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https://github.com/TwilitRealm/dusklight
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Widescreen Field Map
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@@ -81,6 +81,10 @@ public:
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void calcDrawPriority();
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void setArrowPosAxis(f32, f32);
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#if TARGET_PC
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void fMapBackWide();
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#endif
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virtual void draw();
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virtual ~dMenu_Fmap2DBack_c();
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@@ -330,6 +334,10 @@ public:
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void setHIO(bool);
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bool isWarpAccept();
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#if TARGET_PC
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void fMapTopWide();
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#endif
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virtual void draw();
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virtual ~dMenu_Fmap2DTop_c();
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