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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -2815,7 +2815,7 @@ cPhs__Step daE_PM_c::Create() {
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mCreatureSound.setEnemyName("E_PM");
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J3DModel* model = mpMorf->getModel();
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model->setUserArea((u32)this);
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model->setUserArea((uintptr_t)this);
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model->getModelData()->getJointNodePointer(JNT_HEAD)->setCallBack(JointCallBack);
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if (dComIfG_play_c::getLayerNo(0) == 2 || dComIfG_play_c::getLayerNo(0) == 5) {
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