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d_a_alink cleanup / debug work (#3045)
* start d_a_alink debug cleanup * d_a_alink_damage debug * d_a_alink_guard debug * d_a_alink_bow debug * d_a_alink_boom debug * d_a_alink_copyrod debug * d_a_alink_hvyboots debug * d_a_alink_grab debug * d_a_alink_sumou debug * d_a_alink_horse debug * d_a_alink_canoe debug * d_a_alink_crawl / d_a_alink_hang debug * d_a_alink_swim debug * d_a_alink_hook / d_a_alink_iceleaf debug * d_a_alink_bottle debug * d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug * d_a_alink_demo debug * d_a_alink_effect debug * d_a_alink_wolf debug * d_a_alink debug / cleanup * cleanup button status enums
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@@ -2759,7 +2759,7 @@ void daE_VA_c::executeOpaciDown() {
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break;
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}
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if (player->getCutCount() > 1 || player->getCutType() == 10) {
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if (player->getCutCount() > 1 || player->getCutType() == daPy_py_c::CUT_TYPE_JUMP) {
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if (mFadeAwayTimer < 30) {
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mFadeAwayTimer = 30;
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}
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@@ -2773,7 +2773,7 @@ void daE_VA_c::executeOpaciDown() {
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void daE_VA_c::executeOpaciDownDamage() {
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daPy_py_c* player = daPy_getPlayerActorClass();
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if (player->getCutCount() > 1 || player->getCutType() == 10) {
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if (player->getCutCount() > 1 || player->getCutType() == daPy_py_c::CUT_TYPE_JUMP) {
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if (mFadeAwayTimer < 30) {
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mFadeAwayTimer = 30;
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}
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