mirror of
https://github.com/TwilitRealm/dusklight
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Merge pull request #221 from TwilitRealm/26-04-04-config
Config system v1
This commit is contained in:
@@ -0,0 +1,222 @@
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#include "dusk/config.hpp"
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#include "fmt/format.h"
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#include "nlohmann/json.hpp"
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#include "absl/container/flat_hash_map.h"
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#include "aurora/lib/logging.hpp"
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#include "dusk/io.hpp"
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#include <limits>
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#include <string>
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#include "dusk/dusk.h"
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using namespace dusk::config;
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constexpr auto ConfigFileName = "config.json";
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using json = nlohmann::json;
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aurora::Module DuskConfigLog("dusk::config");
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static absl::flat_hash_map<std::string_view, ConfigVarBase*> RegisteredConfigVars;
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static bool RegistrationDone;
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static std::string GetConfigJsonPath() {
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return fmt::format("{}{}", configPath, ConfigFileName);
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}
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ConfigVarBase::ConfigVarBase(const char* name, const ConfigImplBase* impl) : name(name), registered(false), layer(ConfigVarLayer::Default), impl(impl) {
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}
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const char* ConfigVarBase::getName() const noexcept {
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return name;
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}
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const ConfigImplBase* ConfigVarBase::getImpl() const noexcept {
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return impl;
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}
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template<ConfigValue T>
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void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
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cVar.setValue(jsonValue.get<T>(), false);
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}
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template<ConfigValue T>
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nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
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return cVar.getValue();
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}
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template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
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static void loadFromArgImpl(ConfigVar<T>& cVar, const std::string_view stringValue) {
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const std::string str(stringValue);
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const auto result = std::stoll(str);
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if (result >= std::numeric_limits<T>::min() && result <= std::numeric_limits<T>::max()) {
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cVar.setOverrideValue(result);
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} else {
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throw std::out_of_range("Value is too large");
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}
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}
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template<ConfigValue T> requires std::is_integral_v<T> && std::is_unsigned_v<T>
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static void loadFromArgImpl(ConfigVar<T>& cVar, const std::string_view stringValue) {
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const std::string str(stringValue);
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const auto result = std::stoull(str);
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if (result <= std::numeric_limits<T>::max()) {
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cVar.setOverrideValue(result);
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} else {
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throw std::out_of_range("Value is too large");
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}
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}
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static void loadFromArgImpl(ConfigVar<f32>& cVar, const std::string_view stringValue) {
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const std::string str(stringValue);
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const auto result = std::stof(str);
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cVar.setOverrideValue(result);
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}
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static void loadFromArgImpl(ConfigVar<f64>& cVar, const std::string_view stringValue) {
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const std::string str(stringValue);
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const auto result = std::stod(str);
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cVar.setOverrideValue(result);
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}
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static void loadFromArgImpl(ConfigVar<std::string>& cVar, const std::string_view stringValue) {
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cVar.setOverrideValue(std::string(stringValue));
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}
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template<ConfigValue T>
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void ConfigImpl<T>::loadFromArg(ConfigVar<T>& cVar, const std::string_view stringValue) {
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loadFromArgImpl(cVar, stringValue);
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}
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template<>
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void ConfigImpl<bool>::loadFromArg(ConfigVar<bool>& cVar, const std::string_view stringValue) {
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if (stringValue == "1" || stringValue == "TRUE" || stringValue == "true" || stringValue == "True") {
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cVar.setOverrideValue(true);
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} else if (stringValue == "0" || stringValue == "FALSE" || stringValue == "false" || stringValue == "False") {
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cVar.setOverrideValue(false);
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} else {
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throw InvalidConfigError("Value cannot be parsed as boolean");
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}
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}
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// My IDE is convinced this namespace is necessary. It shouldn't be AFAICT?
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namespace dusk::config {
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template class ConfigImpl<bool>;
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template class ConfigImpl<s8>;
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template class ConfigImpl<u8>;
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template class ConfigImpl<s16>;
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template class ConfigImpl<u16>;
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template class ConfigImpl<s32>;
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template class ConfigImpl<u32>;
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template class ConfigImpl<s64>;
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template class ConfigImpl<u64>;
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template class ConfigImpl<f32>;
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template class ConfigImpl<f64>;
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template class ConfigImpl<std::string>;
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}
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void dusk::config::Register(ConfigVarBase& configVar) {
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const auto& name = configVar.getName();
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if (RegistrationDone) {
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DuskConfigLog.fatal("Tried to register CVar {} after registrations closed!", name);
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}
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if (RegisteredConfigVars.contains(name)) {
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DuskConfigLog.fatal("Tried to register CVar {} twice!", name);
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}
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RegisteredConfigVars[name] = &configVar;
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configVar.markRegistered();
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}
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void ConfigVarBase::markRegistered() {
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if (registered)
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abort();
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registered = true;
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}
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void dusk::config::FinishRegistration() {
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RegistrationDone = true;
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}
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void dusk::config::LoadFromUserPreferences() {
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const auto configJsonPath = GetConfigJsonPath();
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if (configJsonPath.empty()) {
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return;
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}
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LoadFromFileName(configJsonPath.c_str());
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}
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static void LoadFromPath(const char* path) {
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auto data = dusk::io::FileStream::ReadAllBytes(path);
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json j = json::parse(data);
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if (!j.is_object()) {
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DuskConfigLog.error("Config JSON is not an object!");
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return;
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}
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for (const auto& el : j.items()) {
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const auto& key = el.key();
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auto configVar = RegisteredConfigVars.find(key);
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if (configVar == RegisteredConfigVars.end()) {
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DuskConfigLog.error("Unknown key '{}' found in config!", key);
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continue;
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}
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try {
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configVar->second->getImpl()->loadFromJson(*configVar->second, el.value());
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} catch (std::exception& e) {
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DuskConfigLog.error("Failed to load key '{}' from config: {}", key, e.what());
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}
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}
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}
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void dusk::config::LoadFromFileName(const char* path) {
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if (!RegistrationDone) {
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DuskConfigLog.fatal("Registration not finished yet!");
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}
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DuskConfigLog.info("Loading config from '{}'", path);
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try {
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LoadFromPath(path);
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} catch (const std::system_error& e) {
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if (e.code() == std::errc::no_such_file_or_directory) {
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DuskConfigLog.info("Config file did not exist, staying with defaults");
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} else {
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DuskConfigLog.error("Failed to load from config! {}", e.what());
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}
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}
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}
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void dusk::config::Save() {
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const auto configJsonPath = GetConfigJsonPath();
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if (configJsonPath.empty()) {
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return;
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}
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DuskConfigLog.info("Saving config to '{}'", configJsonPath);
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json j;
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for (const auto& pair : RegisteredConfigVars) {
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if (pair.second->getLayer() == ConfigVarLayer::Value) {
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j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
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}
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}
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io::FileStream::WriteAllText(configJsonPath.c_str(), j.dump(4));
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}
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ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
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const auto configVar = RegisteredConfigVars.find(name);
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if (configVar != RegisteredConfigVars.end()) {
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return configVar->second;
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}
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return nullptr;
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}
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@@ -0,0 +1,41 @@
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#ifndef DUSK_IMGUICONFIG_HPP
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#define DUSK_IMGUICONFIG_HPP
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#include "dusk/config.hpp"
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#include "imgui.h"
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namespace dusk::config {
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inline void ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
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bool copy = var.getValue();
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if (ImGui::Checkbox(title, ©)) {
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var.setValue(copy);
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Save();
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}
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}
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static void ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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float val = var;
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if (ImGui::SliderFloat(label, &val, v_min, v_max, format, flags)) {
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var.setValue(val);
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Save();
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}
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}
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static void ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
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int val = var;
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if (ImGui::SliderInt(label, &val, v_min, v_max, format, flags)) {
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var.setValue(val);
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Save();
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}
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}
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static void ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
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bool copy = p_selected.getValue();
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if (ImGui::MenuItem(label, shortcut, ©, enabled)) {
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p_selected.setValue(copy);
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Save();
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}
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}
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}
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#endif // DUSK_IMGUICONFIG_HPP
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@@ -13,6 +13,7 @@
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#include "ImGuiConsole.hpp"
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "dusk/config.hpp"
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#include "dusk/settings.h"
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#if _WIN32
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@@ -192,8 +193,7 @@ namespace dusk {
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}
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if (ImGui::IsKeyPressed(ImGuiKey_F11)) {
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getSettings().video.enableFullscreen = !getSettings().video.enableFullscreen;
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VISetWindowFullscreen(getSettings().video.enableFullscreen);
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ImGuiMenuGame::ToggleFullscreen();
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}
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if (CheckMenuViewToggle(ImGuiKey_F1, m_isHidden)) {
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@@ -1,7 +1,7 @@
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#include "imgui.h"
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#include "ImGuiMenuEnhancements.hpp"
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#include "ImGuiConfig.hpp"
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#include "dusk/settings.h"
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namespace dusk {
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@@ -10,45 +10,45 @@ namespace dusk {
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void ImGuiMenuEnhancements::draw() {
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if (ImGui::BeginMenu("Enhancements")) {
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if (ImGui::BeginMenu("Quality of Life")) {
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ImGui::Checkbox("Quick Transform (R+Y)", &getSettings().game.enableQuickTransform);
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config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform);
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ImGui::Checkbox("Bigger Wallets", &getSettings().game.biggerWallets);
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config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Wallet sizes are like in the HD version (500, 1000, 2000)");
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}
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ImGui::Checkbox("No Rupee Returns", &getSettings().game.noReturnRupees);
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config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full");
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}
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ImGui::Checkbox("Disable Rupee Cutscenes", &getSettings().game.disableRupeeCutscenes);
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config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time");
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}
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ImGui::Checkbox("No Sword Recoil", &getSettings().game.noSwordRecoil);
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config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Link won't recoil when his sword hits walls");
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}
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ImGui::Checkbox("Faster Climbing", &getSettings().game.fastClimbing);
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config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version");
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}
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ImGui::Checkbox("No Climbing Miss Animation", &getSettings().game.noMissClimbing);
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config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
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"when using the Clawshot on vines at a weird angle");
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}
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ImGui::Checkbox("Faster Tears of Light", &getSettings().game.fastTears);
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config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version");
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}
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ImGui::Checkbox("Hide TV Settings Screen", &getSettings().game.hideTvSettingsScreen);
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config::ImGuiCheckbox("Hide TV Settings Screen", getSettings().game.hideTvSettingsScreen);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Hides the TV calibration screen shown when loading a save");
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}
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@@ -57,20 +57,20 @@ namespace dusk {
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}
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if (ImGui::BeginMenu("Preferences")) {
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ImGui::Checkbox("Mirror Mode", &getSettings().game.enableMirrorMode);
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config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Mirrors the world, matching the Wii version of the game");
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}
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ImGui::Checkbox("Invert Camera X Axis", &getSettings().game.invertCameraXAxis);
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config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Graphics")) {
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ImGui::Checkbox("Native Bloom", &getSettings().game.enableBloom);
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config::ImGuiCheckbox("Native Bloom", getSettings().game.enableBloom);
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ImGui::Checkbox("Water Projection Offset", &getSettings().game.useWaterProjectionOffset);
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config::ImGuiCheckbox("Water Projection Offset", getSettings().game.useWaterProjectionOffset);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Adds GC-specific -0.01 transS offset\n"
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"that causes ~6px ghost artifacts in water reflections");
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@@ -80,12 +80,12 @@ namespace dusk {
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}
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if (ImGui::BeginMenu("Audio")) {
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ImGui::Checkbox("No Low HP Sound", &getSettings().game.noLowHpSound);
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config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Disable the beeping sound when having low health");
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}
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ImGui::Checkbox("Non-Stop Midna's Lament", &getSettings().game.midnasLamentNonStop);
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config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing");
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}
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@@ -94,9 +94,9 @@ namespace dusk {
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}
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if (ImGui::BeginMenu("Cheats")) {
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ImGui::Checkbox("Fast Iron Boots", &getSettings().game.enableFastIronBoots);
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config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots);
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ImGui::Checkbox("Can Transform Anywhere", &getSettings().game.canTransformAnywhere);
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config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Allows you to transform even if NPCs are looking");
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}
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@@ -105,9 +105,9 @@ namespace dusk {
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}
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if (ImGui::BeginMenu("Difficulty")) {
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ImGui::SliderInt("Damage Multiplier", &getSettings().game.damageMultiplier, 1, 8, "x%d");
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config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
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ImGui::Checkbox("Instant Death", &getSettings().game.instantDeath);
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config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Any hit will instantly kill you");
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}
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@@ -116,7 +116,7 @@ namespace dusk {
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}
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if (ImGui::BeginMenu("Technical")) {
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ImGui::Checkbox("Restore Wii 1.0 Glitches", &getSettings().game.restoreWiiGlitches);
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config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
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"the first released version");
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@@ -3,6 +3,7 @@
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#include "ImGuiConsole.hpp"
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#include "ImGuiMenuGame.hpp"
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#include "ImGuiConfig.hpp"
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#include <imgui_internal.h>
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|
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#include "JSystem/JUtility/JUTGamePad.h"
|
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@@ -13,6 +14,12 @@
|
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#include "m_Do/m_Do_controller_pad.h"
|
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|
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namespace dusk {
|
||||
void ImGuiMenuGame::ToggleFullscreen() {
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getSettings().video.enableFullscreen.setValue(!getSettings().video.enableFullscreen);
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VISetWindowFullscreen(getSettings().video.enableFullscreen);
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config::Save();
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||||
}
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||||
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||||
ImGuiMenuGame::ImGuiMenuGame() {}
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||||
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void ImGuiMenuGame::draw() {
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@@ -25,8 +32,7 @@ namespace dusk {
|
||||
|
||||
if (ImGui::BeginMenu("Graphics")) {
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if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) {
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||||
getSettings().video.enableFullscreen = !getSettings().video.enableFullscreen;
|
||||
VISetWindowFullscreen(getSettings().video.enableFullscreen);
|
||||
ToggleFullscreen();
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
@@ -34,9 +40,8 @@ namespace dusk {
|
||||
|
||||
if (ImGui::BeginMenu("Audio")) {
|
||||
ImGui::Text("Master Volume");
|
||||
ImGui::SliderInt("##masterVolume", &getSettings().audio.masterVolume, 0, 100);
|
||||
ImGui::Checkbox("Enable Reverb", &getSettings().audio.enableReverb);
|
||||
|
||||
config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100);
|
||||
config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb);
|
||||
/*
|
||||
// TODO: Implement additional settings
|
||||
ImGui::Text("Main Music Volume");
|
||||
|
||||
@@ -16,6 +16,8 @@ namespace dusk {
|
||||
void windowInputViewer();
|
||||
void windowControllerConfig();
|
||||
|
||||
static void ToggleFullscreen();
|
||||
|
||||
private:
|
||||
struct {
|
||||
int m_selectedPort = 0;
|
||||
|
||||
@@ -7,10 +7,11 @@
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "ImGuiMenuTools.hpp"
|
||||
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "ImGuiConfig.hpp"
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "d/actor/d_a_horse.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
|
||||
namespace dusk {
|
||||
ImGuiMenuTools::ImGuiMenuTools() {}
|
||||
@@ -50,7 +51,7 @@ namespace dusk {
|
||||
ImGui::MenuItem("Audio Debug", hotkeys::SHOW_AUDIO_DEBUG, &m_showAudioDebug);
|
||||
ImGui::MenuItem("OSReport Force", nullptr, &OSReportReallyForceEnable);
|
||||
ImGui::Separator();
|
||||
ImGui::MenuItem("Enable Turbo Key", hotkeys::TURBO, &getSettings().game.enableTurboKeybind);
|
||||
config::ImGuiMenuItem("Enable Turbo Key", hotkeys::TURBO, getSettings().game.enableTurboKeybind);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
+147
@@ -0,0 +1,147 @@
|
||||
#include "dusk/io.hpp"
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
|
||||
using namespace dusk::io;
|
||||
|
||||
#if _WIN32
|
||||
#define MODE_TYPE wchar_t
|
||||
#define MODE(val) L##val
|
||||
#define ftell(file) _ftelli64(file)
|
||||
#define fseek(a, b, c) _fseeki64(a, b, c)
|
||||
#else
|
||||
#define MODE_TYPE char
|
||||
#if _MSVC_VER
|
||||
#define MODE(val) ##val
|
||||
#else
|
||||
#define MODE(val) val
|
||||
#endif
|
||||
#endif
|
||||
|
||||
static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
if (!file.GetFileHandle()) {
|
||||
throw std::runtime_error("Invalid file handle!");
|
||||
}
|
||||
|
||||
return static_cast<FILE*>(file.GetFileHandle());
|
||||
}
|
||||
|
||||
[[noreturn]] static void ThrowForError(int code) {
|
||||
throw std::system_error(std::make_error_code(static_cast<std::errc>(code)));
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode) {
|
||||
FILE* file;
|
||||
|
||||
int err;
|
||||
#if _WIN32
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, wchar_t>);
|
||||
err = _wfopen_s(&file, path.c_str(), mode);
|
||||
#else
|
||||
errno = 0;
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, char>);
|
||||
file = fopen(path.c_str(), mode);
|
||||
err = errno;
|
||||
#endif
|
||||
|
||||
if (!file) {
|
||||
ThrowForError(err);
|
||||
}
|
||||
|
||||
return file;
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode);
|
||||
}
|
||||
|
||||
FileStream::FileStream() noexcept : file(nullptr) {
|
||||
}
|
||||
|
||||
FileStream::FileStream(void* file) : file(file) {
|
||||
if (!file) {
|
||||
CRASH("Invalid file handle");
|
||||
}
|
||||
}
|
||||
|
||||
FileStream::FileStream(FileStream&& other) noexcept {
|
||||
file = other.file;
|
||||
other.file = nullptr;
|
||||
}
|
||||
|
||||
FileStream::~FileStream() {
|
||||
if (file)
|
||||
fclose(static_cast<FILE*>(file));
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb")));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb")));
|
||||
}
|
||||
|
||||
std::vector<u8> FileStream::ReadFull() {
|
||||
const auto fileHandle = ThrowIfNotOpen(*this);
|
||||
|
||||
std::vector<u8> result;
|
||||
|
||||
const auto startPos = ftell(fileHandle);
|
||||
if (startPos == -1) {
|
||||
ThrowForError(errno);
|
||||
}
|
||||
|
||||
auto seekRes = fseek(fileHandle, 0, SEEK_END);
|
||||
if (seekRes != 0) {
|
||||
ThrowForError(errno);
|
||||
}
|
||||
|
||||
const auto endPos = ftell(fileHandle);
|
||||
if (endPos == -1) {
|
||||
ThrowForError(errno);
|
||||
}
|
||||
|
||||
seekRes = fseek(fileHandle, startPos, SEEK_SET);
|
||||
if (seekRes != 0) {
|
||||
ThrowForError(errno);
|
||||
}
|
||||
|
||||
result.resize(endPos - startPos);
|
||||
|
||||
if (result.empty()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
auto ret = fread(result.data(), 1, result.size(), fileHandle);
|
||||
if (ret < result.size()) {
|
||||
int err = errno;
|
||||
// Error or EOF
|
||||
if (feof(fileHandle)) {
|
||||
result.resize(ret);
|
||||
} else {
|
||||
ThrowForError(err);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<u8> FileStream::ReadAllBytes(const char* utf8Path) {
|
||||
auto handle = OpenRead(utf8Path);
|
||||
return std::move(handle.ReadFull());
|
||||
}
|
||||
|
||||
void FileStream::Write(const char* data, size_t dataLen) {
|
||||
FILE* fileHandle = ThrowIfNotOpen(*this);
|
||||
|
||||
const auto ret = fwrite(data, 1, dataLen, fileHandle);
|
||||
if (ret < dataLen) {
|
||||
ThrowForError(errno);
|
||||
}
|
||||
}
|
||||
|
||||
void FileStream::WriteAllText(const char* utf8Path, const std::string_view text) {
|
||||
auto handle = Create(utf8Path);
|
||||
handle.Write(text.data(), text.size());
|
||||
}
|
||||
+66
-34
@@ -1,68 +1,100 @@
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/config.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
UserSettings g_userSettings = {
|
||||
// Program settings
|
||||
|
||||
// Video
|
||||
.video = {
|
||||
.enableFullscreen = false,
|
||||
.enableFullscreen {"video.enableFullscreen", false},
|
||||
},
|
||||
|
||||
// Audio
|
||||
.audio = {
|
||||
.masterVolume = 80,
|
||||
.mainMusicVolume = 100,
|
||||
.subMusicVolume = 100,
|
||||
.soundEffectsVolume = 100,
|
||||
.fanfareVolume = 100,
|
||||
.enableReverb = true
|
||||
.masterVolume {"audio.masterVolume", 80},
|
||||
.mainMusicVolume {"audio.mainMusicVolume", 100},
|
||||
.subMusicVolume {"audio.subMusicVolume", 100},
|
||||
.soundEffectsVolume {"audio.soundEffectsVolume", 100},
|
||||
.fanfareVolume {"audio.fanfareVolume", 100},
|
||||
.enableReverb {"audio.enableReverb", true},
|
||||
},
|
||||
|
||||
// Game settings
|
||||
.game = {
|
||||
// Quality of Life
|
||||
.enableQuickTransform = false,
|
||||
.hideTvSettingsScreen = false,
|
||||
.biggerWallets = false,
|
||||
.noReturnRupees = false,
|
||||
.disableRupeeCutscenes = false,
|
||||
.noSwordRecoil = false,
|
||||
.damageMultiplier = 1,
|
||||
.instantDeath = false,
|
||||
.fastClimbing = false,
|
||||
.noMissClimbing = false,
|
||||
.fastTears = false,
|
||||
.enableQuickTransform {"game.enableQuickTransform", false},
|
||||
.hideTvSettingsScreen {"game.hideTvSettingsScreen", false},
|
||||
.biggerWallets {"game.biggerWallets", false},
|
||||
.noReturnRupees {"game.noReturnRupees", false},
|
||||
.disableRupeeCutscenes {"game.disableRupeeCutscenes", false},
|
||||
.noSwordRecoil {"game.noSwordRecoil", false},
|
||||
.damageMultiplier {"game.damageMultiplier", 1},
|
||||
.instantDeath {"game.instantDeath", false},
|
||||
.fastClimbing {"game.fastClimbing", false},
|
||||
.noMissClimbing {"game.noMissClimbing", false},
|
||||
.fastTears {"game.fastTears", false},
|
||||
|
||||
// Preferences
|
||||
.enableMirrorMode = false,
|
||||
.invertCameraXAxis = false,
|
||||
.enableMirrorMode {"game.enableMirrorMode", false},
|
||||
.invertCameraXAxis {"game.invertCameraXAxis", false},
|
||||
|
||||
// Graphics
|
||||
.enableBloom = true,
|
||||
.useWaterProjectionOffset = false,
|
||||
.enableBloom {"game.enableBloom", true},
|
||||
.useWaterProjectionOffset {"game.useWaterProjectionOffset", false},
|
||||
|
||||
// Audio
|
||||
.noLowHpSound = false,
|
||||
.midnasLamentNonStop = false,
|
||||
.noLowHpSound {"game.noLowHpSound", false},
|
||||
.midnasLamentNonStop {"game.midnasLamentNonStop", false},
|
||||
|
||||
// Cheats
|
||||
.enableFastIronBoots = false,
|
||||
.canTransformAnywhere = false,
|
||||
.enableFastIronBoots {"game.enableFastIronBoots", false},
|
||||
.canTransformAnywhere {"game.canTransformAnywhere", false},
|
||||
|
||||
// Technical
|
||||
.restoreWiiGlitches = false,
|
||||
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
|
||||
|
||||
// Controls
|
||||
.enableTurboKeybind = true,
|
||||
}
|
||||
.enableTurboKeybind {"game.enableTurboKeybind", true},
|
||||
},
|
||||
};
|
||||
|
||||
UserSettings& getSettings() {
|
||||
return g_userSettings;
|
||||
}
|
||||
|
||||
void registerSettings() {
|
||||
// Video
|
||||
Register(g_userSettings.video.enableFullscreen);
|
||||
|
||||
// Audio
|
||||
Register(g_userSettings.audio.masterVolume);
|
||||
Register(g_userSettings.audio.mainMusicVolume);
|
||||
Register(g_userSettings.audio.subMusicVolume);
|
||||
Register(g_userSettings.audio.soundEffectsVolume);
|
||||
Register(g_userSettings.audio.fanfareVolume);
|
||||
Register(g_userSettings.audio.enableReverb);
|
||||
|
||||
// Game
|
||||
Register(g_userSettings.game.enableQuickTransform);
|
||||
Register(g_userSettings.game.hideTvSettingsScreen);
|
||||
Register(g_userSettings.game.biggerWallets);
|
||||
Register(g_userSettings.game.noReturnRupees);
|
||||
Register(g_userSettings.game.disableRupeeCutscenes);
|
||||
Register(g_userSettings.game.noSwordRecoil);
|
||||
Register(g_userSettings.game.damageMultiplier);
|
||||
Register(g_userSettings.game.instantDeath);
|
||||
Register(g_userSettings.game.fastClimbing);
|
||||
Register(g_userSettings.game.fastTears);
|
||||
Register(g_userSettings.game.enableMirrorMode);
|
||||
Register(g_userSettings.game.invertCameraXAxis);
|
||||
Register(g_userSettings.game.enableBloom);
|
||||
Register(g_userSettings.game.useWaterProjectionOffset);
|
||||
Register(g_userSettings.game.enableFastIronBoots);
|
||||
Register(g_userSettings.game.canTransformAnywhere);
|
||||
Register(g_userSettings.game.restoreWiiGlitches);
|
||||
Register(g_userSettings.game.noMissClimbing);
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
Register(g_userSettings.game.midnasLamentNonStop);
|
||||
Register(g_userSettings.game.enableTurboKeybind);
|
||||
}
|
||||
|
||||
// Transient settings
|
||||
|
||||
static TransientSettings g_transientSettings = {
|
||||
|
||||
+57
-5
@@ -44,11 +44,12 @@
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include "SSystem/SComponent/c_API.h"
|
||||
#include "dusk/app_info.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/time.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/imgui/ImGuiEngine.hpp"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/time.h"
|
||||
|
||||
#include <aurora/aurora.h>
|
||||
#include <aurora/event.h>
|
||||
@@ -56,7 +57,9 @@
|
||||
#include <aurora/dvd.h>
|
||||
#include <dolphin/dvd.h>
|
||||
|
||||
#include "SDL3/SDL_filesystem.h"
|
||||
#include "cxxopts.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
|
||||
// --- GLOBALS ---
|
||||
s8 mDoMain::developmentMode = -1;
|
||||
@@ -107,6 +110,7 @@ s32 LOAD_COPYDATE(void*) {
|
||||
}
|
||||
|
||||
AuroraInfo auroraInfo;
|
||||
const char* configPath;
|
||||
|
||||
void main01(void) {
|
||||
OS_REPORT("\x1b[m");
|
||||
@@ -233,10 +237,51 @@ static void aurora_imgui_init_callback(const AuroraWindowSize* size) {
|
||||
dusk::ImGuiEngine_Initialize(size->scale);
|
||||
}
|
||||
|
||||
static void ApplyCVarOverrides(const cxxopts::OptionValue& option) {
|
||||
if (option.count() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& cVars = option.as<std::vector<std::string>>();
|
||||
for (const auto& cvarArg : cVars) {
|
||||
const auto sep = cvarArg.find('=');
|
||||
if (sep == std::string::npos) {
|
||||
DuskLog.fatal("--cvar argument has no '=': '{}'", cvarArg);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto name = std::string_view(cvarArg).substr(0, sep);
|
||||
const auto value = std::string_view(cvarArg).substr(sep + 1);
|
||||
|
||||
const auto cVar = dusk::config::GetConfigVar(name);
|
||||
if (!cVar) {
|
||||
DuskLog.fatal("Unknown --cvar name: '{}'", name);
|
||||
}
|
||||
|
||||
try {
|
||||
cVar->getImpl()->loadFromArg(*cVar, value);
|
||||
} catch (const std::exception& e) {
|
||||
DuskLog.fatal("Unable to parse: '{}': {}", value, e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const char* CalculateConfigPath() {
|
||||
const auto result = SDL_GetPrefPath(dusk::OrgName, dusk::AppName);
|
||||
if (!result) {
|
||||
DuskLog.fatal("Unable to get PrefPath: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// PC ENTRY POINT
|
||||
// =========================================================================
|
||||
int game_main(int argc, char* argv[]) {
|
||||
dusk::registerSettings();
|
||||
dusk::config::FinishRegistration();
|
||||
|
||||
cxxopts::ParseResult parsed_arg_options;
|
||||
|
||||
try {
|
||||
@@ -246,7 +291,8 @@ int game_main(int argc, char* argv[]) {
|
||||
("l,log-level", "Log level from " + std::to_string(AuroraLogLevel::LOG_DEBUG) + " to " + std::to_string(AuroraLogLevel::LOG_FATAL), cxxopts::value<uint8_t>()->default_value("0"))
|
||||
("h,help", "Print usage")
|
||||
("dvd", "Path to DVD image file", cxxopts::value<std::string>()->default_value("game.iso"))
|
||||
("backend", "Graphics API backend to use (auto, d3d11, d3d12, metal, vulkan, opengl, opengles, webgpu, null)", cxxopts::value<std::string>()->default_value("auto"));
|
||||
("backend", "Graphics API backend to use (auto, d3d11, d3d12, metal, vulkan, opengl, opengles, webgpu, null)", cxxopts::value<std::string>()->default_value("auto"))
|
||||
("cvar", "Override configuration variables without modifying config", cxxopts::value<std::vector<std::string>>());
|
||||
|
||||
arg_options.parse_positional({"dvd"});
|
||||
arg_options.positional_help("<dvd-image>");
|
||||
@@ -265,8 +311,14 @@ int game_main(int argc, char* argv[]) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
configPath = CalculateConfigPath();
|
||||
|
||||
dusk::config::LoadFromUserPreferences();
|
||||
ApplyCVarOverrides(parsed_arg_options["cvar"]);
|
||||
|
||||
AuroraConfig config{};
|
||||
config.appName = "Dusk";
|
||||
config.appName = dusk::AppName;
|
||||
config.configPath = configPath;
|
||||
config.windowPosX = -1;
|
||||
config.windowPosY = -1;
|
||||
config.windowWidth = 608 * 2;
|
||||
|
||||
Reference in New Issue
Block a user