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https://github.com/TwilitRealm/dusklight
synced 2026-08-17 04:31:37 -04:00
kankyo mostly done (#2269)
* work on kankyo * some more kankyo work * kankyo almost done * kankyo mostly done * first cleanup pass * some more renaming * rename a bunch of kankyo vars * fix regression
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@@ -3969,8 +3969,8 @@ int daE_VA_c::create() {
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if (mSwNo != 0xFF && dComIfGs_isSwitch(mSwNo, fopAcM_GetRoomNo(this))) {
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g_env_light.mColpatWeather = 4;
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g_env_light.mColPatPrev = 4;
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g_env_light.mColPatCurr = 4;
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g_env_light.wether_pat0 = 4;
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g_env_light.wether_pat1 = 4;
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return cPhs_ERROR_e;
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}
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@@ -4028,8 +4028,8 @@ int daE_VA_c::create() {
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attention_info.distances[fopAc_attn_BATTLE_e] = 62;
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g_env_light.mColpatWeather = 2;
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g_env_light.mColPatPrev = 2;
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g_env_light.mColPatCurr = 2;
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g_env_light.wether_pat0 = 2;
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g_env_light.wether_pat1 = 2;
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if (daPy_getPlayerActorClass()->current.pos.z >= 1850.0f) {
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cDmr_SkipInfo = 0;
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@@ -4046,14 +4046,14 @@ int daE_VA_c::create() {
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mKankyoColType = 0;
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g_env_light.mColpatWeather = 2;
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g_env_light.mColPatPrev = 2;
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g_env_light.mColPatCurr = 2;
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g_env_light.wether_pat0 = 2;
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g_env_light.wether_pat1 = 2;
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} else {
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mAction = ACTION_DEMO_OP_WAIT_e;
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mKankyoColType = 5;
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g_env_light.mColpatWeather = 3;
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g_env_light.mColPatPrev = 3;
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g_env_light.mColPatCurr = 3;
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g_env_light.wether_pat0 = 3;
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g_env_light.wether_pat1 = 3;
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}
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daE_VA_Execute(this);
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