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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -216,12 +216,12 @@ void Z2SceneMgr::setSceneName(char* spotName, s32 room, s32 layer) {
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}
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if (spotName != NULL) {
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for (spot = 0; spot < (int)ARRAY_SIZE(sSpotName); spot++) {
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for (spot = 0; spot < ARRAY_SIZE(sSpotName); spot++) {
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if (!strcmp(spotName, sSpotName[spot])) {
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break;
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}
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}
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if (spot == (int)ARRAY_SIZE(sSpotName)) {
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if (spot == ARRAY_SIZE(sSpotName)) {
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spot = SPOT_NONE;
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}
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}
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