From b5724fb6fde3a440da20bcd4dbf4facae4163d46 Mon Sep 17 00:00:00 2001 From: ZipoLabs <287713975+ZipoLabs@users.noreply.github.com> Date: Fri, 21 Aug 2026 00:13:00 +0100 Subject: [PATCH] Add "Button Fishing" casting when lure fishing (#2226) --- src/d/actor/d_a_mg_rod.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d/actor/d_a_mg_rod.cpp b/src/d/actor/d_a_mg_rod.cpp index f6f3b8d6c6..545b6c3069 100644 --- a/src/d/actor/d_a_mg_rod.cpp +++ b/src/d/actor/d_a_mg_rod.cpp @@ -5874,8 +5874,8 @@ static int dmg_rod_Execute(dmg_rod_class* i_this) { #if TARGET_PC if (dusk::getSettings().game.buttonFishing) { if ((item_any_fishing_rod(dComIfGp_getSelectItem(0)) && mDoCPd_c::getHoldX(PAD_1)) || - (item_any_fishing_rod(dComIfGp_getSelectItem(1)) && mDoCPd_c::getHoldY(PAD_1))) - { + (item_any_fishing_rod(dComIfGp_getSelectItem(1)) && mDoCPd_c::getHoldY(PAD_1)) || + (i_this->action == ACTION_LURE_STANDBY && mDoCPd_c::getTrigB(PAD_1))) { i_this->rod_stick_y = -1.0f; i_this->rod_substick_y = -1.0f; }