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d_bomb OK (#28)
* Start Z2SceneMgr * Various Fixes After Merge * d_bomb OK Co-authored-by: Pheenoh <pheenoh@gmail.com>
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// ok
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#include "d/d_bomb/d_bomb.h"
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bool dBomb_c::checkStateCarry(){
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return ((unk_3 & 0x2000) != 0 || (unk_3 & 0x100000) != 0 || unk_2 == 2 || unk_2 == 1);
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}
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bool dBomb_c::checkFlowerBombWait(fopAc_ac_c* param_1){
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return (unk_1 == 0x221 && unk_2 == 4);
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}
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bool dBomb_c::checkWaterBomb(fopAc_ac_c* param_1){
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return (unk_1 == 0x221 && (unk_4 & 0x10)!=0);
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}
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bool dBomb_c::checkInsectBombMove(fopAc_ac_c* param_1){
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return (unk_1 == 0x221 && unk_2 == 7);
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}
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