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https://github.com/TwilitRealm/dusklight
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.dead section fix
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@@ -1,42 +1,40 @@
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//
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//
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// Generated By: dol2asm
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// Translation Unit: d/com/d_com_inf_actor
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//
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//
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#include "d/com/d_com_inf_actor.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_actor.h"
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//
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//
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// Forward References:
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//
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//
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extern "C" extern u8 g_dComIfAc_gameInfo[8];
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extern "C" extern u8 g_dComIfGoat_gameInfo[4 + 4 /* padding */];
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//
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//
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// External References:
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//
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//
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//
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//
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// Declarations:
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//
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//
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/* ############################################################################################## */
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/* 80450610-80450618 0008+00 s=0 e=1 z=0 None .sdata g_dComIfAc_gameInfo */
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/* 80450610-80450618 0008+00 s=0 e=1 z=0 None .sdata g_dComIfAc_gameInfo */
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SECTION_SDATA u8 g_dComIfAc_gameInfo[8] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80450618-80450620 0004+04 s=0 e=2 z=7 None .sdata g_dComIfGoat_gameInfo */
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/* 80450618-80450620 0004+04 s=0 e=2 z=7 None .sdata g_dComIfGoat_gameInfo */
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SECTION_SDATA u8 g_dComIfGoat_gameInfo[4 + 4 /* padding */] = {
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0x00,
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0x00,
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0x00,
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0x00,
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/* padding */
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0x00,
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0x00,
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0x00,
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0x00,
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0x00, 0x00, 0x00, 0x00,
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/* padding */
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0x00, 0x00, 0x00, 0x00,
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};
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