d_a_alink cleanup / debug work (#3045)

* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
This commit is contained in:
TakaRikka
2026-01-17 05:44:37 -08:00
committed by GitHub
parent 93dcac3343
commit b1f44ce532
85 changed files with 11833 additions and 10199 deletions
+2 -2
View File
@@ -1115,8 +1115,8 @@ void daB_MGN_c::damage_check() {
dComIfGs_onOneZoneSwitch(6, fopAcM_GetRoomNo(this));
}
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK) && player->getCutType() != 44 &&
player->getCutType() != 45 && player->onWolfEnemyHangBite(this))
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK) && player->getCutType() != daPy_py_c::CUT_TYPE_WOLF_B_LEFT &&
player->getCutType() != daPy_py_c::CUT_TYPE_WOLF_B_RIGHT && player->onWolfEnemyHangBite(this))
{
setActionMode(ACTION_DOWN_BITE_DAMAGE_e, 0);
return;