Merge pull request #221 from TwilitRealm/26-04-04-config

Config system v1
This commit is contained in:
TakaRikka
2026-04-05 19:45:55 -07:00
committed by GitHub
18 changed files with 1071 additions and 99 deletions
+222
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@@ -0,0 +1,222 @@
#include "dusk/config.hpp"
#include "fmt/format.h"
#include "nlohmann/json.hpp"
#include "absl/container/flat_hash_map.h"
#include "aurora/lib/logging.hpp"
#include "dusk/io.hpp"
#include <limits>
#include <string>
#include "dusk/dusk.h"
using namespace dusk::config;
constexpr auto ConfigFileName = "config.json";
using json = nlohmann::json;
aurora::Module DuskConfigLog("dusk::config");
static absl::flat_hash_map<std::string_view, ConfigVarBase*> RegisteredConfigVars;
static bool RegistrationDone;
static std::string GetConfigJsonPath() {
return fmt::format("{}{}", configPath, ConfigFileName);
}
ConfigVarBase::ConfigVarBase(const char* name, const ConfigImplBase* impl) : name(name), registered(false), layer(ConfigVarLayer::Default), impl(impl) {
}
const char* ConfigVarBase::getName() const noexcept {
return name;
}
const ConfigImplBase* ConfigVarBase::getImpl() const noexcept {
return impl;
}
template<ConfigValue T>
void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
cVar.setValue(jsonValue.get<T>(), false);
}
template<ConfigValue T>
nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
return cVar.getValue();
}
template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
static void loadFromArgImpl(ConfigVar<T>& cVar, const std::string_view stringValue) {
const std::string str(stringValue);
const auto result = std::stoll(str);
if (result >= std::numeric_limits<T>::min() && result <= std::numeric_limits<T>::max()) {
cVar.setOverrideValue(result);
} else {
throw std::out_of_range("Value is too large");
}
}
template<ConfigValue T> requires std::is_integral_v<T> && std::is_unsigned_v<T>
static void loadFromArgImpl(ConfigVar<T>& cVar, const std::string_view stringValue) {
const std::string str(stringValue);
const auto result = std::stoull(str);
if (result <= std::numeric_limits<T>::max()) {
cVar.setOverrideValue(result);
} else {
throw std::out_of_range("Value is too large");
}
}
static void loadFromArgImpl(ConfigVar<f32>& cVar, const std::string_view stringValue) {
const std::string str(stringValue);
const auto result = std::stof(str);
cVar.setOverrideValue(result);
}
static void loadFromArgImpl(ConfigVar<f64>& cVar, const std::string_view stringValue) {
const std::string str(stringValue);
const auto result = std::stod(str);
cVar.setOverrideValue(result);
}
static void loadFromArgImpl(ConfigVar<std::string>& cVar, const std::string_view stringValue) {
cVar.setOverrideValue(std::string(stringValue));
}
template<ConfigValue T>
void ConfigImpl<T>::loadFromArg(ConfigVar<T>& cVar, const std::string_view stringValue) {
loadFromArgImpl(cVar, stringValue);
}
template<>
void ConfigImpl<bool>::loadFromArg(ConfigVar<bool>& cVar, const std::string_view stringValue) {
if (stringValue == "1" || stringValue == "TRUE" || stringValue == "true" || stringValue == "True") {
cVar.setOverrideValue(true);
} else if (stringValue == "0" || stringValue == "FALSE" || stringValue == "false" || stringValue == "False") {
cVar.setOverrideValue(false);
} else {
throw InvalidConfigError("Value cannot be parsed as boolean");
}
}
// My IDE is convinced this namespace is necessary. It shouldn't be AFAICT?
namespace dusk::config {
template class ConfigImpl<bool>;
template class ConfigImpl<s8>;
template class ConfigImpl<u8>;
template class ConfigImpl<s16>;
template class ConfigImpl<u16>;
template class ConfigImpl<s32>;
template class ConfigImpl<u32>;
template class ConfigImpl<s64>;
template class ConfigImpl<u64>;
template class ConfigImpl<f32>;
template class ConfigImpl<f64>;
template class ConfigImpl<std::string>;
}
void dusk::config::Register(ConfigVarBase& configVar) {
const auto& name = configVar.getName();
if (RegistrationDone) {
DuskConfigLog.fatal("Tried to register CVar {} after registrations closed!", name);
}
if (RegisteredConfigVars.contains(name)) {
DuskConfigLog.fatal("Tried to register CVar {} twice!", name);
}
RegisteredConfigVars[name] = &configVar;
configVar.markRegistered();
}
void ConfigVarBase::markRegistered() {
if (registered)
abort();
registered = true;
}
void dusk::config::FinishRegistration() {
RegistrationDone = true;
}
void dusk::config::LoadFromUserPreferences() {
const auto configJsonPath = GetConfigJsonPath();
if (configJsonPath.empty()) {
return;
}
LoadFromFileName(configJsonPath.c_str());
}
static void LoadFromPath(const char* path) {
auto data = dusk::io::FileStream::ReadAllBytes(path);
json j = json::parse(data);
if (!j.is_object()) {
DuskConfigLog.error("Config JSON is not an object!");
return;
}
for (const auto& el : j.items()) {
const auto& key = el.key();
auto configVar = RegisteredConfigVars.find(key);
if (configVar == RegisteredConfigVars.end()) {
DuskConfigLog.error("Unknown key '{}' found in config!", key);
continue;
}
try {
configVar->second->getImpl()->loadFromJson(*configVar->second, el.value());
} catch (std::exception& e) {
DuskConfigLog.error("Failed to load key '{}' from config: {}", key, e.what());
}
}
}
void dusk::config::LoadFromFileName(const char* path) {
if (!RegistrationDone) {
DuskConfigLog.fatal("Registration not finished yet!");
}
DuskConfigLog.info("Loading config from '{}'", path);
try {
LoadFromPath(path);
} catch (const std::system_error& e) {
if (e.code() == std::errc::no_such_file_or_directory) {
DuskConfigLog.info("Config file did not exist, staying with defaults");
} else {
DuskConfigLog.error("Failed to load from config! {}", e.what());
}
}
}
void dusk::config::Save() {
const auto configJsonPath = GetConfigJsonPath();
if (configJsonPath.empty()) {
return;
}
DuskConfigLog.info("Saving config to '{}'", configJsonPath);
json j;
for (const auto& pair : RegisteredConfigVars) {
if (pair.second->getLayer() == ConfigVarLayer::Value) {
j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
}
}
io::FileStream::WriteAllText(configJsonPath.c_str(), j.dump(4));
}
ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
const auto configVar = RegisteredConfigVars.find(name);
if (configVar != RegisteredConfigVars.end()) {
return configVar->second;
}
return nullptr;
}
+41
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@@ -0,0 +1,41 @@
#ifndef DUSK_IMGUICONFIG_HPP
#define DUSK_IMGUICONFIG_HPP
#include "dusk/config.hpp"
#include "imgui.h"
namespace dusk::config {
inline void ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
bool copy = var.getValue();
if (ImGui::Checkbox(title, &copy)) {
var.setValue(copy);
Save();
}
}
static void ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
float val = var;
if (ImGui::SliderFloat(label, &val, v_min, v_max, format, flags)) {
var.setValue(val);
Save();
}
}
static void ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
int val = var;
if (ImGui::SliderInt(label, &val, v_min, v_max, format, flags)) {
var.setValue(val);
Save();
}
}
static void ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
bool copy = p_selected.getValue();
if (ImGui::MenuItem(label, shortcut, &copy, enabled)) {
p_selected.setValue(copy);
Save();
}
}
}
#endif // DUSK_IMGUICONFIG_HPP
+2 -2
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@@ -13,6 +13,7 @@
#include "ImGuiConsole.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "dusk/config.hpp"
#include "dusk/settings.h"
#if _WIN32
@@ -192,8 +193,7 @@ namespace dusk {
}
if (ImGui::IsKeyPressed(ImGuiKey_F11)) {
getSettings().video.enableFullscreen = !getSettings().video.enableFullscreen;
VISetWindowFullscreen(getSettings().video.enableFullscreen);
ImGuiMenuGame::ToggleFullscreen();
}
if (CheckMenuViewToggle(ImGuiKey_F1, m_isHidden)) {
+21 -21
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@@ -1,7 +1,7 @@
#include "imgui.h"
#include "ImGuiMenuEnhancements.hpp"
#include "ImGuiConfig.hpp"
#include "dusk/settings.h"
namespace dusk {
@@ -10,45 +10,45 @@ namespace dusk {
void ImGuiMenuEnhancements::draw() {
if (ImGui::BeginMenu("Enhancements")) {
if (ImGui::BeginMenu("Quality of Life")) {
ImGui::Checkbox("Quick Transform (R+Y)", &getSettings().game.enableQuickTransform);
config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform);
ImGui::Checkbox("Bigger Wallets", &getSettings().game.biggerWallets);
config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Wallet sizes are like in the HD version (500, 1000, 2000)");
}
ImGui::Checkbox("No Rupee Returns", &getSettings().game.noReturnRupees);
config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full");
}
ImGui::Checkbox("Disable Rupee Cutscenes", &getSettings().game.disableRupeeCutscenes);
config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time");
}
ImGui::Checkbox("No Sword Recoil", &getSettings().game.noSwordRecoil);
config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Link won't recoil when his sword hits walls");
}
ImGui::Checkbox("Faster Climbing", &getSettings().game.fastClimbing);
config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version");
}
ImGui::Checkbox("No Climbing Miss Animation", &getSettings().game.noMissClimbing);
config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
"when using the Clawshot on vines at a weird angle");
}
ImGui::Checkbox("Faster Tears of Light", &getSettings().game.fastTears);
config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version");
}
ImGui::Checkbox("Hide TV Settings Screen", &getSettings().game.hideTvSettingsScreen);
config::ImGuiCheckbox("Hide TV Settings Screen", getSettings().game.hideTvSettingsScreen);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hides the TV calibration screen shown when loading a save");
}
@@ -57,20 +57,20 @@ namespace dusk {
}
if (ImGui::BeginMenu("Preferences")) {
ImGui::Checkbox("Mirror Mode", &getSettings().game.enableMirrorMode);
config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Mirrors the world, matching the Wii version of the game");
}
ImGui::Checkbox("Invert Camera X Axis", &getSettings().game.invertCameraXAxis);
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Graphics")) {
ImGui::Checkbox("Native Bloom", &getSettings().game.enableBloom);
config::ImGuiCheckbox("Native Bloom", getSettings().game.enableBloom);
ImGui::Checkbox("Water Projection Offset", &getSettings().game.useWaterProjectionOffset);
config::ImGuiCheckbox("Water Projection Offset", getSettings().game.useWaterProjectionOffset);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Adds GC-specific -0.01 transS offset\n"
"that causes ~6px ghost artifacts in water reflections");
@@ -80,12 +80,12 @@ namespace dusk {
}
if (ImGui::BeginMenu("Audio")) {
ImGui::Checkbox("No Low HP Sound", &getSettings().game.noLowHpSound);
config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Disable the beeping sound when having low health");
}
ImGui::Checkbox("Non-Stop Midna's Lament", &getSettings().game.midnasLamentNonStop);
config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing");
}
@@ -94,9 +94,9 @@ namespace dusk {
}
if (ImGui::BeginMenu("Cheats")) {
ImGui::Checkbox("Fast Iron Boots", &getSettings().game.enableFastIronBoots);
config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots);
ImGui::Checkbox("Can Transform Anywhere", &getSettings().game.canTransformAnywhere);
config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows you to transform even if NPCs are looking");
}
@@ -105,9 +105,9 @@ namespace dusk {
}
if (ImGui::BeginMenu("Difficulty")) {
ImGui::SliderInt("Damage Multiplier", &getSettings().game.damageMultiplier, 1, 8, "x%d");
config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
ImGui::Checkbox("Instant Death", &getSettings().game.instantDeath);
config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Any hit will instantly kill you");
}
@@ -116,7 +116,7 @@ namespace dusk {
}
if (ImGui::BeginMenu("Technical")) {
ImGui::Checkbox("Restore Wii 1.0 Glitches", &getSettings().game.restoreWiiGlitches);
config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
"the first released version");
+10 -5
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@@ -3,6 +3,7 @@
#include "ImGuiConsole.hpp"
#include "ImGuiMenuGame.hpp"
#include "ImGuiConfig.hpp"
#include <imgui_internal.h>
#include "JSystem/JUtility/JUTGamePad.h"
@@ -13,6 +14,12 @@
#include "m_Do/m_Do_controller_pad.h"
namespace dusk {
void ImGuiMenuGame::ToggleFullscreen() {
getSettings().video.enableFullscreen.setValue(!getSettings().video.enableFullscreen);
VISetWindowFullscreen(getSettings().video.enableFullscreen);
config::Save();
}
ImGuiMenuGame::ImGuiMenuGame() {}
void ImGuiMenuGame::draw() {
@@ -25,8 +32,7 @@ namespace dusk {
if (ImGui::BeginMenu("Graphics")) {
if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) {
getSettings().video.enableFullscreen = !getSettings().video.enableFullscreen;
VISetWindowFullscreen(getSettings().video.enableFullscreen);
ToggleFullscreen();
}
ImGui::EndMenu();
@@ -34,9 +40,8 @@ namespace dusk {
if (ImGui::BeginMenu("Audio")) {
ImGui::Text("Master Volume");
ImGui::SliderInt("##masterVolume", &getSettings().audio.masterVolume, 0, 100);
ImGui::Checkbox("Enable Reverb", &getSettings().audio.enableReverb);
config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100);
config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb);
/*
// TODO: Implement additional settings
ImGui::Text("Main Music Volume");
+2
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@@ -16,6 +16,8 @@ namespace dusk {
void windowInputViewer();
void windowControllerConfig();
static void ToggleFullscreen();
private:
struct {
int m_selectedPort = 0;
+4 -3
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@@ -7,10 +7,11 @@
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "m_Do/m_Do_main.h"
#include "d/d_com_inf_game.h"
#include "ImGuiConfig.hpp"
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_horse.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_main.h"
namespace dusk {
ImGuiMenuTools::ImGuiMenuTools() {}
@@ -50,7 +51,7 @@ namespace dusk {
ImGui::MenuItem("Audio Debug", hotkeys::SHOW_AUDIO_DEBUG, &m_showAudioDebug);
ImGui::MenuItem("OSReport Force", nullptr, &OSReportReallyForceEnable);
ImGui::Separator();
ImGui::MenuItem("Enable Turbo Key", hotkeys::TURBO, &getSettings().game.enableTurboKeybind);
config::ImGuiMenuItem("Enable Turbo Key", hotkeys::TURBO, getSettings().game.enableTurboKeybind);
ImGui::EndMenu();
}
+147
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@@ -0,0 +1,147 @@
#include "dusk/io.hpp"
#include <cstdio>
#include <filesystem>
using namespace dusk::io;
#if _WIN32
#define MODE_TYPE wchar_t
#define MODE(val) L##val
#define ftell(file) _ftelli64(file)
#define fseek(a, b, c) _fseeki64(a, b, c)
#else
#define MODE_TYPE char
#if _MSVC_VER
#define MODE(val) ##val
#else
#define MODE(val) val
#endif
#endif
static FILE* ThrowIfNotOpen(const FileStream& file) {
if (!file.GetFileHandle()) {
throw std::runtime_error("Invalid file handle!");
}
return static_cast<FILE*>(file.GetFileHandle());
}
[[noreturn]] static void ThrowForError(int code) {
throw std::system_error(std::make_error_code(static_cast<std::errc>(code)));
}
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode) {
FILE* file;
int err;
#if _WIN32
static_assert(std::is_same_v<std::filesystem::path::value_type, wchar_t>);
err = _wfopen_s(&file, path.c_str(), mode);
#else
errno = 0;
static_assert(std::is_same_v<std::filesystem::path::value_type, char>);
file = fopen(path.c_str(), mode);
err = errno;
#endif
if (!file) {
ThrowForError(err);
}
return file;
}
static FILE* OpenCore(const char* path, const MODE_TYPE* mode) {
return OpenCore(reinterpret_cast<const char8_t*>(path), mode);
}
FileStream::FileStream() noexcept : file(nullptr) {
}
FileStream::FileStream(void* file) : file(file) {
if (!file) {
CRASH("Invalid file handle");
}
}
FileStream::FileStream(FileStream&& other) noexcept {
file = other.file;
other.file = nullptr;
}
FileStream::~FileStream() {
if (file)
fclose(static_cast<FILE*>(file));
}
FileStream FileStream::OpenRead(const char* utf8Path) {
return FileStream(OpenCore(utf8Path, MODE("rb")));
}
FileStream FileStream::Create(const char* utf8Path) {
return FileStream(OpenCore(utf8Path, MODE("wb")));
}
std::vector<u8> FileStream::ReadFull() {
const auto fileHandle = ThrowIfNotOpen(*this);
std::vector<u8> result;
const auto startPos = ftell(fileHandle);
if (startPos == -1) {
ThrowForError(errno);
}
auto seekRes = fseek(fileHandle, 0, SEEK_END);
if (seekRes != 0) {
ThrowForError(errno);
}
const auto endPos = ftell(fileHandle);
if (endPos == -1) {
ThrowForError(errno);
}
seekRes = fseek(fileHandle, startPos, SEEK_SET);
if (seekRes != 0) {
ThrowForError(errno);
}
result.resize(endPos - startPos);
if (result.empty()) {
return result;
}
auto ret = fread(result.data(), 1, result.size(), fileHandle);
if (ret < result.size()) {
int err = errno;
// Error or EOF
if (feof(fileHandle)) {
result.resize(ret);
} else {
ThrowForError(err);
}
}
return result;
}
std::vector<u8> FileStream::ReadAllBytes(const char* utf8Path) {
auto handle = OpenRead(utf8Path);
return std::move(handle.ReadFull());
}
void FileStream::Write(const char* data, size_t dataLen) {
FILE* fileHandle = ThrowIfNotOpen(*this);
const auto ret = fwrite(data, 1, dataLen, fileHandle);
if (ret < dataLen) {
ThrowForError(errno);
}
}
void FileStream::WriteAllText(const char* utf8Path, const std::string_view text) {
auto handle = Create(utf8Path);
handle.Write(text.data(), text.size());
}
+66 -34
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@@ -1,68 +1,100 @@
#include "dusk/settings.h"
#include "dusk/config.hpp"
namespace dusk {
UserSettings g_userSettings = {
// Program settings
// Video
.video = {
.enableFullscreen = false,
.enableFullscreen {"video.enableFullscreen", false},
},
// Audio
.audio = {
.masterVolume = 80,
.mainMusicVolume = 100,
.subMusicVolume = 100,
.soundEffectsVolume = 100,
.fanfareVolume = 100,
.enableReverb = true
.masterVolume {"audio.masterVolume", 80},
.mainMusicVolume {"audio.mainMusicVolume", 100},
.subMusicVolume {"audio.subMusicVolume", 100},
.soundEffectsVolume {"audio.soundEffectsVolume", 100},
.fanfareVolume {"audio.fanfareVolume", 100},
.enableReverb {"audio.enableReverb", true},
},
// Game settings
.game = {
// Quality of Life
.enableQuickTransform = false,
.hideTvSettingsScreen = false,
.biggerWallets = false,
.noReturnRupees = false,
.disableRupeeCutscenes = false,
.noSwordRecoil = false,
.damageMultiplier = 1,
.instantDeath = false,
.fastClimbing = false,
.noMissClimbing = false,
.fastTears = false,
.enableQuickTransform {"game.enableQuickTransform", false},
.hideTvSettingsScreen {"game.hideTvSettingsScreen", false},
.biggerWallets {"game.biggerWallets", false},
.noReturnRupees {"game.noReturnRupees", false},
.disableRupeeCutscenes {"game.disableRupeeCutscenes", false},
.noSwordRecoil {"game.noSwordRecoil", false},
.damageMultiplier {"game.damageMultiplier", 1},
.instantDeath {"game.instantDeath", false},
.fastClimbing {"game.fastClimbing", false},
.noMissClimbing {"game.noMissClimbing", false},
.fastTears {"game.fastTears", false},
// Preferences
.enableMirrorMode = false,
.invertCameraXAxis = false,
.enableMirrorMode {"game.enableMirrorMode", false},
.invertCameraXAxis {"game.invertCameraXAxis", false},
// Graphics
.enableBloom = true,
.useWaterProjectionOffset = false,
.enableBloom {"game.enableBloom", true},
.useWaterProjectionOffset {"game.useWaterProjectionOffset", false},
// Audio
.noLowHpSound = false,
.midnasLamentNonStop = false,
.noLowHpSound {"game.noLowHpSound", false},
.midnasLamentNonStop {"game.midnasLamentNonStop", false},
// Cheats
.enableFastIronBoots = false,
.canTransformAnywhere = false,
.enableFastIronBoots {"game.enableFastIronBoots", false},
.canTransformAnywhere {"game.canTransformAnywhere", false},
// Technical
.restoreWiiGlitches = false,
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
// Controls
.enableTurboKeybind = true,
}
.enableTurboKeybind {"game.enableTurboKeybind", true},
},
};
UserSettings& getSettings() {
return g_userSettings;
}
void registerSettings() {
// Video
Register(g_userSettings.video.enableFullscreen);
// Audio
Register(g_userSettings.audio.masterVolume);
Register(g_userSettings.audio.mainMusicVolume);
Register(g_userSettings.audio.subMusicVolume);
Register(g_userSettings.audio.soundEffectsVolume);
Register(g_userSettings.audio.fanfareVolume);
Register(g_userSettings.audio.enableReverb);
// Game
Register(g_userSettings.game.enableQuickTransform);
Register(g_userSettings.game.hideTvSettingsScreen);
Register(g_userSettings.game.biggerWallets);
Register(g_userSettings.game.noReturnRupees);
Register(g_userSettings.game.disableRupeeCutscenes);
Register(g_userSettings.game.noSwordRecoil);
Register(g_userSettings.game.damageMultiplier);
Register(g_userSettings.game.instantDeath);
Register(g_userSettings.game.fastClimbing);
Register(g_userSettings.game.fastTears);
Register(g_userSettings.game.enableMirrorMode);
Register(g_userSettings.game.invertCameraXAxis);
Register(g_userSettings.game.enableBloom);
Register(g_userSettings.game.useWaterProjectionOffset);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.restoreWiiGlitches);
Register(g_userSettings.game.noMissClimbing);
Register(g_userSettings.game.noLowHpSound);
Register(g_userSettings.game.midnasLamentNonStop);
Register(g_userSettings.game.enableTurboKeybind);
}
// Transient settings
static TransientSettings g_transientSettings = {
+57 -5
View File
@@ -44,11 +44,12 @@
#include <chrono>
#include <thread>
#include "SSystem/SComponent/c_API.h"
#include "dusk/app_info.hpp"
#include "dusk/dusk.h"
#include "dusk/logging.h"
#include "dusk/time.h"
#include "dusk/main.h"
#include "dusk/imgui/ImGuiEngine.hpp"
#include "dusk/logging.h"
#include "dusk/main.h"
#include "dusk/time.h"
#include <aurora/aurora.h>
#include <aurora/event.h>
@@ -56,7 +57,9 @@
#include <aurora/dvd.h>
#include <dolphin/dvd.h>
#include "SDL3/SDL_filesystem.h"
#include "cxxopts.hpp"
#include "dusk/config.hpp"
// --- GLOBALS ---
s8 mDoMain::developmentMode = -1;
@@ -107,6 +110,7 @@ s32 LOAD_COPYDATE(void*) {
}
AuroraInfo auroraInfo;
const char* configPath;
void main01(void) {
OS_REPORT("\x1b[m");
@@ -233,10 +237,51 @@ static void aurora_imgui_init_callback(const AuroraWindowSize* size) {
dusk::ImGuiEngine_Initialize(size->scale);
}
static void ApplyCVarOverrides(const cxxopts::OptionValue& option) {
if (option.count() == 0) {
return;
}
const auto& cVars = option.as<std::vector<std::string>>();
for (const auto& cvarArg : cVars) {
const auto sep = cvarArg.find('=');
if (sep == std::string::npos) {
DuskLog.fatal("--cvar argument has no '=': '{}'", cvarArg);
continue;
}
const auto name = std::string_view(cvarArg).substr(0, sep);
const auto value = std::string_view(cvarArg).substr(sep + 1);
const auto cVar = dusk::config::GetConfigVar(name);
if (!cVar) {
DuskLog.fatal("Unknown --cvar name: '{}'", name);
}
try {
cVar->getImpl()->loadFromArg(*cVar, value);
} catch (const std::exception& e) {
DuskLog.fatal("Unable to parse: '{}': {}", value, e.what());
}
}
}
static const char* CalculateConfigPath() {
const auto result = SDL_GetPrefPath(dusk::OrgName, dusk::AppName);
if (!result) {
DuskLog.fatal("Unable to get PrefPath: {}", SDL_GetError());
}
return result;
}
// =========================================================================
// PC ENTRY POINT
// =========================================================================
int game_main(int argc, char* argv[]) {
dusk::registerSettings();
dusk::config::FinishRegistration();
cxxopts::ParseResult parsed_arg_options;
try {
@@ -246,7 +291,8 @@ int game_main(int argc, char* argv[]) {
("l,log-level", "Log level from " + std::to_string(AuroraLogLevel::LOG_DEBUG) + " to " + std::to_string(AuroraLogLevel::LOG_FATAL), cxxopts::value<uint8_t>()->default_value("0"))
("h,help", "Print usage")
("dvd", "Path to DVD image file", cxxopts::value<std::string>()->default_value("game.iso"))
("backend", "Graphics API backend to use (auto, d3d11, d3d12, metal, vulkan, opengl, opengles, webgpu, null)", cxxopts::value<std::string>()->default_value("auto"));
("backend", "Graphics API backend to use (auto, d3d11, d3d12, metal, vulkan, opengl, opengles, webgpu, null)", cxxopts::value<std::string>()->default_value("auto"))
("cvar", "Override configuration variables without modifying config", cxxopts::value<std::vector<std::string>>());
arg_options.parse_positional({"dvd"});
arg_options.positional_help("<dvd-image>");
@@ -265,8 +311,14 @@ int game_main(int argc, char* argv[]) {
exit(1);
}
configPath = CalculateConfigPath();
dusk::config::LoadFromUserPreferences();
ApplyCVarOverrides(parsed_arg_options["cvar"]);
AuroraConfig config{};
config.appName = "Dusk";
config.appName = dusk::AppName;
config.configPath = configPath;
config.windowPosX = -1;
config.windowPosY = -1;
config.windowWidth = 608 * 2;