_heapCallback, size);
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