diff --git a/src/d/actor/d_a_obj_drop.cpp b/src/d/actor/d_a_obj_drop.cpp index 275a3d6e12..2b373c1e64 100644 --- a/src/d/actor/d_a_obj_drop.cpp +++ b/src/d/actor/d_a_obj_drop.cpp @@ -265,7 +265,7 @@ int daObjDrop_c::modeParentWait() { mModeAction = 1; #if TARGET_PC - mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 20 : 40; + mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 0 : 40; if (dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0) { current.pos.y += 100.0f; } else { @@ -285,7 +285,7 @@ int daObjDrop_c::modeParentWait() { case 2: createBodyEffect(); #if TARGET_PC - mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 5 : 45; + mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 0 : 45; #else mModeTimer = 45; #endif