diff --git a/src/dusk/ui/prelaunch.cpp b/src/dusk/ui/prelaunch.cpp index 8911a38a0a..fda309237c 100644 --- a/src/dusk/ui/prelaunch.cpp +++ b/src/dusk/ui/prelaunch.cpp @@ -610,9 +610,6 @@ Prelaunch::Prelaunch() : Document(kDocumentSource), mRoot(mDocument->GetElementB } IsGameLaunched = true; - if (!getSettings().backend.wasPresetChosen) { - push_document(std::make_unique()); - } hide(true); }); apply_intro_animation(mMenuButtons.back()->root(), "delay-1"); @@ -718,9 +715,6 @@ void Prelaunch::update() { activeDiscLoaded && state.configuredDiscPath != state.activeDiscPath; mDocument->SetClass("disc-ready", IsGameLaunched); if (canLaunchConfiguredDisc) { - if (getSettings().backend.skipPreLaunchUI) { - hide(true); - } IsGameLaunched = true; } diff --git a/src/dusk/ui/settings.cpp b/src/dusk/ui/settings.cpp index 6a3961e40e..de0f633c25 100644 --- a/src/dusk/ui/settings.cpp +++ b/src/dusk/ui/settings.cpp @@ -853,7 +853,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) { config_bool_select(leftPane, rightPane, getSettings().backend.skipPreLaunchUI, { .key = "Skip Dusk Main Menu", - .helpText = "When starting Dusk, skips the main menu and boots straight into the " + .helpText = "When starting Dusk, skip the main menu and boot straight into the " "game if a disc image is available.", }); config_bool_select(leftPane, rightPane, getSettings().game.hideTvSettingsScreen,