d_a_alink cleanup / debug work (#3045)

* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
This commit is contained in:
TakaRikka
2026-01-17 05:44:37 -08:00
committed by GitHub
parent 93dcac3343
commit b1f44ce532
85 changed files with 11833 additions and 10199 deletions
+1 -1
View File
@@ -176,7 +176,7 @@ static void damage_check(e_bu_class* i_this) {
if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
actor->speedF = 0.0f;
i_this->head_rot_y = i_this->atInfo.mHitDirection.y;
} else if (player->getCutType() == 10 && player->checkCutJumpCancelTurn()) {
} else if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) {
i_this->invulnerabilityTimer = NREG_S(7) + 3;
actor->speedF = 0.0f;
} else {