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https://github.com/TwilitRealm/dusklight
synced 2026-07-10 21:00:55 -04:00
Make stage loading work on LE & 64-bit
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@@ -235,7 +235,7 @@ void dDrawPath_c::rendering(dDrawPath_c::line_class const* p_line) {
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GXSetTevColor(GX_TEVREG0, *getLineColor(p_line->field_0x0 & 0x3F, p_line->field_0x1));
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GXBegin(GX_LINESTRIP, GX_VTXFMT0, p_line->mDataNum);
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u16* tmp = p_line->mpData;
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BE(u16)* tmp = p_line->mpData;
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for (int i = 0; i < p_line->mDataNum; i++) {
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GXPosition1x16(*tmp);
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tmp++;
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@@ -252,7 +252,7 @@ void dDrawPath_c::rendering(dDrawPath_c::poly_class const* p_poly) {
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if (p_poly->mDataNum >= 3) {
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GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, p_poly->mDataNum);
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u16* tmp = p_poly->mpData;
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BE(u16)* tmp = p_poly->mpData;
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for (int i = 0; i < p_poly->mDataNum; i++) {
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GXPosition1x16(*tmp);
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tmp++;
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@@ -457,7 +457,7 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
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GXSetNumTevStages(1);
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GXLoadTexObj(dMpath_n::m_texObjAgg.getTexObjPointer(6), GX_TEXMAP0);
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u16* data_p = p_line->mpData;
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BE(u16)* data_p = p_line->mpData;
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s32 data_num = p_line->mDataNum;
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GXSetLineWidth(width, GX_TO_ONE);
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GXSetPointSize(width, GX_TO_ONE);
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