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Debug+retail matches and clean up some fakematches (#2910)
* Debug matches * Match daAlink_c::procGrassWhistleWait * Match JASAramStream::channelProc * More debug matches * Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines * Fix some fakematches * Fix gameinfo player info not being a struct * Update bug comments * Fix procids in alink * d_a_scene_exit OK
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@@ -503,7 +503,7 @@ void daNpcImpal_c::setMotionAnm(int i_idx, f32 i_morf) {
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case ANM_10:
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case ANM_11:
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break;
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// Is this a bug from the original developers?
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// !@bug Is this a bug from the original developers?
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case ANM_12:
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iVar5 = 1;
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case ANM_2:
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