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https://github.com/TwilitRealm/dusklight
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Some u32/s32 -> uintptr_t/intptr_t
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@@ -6,6 +6,7 @@
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#include "f_pc/f_pc_pause.h"
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#include "f_pc/f_pc_node.h"
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#include "f_pc/f_pc_layer_iter.h"
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#include <cstdint>
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int fpcPause_IsEnable(void* i_proc, u8 i_flag) {
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if ((((base_process_class*)i_proc)->pause_flag & i_flag) == i_flag) {
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@@ -20,7 +21,7 @@ int fpcPause_Enable(void* i_proc, u8 i_flag) {
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if (fpcBs_Is_JustOfType(g_fpcNd_type, ((base_process_class*)i_proc)->subtype)) {
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fpcLyIt_OnlyHere(&((process_node_class*)i_proc)->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Enable,
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(void*)i_flag);
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(void*)(uintptr_t)i_flag);
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}
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return 1;
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}
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@@ -30,7 +31,7 @@ int fpcPause_Disable(void* i_proc, u8 i_flag) {
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((base_process_class*)i_proc)->pause_flag &= var_r31;
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if (fpcBs_Is_JustOfType(g_fpcNd_type, ((base_process_class*)i_proc)->subtype)) {
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fpcLyIt_OnlyHere(&((process_node_class*)i_proc)->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Disable, (void*)i_flag);
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fpcLyIt_OnlyHere(&((process_node_class*)i_proc)->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Disable, (void*)(uintptr_t)i_flag);
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}
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return 1;
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