mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-02 01:30:00 -04:00
some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
This commit is contained in:
@@ -1,12 +1,7 @@
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//
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// Generated By: dol2asm
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// Translation Unit: J3DTransform
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//
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#include "JSystem/J3DGraphBase/J3DTransform.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "dolphin/base/PPCArch.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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#include "JSystem/JMath/JMath.h"
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/* 80311630-80311638 -00001 0008+00 0/0 0/0 0/0 .text __MTGQR7__FUl */
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void __MTGQR7(register u32 v) {
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@@ -19,12 +14,14 @@ void __MTGQR7(register u32 v) {
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/* 80311638-80311670 30BF78 0038+00 0/0 2/2 0/0 .text J3DGQRSetup7__FUlUlUlUl */
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void J3DGQRSetup7(u32 r0, u32 r1, u32 r2, u32 r3) {
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u32 v = (((r0 << 8) + r1) << 16) | ((r2 << 8) + r3);
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u32 v = ((r0 << 8) + r1) << 16;
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v |= (r2 << 8) + r3;
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__MTGQR7(v);
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}
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/* 80311670-80311760 30BFB0 00F0+00 0/0 2/2 0/0 .text J3DCalcBBoardMtx__FPA4_f */
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// this uses a non-standard sqrtf, not sure why or how its supposed to be setup
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#if !PLATFORM_SHIELD
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inline f32 J3D_sqrtf(register f32 x) {
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register f32 recip;
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@@ -36,6 +33,9 @@ inline f32 J3D_sqrtf(register f32 x) {
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}
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return x;
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}
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#else
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#define J3D_sqrtf sqrtf
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#endif
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void J3DCalcBBoardMtx(register Mtx mtx) {
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f32 x = (mtx[0][0] * mtx[0][0]) + (mtx[1][0] * mtx[1][0]) + (mtx[2][0] * mtx[2][0]);
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@@ -86,10 +86,10 @@ void J3DCalcYBBoardMtx(Mtx mtx) {
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f32 z = (mtx[0][2] * mtx[0][2]) + (mtx[1][2] * mtx[1][2]) + (mtx[2][2] * mtx[2][2]);
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if (x > 0.0f) {
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x = J3D_sqrtf(x);
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x = JMath::fastSqrt(x);
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}
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if (z > 0.0f) {
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z = J3D_sqrtf(z);
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z = JMath::fastSqrt(z);
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}
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Vec vec = { 0.0f, -mtx[2][1], mtx[1][1] };
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@@ -165,6 +165,9 @@ lbl_8005F118:
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/* 80311964-80311A24 30C2A4 00C0+00 0/0 2/2 2/2 .text
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* J3DGetTranslateRotateMtx__FRC16J3DTransformInfoPA4_f */
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void J3DGetTranslateRotateMtx(const J3DTransformInfo& tx, Mtx dst) {
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f32 cxsz;
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f32 sxcz;
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f32 sx = JMASSin(tx.mRotation.x), cx = JMASCos(tx.mRotation.x);
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f32 sy = JMASSin(tx.mRotation.y), cy = JMASCos(tx.mRotation.y);
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f32 sz = JMASSin(tx.mRotation.z), cz = JMASCos(tx.mRotation.z);
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@@ -175,15 +178,15 @@ void J3DGetTranslateRotateMtx(const J3DTransformInfo& tx, Mtx dst) {
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dst[2][1] = cy * sx;
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dst[2][2] = cy * cx;
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f32 cxsz = cx * sz;
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f32 sxcz = sx * cz;
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cxsz = cx * sz;
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sxcz = sx * cz;
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dst[0][1] = sxcz * sy - cxsz;
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dst[1][2] = cxsz * sy - sxcz;
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f32 sxsz = sx * sz;
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f32 cxcz = cx * cz;
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dst[0][2] = cxcz * sy + sxsz;
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dst[1][1] = sxsz * sy + cxcz;
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cxsz = sx * sz;
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sxcz = cx * cz;
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dst[0][2] = sxcz * sy + cxsz;
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dst[1][1] = cxsz * sy + sxcz;
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dst[0][3] = tx.mTranslate.x;
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dst[1][3] = tx.mTranslate.y;
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@@ -192,6 +195,9 @@ void J3DGetTranslateRotateMtx(const J3DTransformInfo& tx, Mtx dst) {
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/* 80311A24-80311ACC 30C364 00A8+00 0/0 1/1 0/0 .text J3DGetTranslateRotateMtx__FsssfffPA4_f */
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void J3DGetTranslateRotateMtx(s16 rx, s16 ry, s16 rz, f32 tx, f32 ty, f32 tz, Mtx dst) {
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f32 cxsz;
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f32 sxcz;
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f32 sx = JMASSin(rx), cx = JMASCos(rx);
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f32 sy = JMASSin(ry), cy = JMASCos(ry);
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f32 sz = JMASSin(rz), cz = JMASCos(rz);
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@@ -202,15 +208,15 @@ void J3DGetTranslateRotateMtx(s16 rx, s16 ry, s16 rz, f32 tx, f32 ty, f32 tz, Mt
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dst[2][1] = cy * sx;
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dst[2][2] = cy * cx;
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f32 cxsz = cx * sz;
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f32 sxcz = sx * cz;
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cxsz = cx * sz;
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sxcz = sx * cz;
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dst[0][1] = sxcz * sy - cxsz;
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dst[1][2] = cxsz * sy - sxcz;
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f32 sxsz = sx * sz;
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f32 cxcz = cx * cz;
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dst[0][2] = cxcz * sy + sxsz;
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dst[1][1] = sxsz * sy + cxcz;
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cxsz = sx * sz;
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sxcz = cx * cz;
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dst[0][2] = sxcz * sy + cxsz;
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dst[1][1] = cxsz * sy + sxcz;
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dst[0][3] = tx;
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dst[1][3] = ty;
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@@ -235,15 +241,10 @@ void J3DGetTextureMtx(const J3DTextureSRTInfo& srt, const Vec& center, Mtx dst)
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dst[1][1] = cy;
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dst[1][2] = (-sy * center.x - cy * center.y) + center.y + srt.mTranslationY;
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dst[2][3] = 0.0f;
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dst[2][1] = 0.0f;
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dst[2][0] = 0.0f;
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dst[1][3] = 0.0f;
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dst[0][3] = 0.0f;
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dst[2][2] = 1.0f;
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dst[0][3] = dst[1][3] = dst[2][0] = dst[2][1] = dst[2][3] = 0.0f;
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dst[2][2] = 1.0f;
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}
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/* 80311B80-80311C34 30C4C0 00B4+00 0/0 3/3 0/0 .text
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* J3DGetTextureMtxOld__FRC17J3DTextureSRTInfoRC3VecPA4_f */
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void J3DGetTextureMtxOld(const J3DTextureSRTInfo& srt, const Vec& center, Mtx dst) {
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@@ -262,12 +263,8 @@ void J3DGetTextureMtxOld(const J3DTextureSRTInfo& srt, const Vec& center, Mtx ds
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dst[1][1] = cy;
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dst[1][3] = (-sy * center.x - cy * center.y) + center.y + srt.mTranslationY;
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dst[2][3] = 0.0f;
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dst[2][1] = 0.0f;
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dst[2][0] = 0.0f;
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dst[1][2] = 0.0f;
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dst[0][2] = 0.0f;
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dst[2][2] = 1.0f;
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dst[0][2] = dst[1][2] = dst[2][0] = dst[2][1] = dst[2][3] = 0.0f;
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dst[2][2] = 1.0f;
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}
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/* 80311C34-80311CE4 30C574 00B0+00 0/0 3/3 0/0 .text
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@@ -285,15 +282,10 @@ void J3DGetTextureMtxMaya(const J3DTextureSRTInfo& srt, Mtx dst) {
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dst[1][1] = srt.mScaleY * cr;
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dst[1][2] = -tx * sr - cr * (ty + srt.mScaleY) + 0.5f;
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dst[2][3] = 0.0f;
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dst[2][1] = 0.0f;
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dst[2][0] = 0.0f;
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dst[1][3] = 0.0f;
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dst[0][3] = 0.0f;
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dst[2][2] = 1.0f;
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dst[0][3] = dst[1][3] = dst[2][0] = dst[2][1] = dst[2][3] = 0.0f;
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dst[2][2] = 1.0f;
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}
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/* 80311CE4-80311D94 30C624 00B0+00 0/0 3/3 0/0 .text
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* J3DGetTextureMtxMayaOld__FRC17J3DTextureSRTInfoPA4_f */
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void J3DGetTextureMtxMayaOld(const J3DTextureSRTInfo& srt, Mtx dst) {
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@@ -309,15 +301,10 @@ void J3DGetTextureMtxMayaOld(const J3DTextureSRTInfo& srt, Mtx dst) {
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dst[1][1] = srt.mScaleY * cr;
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dst[1][3] = -tx * sr - cr * (ty + srt.mScaleY) + 0.5f;
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dst[2][3] = 0.0f;
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dst[2][1] = 0.0f;
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dst[2][0] = 0.0f;
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dst[1][2] = 0.0f;
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dst[0][2] = 0.0f;
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dst[2][2] = 1.0f;
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dst[0][2] = dst[1][2] = dst[2][0] = dst[2][1] = dst[2][3] = 0.0f;
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dst[2][2] = 1.0f;
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}
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/* 80311D94-80311DF8 30C6D4 0064+00 0/0 2/2 0/0 .text J3DScaleNrmMtx__FPA4_fRC3Vec */
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asm void J3DScaleNrmMtx(register Mtx mtx, const register Vec& scl) {
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#ifdef __MWERKS__ // clang-format off
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