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https://github.com/TwilitRealm/dusklight
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location name overrides for item service
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@@ -255,7 +255,7 @@ std::optional<std::string> RandomizerContext::LoadFromHash(const std::string& ha
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// Items we call by location name
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for (const auto& locationNode : in["mItemLocations"]) {
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const auto& locationName = locationNode.first.as<std::string>();
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const auto& locationName = nameLookupOverride(locationNode.first.as<std::string>());
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retrieveItemData(this->mItemLocations[locationName], locationNode.second);
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}
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@@ -857,7 +857,7 @@ std::vector<u8> HexToBytes(std::string hex) {
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}
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int randomizer_getItemAtLocation(const std::string& locationName) {
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return randomizer_GetContext().mItemLocations[locationName].itemId;
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return randomizer_GetContext().mItemLocations[nameLookupOverride(locationName)].itemId;
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}
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void randomizer_checkAndOverrideEntranceData(const char*& stageName, s8& roomNo, s16& pointNo, s8& mapLayer) {
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@@ -893,7 +893,7 @@ void randomizer_setTempFlag(RandomizerContext::itemLocationData data) {
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}
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void randomizer_setTempFlagForLocation(const std::string& locationName) {
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randomizer_setTempFlag(randomizer_GetContext().mItemLocations[locationName]);
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randomizer_setTempFlag(randomizer_GetContext().mItemLocations[nameLookupOverride(locationName)]);
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}
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void randomizer_setTempFlagForFLWOverride(u32 key) {
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@@ -1357,7 +1357,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
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// Items that we lookup just by calling their location name
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if (location->HasCategories("Name Lookup")) {
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for (const auto& locationNameNode : metaData["Name Lookup"]) {
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const auto& locationName = locationNameNode.as<std::string>();
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const auto& locationName = nameLookupOverride(locationNameNode.as<std::string>());
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const int itemId = location->GetCurrentItem()->GetID();
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randoData.mItemLocations[locationName].itemId = itemId;
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getNodeFlags(randoData.mItemLocations[locationName], metaData);
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