mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-28 01:03:10 -04:00
New Depth of Field implementation (#1773)
This commit is contained in:
committed by
GitHub
parent
0504f1dda7
commit
af162bbd0a
@@ -52,6 +52,8 @@ int get_value(GraphicsOption option) {
|
||||
return std::clamp(
|
||||
static_cast<int>(getSettings().game.bloomMultiplier.getValue() * 100.0f + 0.5f), 0,
|
||||
100);
|
||||
case GraphicsOption::DepthOfFieldMode:
|
||||
return static_cast<int>(getSettings().game.depthOfFieldMode.getValue());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -85,6 +87,10 @@ void set_value(GraphicsOption option, int value) {
|
||||
getSettings().game.bloomMode.setValue(static_cast<BloomMode>(std::clamp(
|
||||
value, static_cast<int>(BloomMode::Off), static_cast<int>(BloomMode::Dusk))));
|
||||
break;
|
||||
case GraphicsOption::DepthOfFieldMode:
|
||||
getSettings().game.depthOfFieldMode.setValue(static_cast<DepthOfFieldMode>(std::clamp(
|
||||
value, static_cast<int>(DepthOfFieldMode::Off), static_cast<int>(DepthOfFieldMode::Dusk))));
|
||||
break;
|
||||
case GraphicsOption::BloomMultiplier:
|
||||
getSettings().game.bloomMultiplier.setValue(std::clamp(value, 0, 100) / 100.0f);
|
||||
break;
|
||||
@@ -214,6 +220,16 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
|
||||
return "Dusklight";
|
||||
}
|
||||
break;
|
||||
case GraphicsOption::DepthOfFieldMode:
|
||||
switch (static_cast<DepthOfFieldMode>(value)) {
|
||||
case DepthOfFieldMode::Off:
|
||||
return "Off";
|
||||
case DepthOfFieldMode::Classic:
|
||||
return "Classic";
|
||||
case DepthOfFieldMode::Dusk:
|
||||
return "Dusklight";
|
||||
}
|
||||
break;
|
||||
case GraphicsOption::BloomMultiplier:
|
||||
return fmt::format("{}%", value);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user