From b36aee6da7ebb881b10a52f1aa364d401a7a4e09 Mon Sep 17 00:00:00 2001 From: PJB3005 Date: Thu, 26 Feb 2026 18:45:57 +0100 Subject: [PATCH] Make the audio engine initialize again Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init. Re-introduced g_mDoAud_audioHeap initialization. --- src/m_Do/m_Do_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/m_Do/m_Do_main.cpp b/src/m_Do/m_Do_main.cpp index 49a52cd8f4..1540ef1737 100644 --- a/src/m_Do/m_Do_main.cpp +++ b/src/m_Do/m_Do_main.cpp @@ -152,7 +152,7 @@ void main01(void) { OSReport("Calling cDyl_InitAsync()...\n"); cDyl_InitAsync(); - mDoAud_zelAudio_c::onInitFlag(); + g_mDoAud_audioHeap = JKRCreateSolidHeap(audioHeapSize, JKRGetCurrentHeap(), false); OSReport("Entering Main Loop (main01)...\n");