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https://github.com/TwilitRealm/dusklight
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New Depth of Field implementation (#1773)
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@@ -370,6 +370,9 @@ const Rml::String kBloomHelpText =
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"a higher-quality bloom pass.";
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const Rml::String kBloomBrightnessHelpText =
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"Configure bloom intensity. Higher values make bright areas glow more strongly.";
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const Rml::String kDepthOfFieldHelpText =
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"Configure the post-processing depth-of-field effect. Classic uses the original depth-of-field pass;"
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" Dusklight uses a higher-quality depth-of-field pass.";
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const Rml::String kUnlockFramerateHelpText =
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"<br/>Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
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"visual artifacts or animation glitches.";
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@@ -842,7 +845,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMax = 100,
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.defaultValue = 100,
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.step = 10,
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}, mPrelaunch);
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},
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mPrelaunch);
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graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.depthOfFieldMode,
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GraphicsTunerProps{
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.option = GraphicsOption::DepthOfFieldMode,
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.title = "Depth of Field",
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.helpText = kDepthOfFieldHelpText,
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.valueMin = static_cast<int>(DepthOfFieldMode::Off),
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.valueMax = static_cast<int>(DepthOfFieldMode::Dusk),
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.defaultValue = static_cast<int>(DepthOfFieldMode::Classic),
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},
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mPrelaunch);
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leftPane.add_section("Rendering");
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config_bool_select(leftPane, rightPane, getSettings().game.enableTextureReplacements,
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@@ -884,11 +898,6 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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config_int_select(leftPane, rightPane, getSettings().video.maxFrameRate,
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"Framerate Cap", "Limit the framerate to the specified value.", 30, 540, 1,
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[] { return getSettings().game.enableFrameInterpolation.getValue() != FrameInterpMode::Capped; });
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config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
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{
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.key = "Enable Depth of Field",
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.helpText = "Render a blurring effect for out-of-focus areas in some situations. May impact performance."
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});
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config_bool_select(leftPane, rightPane, getSettings().game.enableMapBackground,
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{
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.key = "Enable Mini-Map Shadows",
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