mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-02 16:47:59 -04:00
get dusk past compilation and into linking
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@@ -14,6 +14,10 @@
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#include "dolphin/gf/GFLight.h"
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#include "m_Do/m_Do_lib.h"
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#ifndef __MWERKS__
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#include "dusk/math.h"
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#endif
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static BOOL daMirror_c_createHeap(fopAc_ac_c* i_this) {
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return ((daMirror_c*)i_this)->createHeap();
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}
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@@ -12,6 +12,10 @@
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#ifndef __MWERKS__
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#include "dusk/math.h"
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#endif
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#if DEBUG
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class daObjLv4Chan_HIO_c : public mDoHIO_entry_c {
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public:
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@@ -25,6 +25,10 @@
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#include "d/actor/d_a_player.h"
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#include "SSystem/SComponent/c_math.h"
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#ifndef __MWERKS__
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#include "dusk/math.h"
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#endif
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#if DEBUG
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//#pragma nosyminline on
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#endif
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@@ -16,6 +16,11 @@
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#include "m_Do/m_Do_graphic.h"
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#include <cstdio>
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#ifndef __MWERKS__
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#include <string>
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#include "dusk/extras.h"
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#endif
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dRes_info_c::dRes_info_c() {
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mCount = 0;
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mDMCommand = NULL;
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@@ -11,6 +11,9 @@
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#include "d/d_s_room.h"
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#include "m_Do/m_Do_Reset.h"
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#include <cstdio>
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#ifndef __MWERKS__
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#include "dusk/extras.h"
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#endif
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static int dScnRoom_Draw(room_of_scene_class* i_this) {
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return 1;
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