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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -87,7 +87,7 @@ int daCoachFire_c::draw() {
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speed.y = 0.0f;
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speed *= 0.9f;
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emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
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emitter->setUserWork((u32)(&speed));
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emitter->setUserWork((uintptr_t)(&speed));
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}
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return 1;
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}
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