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Make stage loading work on LE & 64-bit
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@@ -366,7 +366,7 @@ bool dMenu_StageMapCtrl_c::getTreasureList(f32* o_posX, f32* o_posY, s8* param_2
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bool var_r30 = false;
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while (field_0xe4 != 0 && !var_r30) {
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Vec sp10;
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BE(Vec) sp10;
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sp10 = *field_0x8c->getPos();
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if (getRendPointer(0)->isDrawIconSingle(field_0x8c->getDataPointer(), (s8)dComIfGp_roomControl_getStayNo(), field_0xf7, 1, true, &sp10)) {
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