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https://github.com/TwilitRealm/dusklight
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shadow fix
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@@ -20,7 +20,7 @@ void cM3dGTri::setPos(const Vec* vtx_a, const Vec* vtx_b, const Vec* vtx_c) {
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JUT_ASSERT(99, !cM3d_IsZero(GetNP()->x) || !cM3d_IsZero(GetNP()->y) || !cM3d_IsZero(GetNP()->z));
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}
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void cM3dGTri::setBg(const BE(Vec)* vtx_a, const BE(Vec)* vtx_b, const BE(Vec)* vtx_c, const cM3dGPla* plane) {
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void cM3dGTri::setBg(const Vec* vtx_a, const Vec* vtx_b, const Vec* vtx_c, const cM3dGPla* plane) {
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mA.x = vtx_a->x;
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mA.y = vtx_a->y;
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mA.z = vtx_a->z;
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