Touch controls (#2053)

* WIP touch controls

* Action icons

* Updates

* Don't mutate freeCamera config; allow switching between touch and controller cam

* Wow

* Fix build & add Skip button

* Fix build & add settings

* RCSS cleanup

* Dpad and fishing, might redo

* Add menu mouse controls

* More pointer & fix icons

* Optimizations & introduce layout system

* Update aurora

* Implement touch controls layout editor

* Cleanup & fixes

* Allow disabling mouse/touch in menus

* More fixes
This commit is contained in:
Luke Street
2026-06-15 12:48:04 -06:00
committed by GitHub
parent a6e5160c71
commit ad53af5c78
66 changed files with 6372 additions and 136 deletions
+386
View File
@@ -0,0 +1,386 @@
#include "dusk/menu_pointer.h"
#include "m_Do/m_Do_graphic.h"
#include "d/d_pane_class.h"
#include "dusk/settings.h"
#include <aurora/rmlui.hpp>
#include <dolphin/pad.h>
#include <algorithm>
namespace dusk::menu_pointer {
namespace {
State s_state;
bool s_clickConsumed = false;
Context s_lastContext = Context::None;
Context s_currentContext = Context::None;
u8 s_lastDialogChoice = 0xFF;
u8 s_currentDialogChoice = 0xFF;
bool s_lastDialogChoiceValid = false;
bool s_currentDialogChoiceValid = false;
bool s_lastDialogClicked = false;
bool s_currentDialogClicked = false;
bool s_mouseActive = false;
bool s_mouseButtonCaptured = false;
s32 s_mouseButton = -1;
u32 s_suppressedPadHoldMask = 0;
u32 s_suppressedPadNextReadMask = 0;
Context s_deferredActivationContext = Context::None;
u8 s_deferredActivationTarget = 0xFF;
s32 scancode_from_rml_button(s32 button) noexcept {
switch (button) {
case 0:
return PAD_KEY_MOUSE_LEFT;
case 1:
return PAD_KEY_MOUSE_RIGHT;
case 2:
return PAD_KEY_MOUSE_MIDDLE;
default:
return PAD_KEY_INVALID;
}
}
bool is_mouse_scancode(s32 scancode) noexcept {
return scancode >= PAD_KEY_MOUSE_X2 && scancode <= PAD_KEY_MOUSE_LEFT;
}
PADButton pad_button_for_scancode(u32 port, s32 scancode) noexcept {
u32 count = 0;
PADKeyButtonBinding* bindings = PADGetKeyButtonBindings(port, &count);
if (bindings == nullptr) {
return 0;
}
for (u32 i = 0; i < count; ++i) {
if (bindings[i].scancode == scancode) {
return bindings[i].padButton;
}
}
return 0;
}
s32 menu_confirm_mouse_scancode() noexcept {
constexpr u32 port = PAD_CHAN0;
u32 count = 0;
PADKeyButtonBinding* bindings = PADGetKeyButtonBindings(port, &count);
if (bindings == nullptr) {
return PAD_KEY_MOUSE_LEFT;
}
for (u32 i = 0; i < count; ++i) {
if (bindings[i].padButton == PAD_BUTTON_A && is_mouse_scancode(bindings[i].scancode)) {
return bindings[i].scancode;
}
}
return pad_button_for_scancode(port, PAD_KEY_MOUSE_LEFT) != 0 ? PAD_KEY_INVALID :
PAD_KEY_MOUSE_LEFT;
}
bool mouse_button_is_menu_confirm(s32 button) noexcept {
const s32 scancode = scancode_from_rml_button(button);
return scancode != PAD_KEY_INVALID && scancode == menu_confirm_mouse_scancode();
}
void suppress_pad_for_mouse_button(s32 button, bool held) noexcept {
const s32 scancode = scancode_from_rml_button(button);
if (scancode == PAD_KEY_INVALID) {
return;
}
const PADButton padButton = pad_button_for_scancode(PAD_CHAN0, scancode);
if (padButton == 0) {
return;
}
s_suppressedPadNextReadMask |= padButton;
if (held) {
s_suppressedPadHoldMask |= padButton;
} else {
s_suppressedPadHoldMask &= ~padButton;
}
}
void set_position_from_rml(f32 x, f32 y) noexcept {
auto* context = aurora::rmlui::get_context();
if (context == nullptr) {
return;
}
const auto dimensions = context->GetDimensions();
const f32 width = std::max(static_cast<f32>(dimensions.x), 1.0f);
const f32 height = std::max(static_cast<f32>(dimensions.y), 1.0f);
s_state.x = mDoGph_gInf_c::getMinXF() + x / width * mDoGph_gInf_c::getWidthF();
s_state.y = mDoGph_gInf_c::getMinYF() + y / height * mDoGph_gInf_c::getHeightF();
s_state.valid = true;
}
void clear_input_state() noexcept {
s_state = {};
s_clickConsumed = false;
s_lastDialogChoice = 0xFF;
s_currentDialogChoice = 0xFF;
s_lastDialogChoiceValid = false;
s_currentDialogChoiceValid = false;
s_lastDialogClicked = false;
s_currentDialogClicked = false;
s_mouseActive = false;
s_mouseButtonCaptured = false;
s_mouseButton = -1;
s_suppressedPadHoldMask = 0;
s_suppressedPadNextReadMask = 0;
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
}
} // namespace
bool handle_fallthrough_pointer(f32 x, f32 y, Phase phase, bool touch, s32 mouseButton) noexcept {
if (!enabled()) {
return false;
}
s_clickConsumed = false;
if (!touch) {
if (phase == Phase::Press) {
if (!mouse_button_is_menu_confirm(mouseButton)) {
return false;
}
s_mouseButtonCaptured = true;
s_mouseButton = mouseButton;
suppress_pad_for_mouse_button(mouseButton, true);
} else if (phase == Phase::Release) {
if (!s_mouseButtonCaptured || s_mouseButton != mouseButton) {
return false;
}
suppress_pad_for_mouse_button(mouseButton, false);
s_mouseButtonCaptured = false;
s_mouseButton = -1;
} else if (phase == Phase::Cancel) {
if (s_mouseButtonCaptured) {
suppress_pad_for_mouse_button(s_mouseButton, false);
s_mouseButtonCaptured = false;
s_mouseButton = -1;
} else if (!s_mouseActive) {
return false;
}
}
s_mouseActive = true;
}
if (phase != Phase::Cancel) {
set_position_from_rml(x, y);
}
s_state.touch = touch;
switch (phase) {
case Phase::Press:
s_state.down = true;
s_state.pressed = true;
break;
case Phase::Release:
s_state.down = false;
s_state.released = true;
s_state.clicked = true;
break;
case Phase::Cancel:
s_state.down = false;
break;
case Phase::Move:
default:
break;
}
return true;
}
void begin_game_frame() noexcept {
s_currentContext = Context::None;
s_currentDialogChoice = 0xFF;
s_currentDialogChoiceValid = false;
s_currentDialogClicked = false;
s_clickConsumed = false;
if (!enabled()) {
clear_input_state();
}
}
void end_game_frame() noexcept {
s_lastContext = s_currentContext;
s_lastDialogChoice = s_currentDialogChoice;
s_lastDialogChoiceValid = s_currentDialogChoiceValid;
s_lastDialogClicked = s_currentDialogClicked;
s_state.pressed = false;
s_state.released = false;
s_state.clicked = false;
if (!s_state.down) {
s_state.valid = false;
}
s_clickConsumed = false;
}
void begin_context(Context context) noexcept {
if (context == Context::None) {
return;
}
if (s_lastContext == Context::None && s_currentContext == Context::None) {
s_state = {};
s_mouseActive = false;
s_mouseButtonCaptured = false;
s_mouseButton = -1;
s_suppressedPadHoldMask = 0;
s_suppressedPadNextReadMask = 0;
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
}
s_currentContext = context;
}
bool active() noexcept {
return s_currentContext != Context::None || s_lastContext != Context::None;
}
bool enabled() noexcept {
return getSettings().game.enableMenuPointer.getValue();
}
bool mouse_capture_active() noexcept {
return enabled() && s_mouseButtonCaptured;
}
const State& state() noexcept {
return s_state;
}
bool consume_click() noexcept {
if (!s_state.clicked || s_clickConsumed) {
return false;
}
s_clickConsumed = true;
return true;
}
void set_dialog_choice(u8 choice, bool clicked) noexcept {
s_currentDialogChoice = choice;
s_currentDialogChoiceValid = true;
s_currentDialogClicked = clicked;
}
bool get_dialog_choice(u8& choice) noexcept {
if (s_currentDialogChoiceValid) {
choice = s_currentDialogChoice;
return true;
}
if (s_lastDialogChoiceValid) {
choice = s_lastDialogChoice;
return true;
}
return false;
}
bool consume_dialog_click(u8& choice) noexcept {
if (s_currentDialogChoiceValid && s_currentDialogClicked) {
choice = s_currentDialogChoice;
s_currentDialogClicked = false;
return true;
}
if (s_lastDialogChoiceValid && s_lastDialogClicked) {
choice = s_lastDialogChoice;
s_lastDialogClicked = false;
return true;
}
return false;
}
void defer_activation(Context context, u8 target) noexcept {
s_deferredActivationContext = context;
s_deferredActivationTarget = target;
}
bool consume_deferred_activation(Context context, u8 target) noexcept {
if (s_deferredActivationContext != context || s_deferredActivationTarget != target) {
return false;
}
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
return true;
}
void clear_deferred_activation(Context context) noexcept {
if (s_deferredActivationContext != context) {
return;
}
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
}
u32 suppressed_pad_buttons(u32 port) noexcept {
if (port != PAD_CHAN0) {
return 0;
}
return s_suppressedPadHoldMask | s_suppressedPadNextReadMask;
}
void finish_pad_suppression_read(u32 port) noexcept {
if (port != PAD_CHAN0) {
return;
}
s_suppressedPadNextReadMask = 0;
}
bool hit_rect(f32 left, f32 top, f32 right, f32 bottom, f32 padding) noexcept {
const auto& state = menu_pointer::state();
if (!state.valid) {
return false;
}
if (left > right) {
std::swap(left, right);
}
if (top > bottom) {
std::swap(top, bottom);
}
return state.x >= left - padding && state.x <= right + padding && state.y >= top - padding &&
state.y <= bottom + padding;
}
bool hit_pane(CPaneMgr* pane, f32 padding) noexcept {
if (pane == nullptr || pane->getPanePtr() == nullptr) {
return false;
}
Mtx mtx;
Vec v0 = pane->getGlobalVtx(&mtx, 0, false, 0);
Vec v1 = pane->getGlobalVtx(&mtx, 1, false, 0);
Vec v2 = pane->getGlobalVtx(&mtx, 2, false, 0);
Vec v3 = pane->getGlobalVtx(&mtx, 3, false, 0);
const f32 left = std::min({v0.x, v1.x, v2.x, v3.x});
const f32 right = std::max({v0.x, v1.x, v2.x, v3.x});
const f32 top = std::min({v0.y, v1.y, v2.y, v3.y});
const f32 bottom = std::max({v0.y, v1.y, v2.y, v3.y});
return hit_rect(left, top, right, bottom, padding);
}
bool hit_pane(J2DPane* pane, f32 padding) noexcept {
if (pane == nullptr || !pane->isVisible()) {
return false;
}
const JGeometry::TBox2<f32>& bounds = pane->getBounds();
return hit_rect(bounds.i.x, bounds.i.y, bounds.f.x, bounds.f.y, padding);
}
} // namespace dusk::menu_pointer