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https://github.com/TwilitRealm/dusklight
synced 2026-05-30 00:16:19 -04:00
.dead section fix
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+161
-32
@@ -1,112 +1,241 @@
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//
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//
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// Generated By: dol2asm
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// Translation Unit: d/d_path
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//
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//
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#include "d/d_path.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "d/d_path.h"
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//
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//
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// Types:
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//
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//
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struct dSv_info_c {
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/* 80035360 */ void isSwitch(int, int) const;
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/* 80035360 */ // False False
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// int False
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// int False
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void isSwitch(int, int) const;
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};
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struct dStage_roomControl_c {
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/* 80024384 */ void getStatusRoomDt(int);
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/* 80024384 */ // False False
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// int False
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void getStatusRoomDt(int);
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};
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struct dPath {};
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struct dPath {
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};
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struct cBgS_PolyInfo {};
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struct cBgS_PolyInfo {
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};
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struct dBgS {
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/* 80074FE0 */ void GetRoomPathId(cBgS_PolyInfo const&);
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/* 80075030 */ void GetRoomPathPntNo(cBgS_PolyInfo const&);
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/* 80075100 */ void GetRoomId(cBgS_PolyInfo const&);
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/* 80074FE0 */ // False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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void GetRoomPathId(cBgS_PolyInfo const&);
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/* 80075030 */ // False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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void GetRoomPathPntNo(cBgS_PolyInfo const&);
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/* 80075100 */ // False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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void GetRoomId(cBgS_PolyInfo const&);
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};
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struct cXyz {};
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struct cXyz {
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};
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//
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//
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// Forward References:
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//
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//
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// False False
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// dPath const* False
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// dPath const False
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// dPath False
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// int False
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void dPath_GetPnt(dPath const*, int);
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// False False
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// int False
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// int False
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void dPath_GetRoomPath(int, int);
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// False False
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// dPath const* False
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// dPath const False
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// dPath False
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// int False
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void dPath_GetNextRoomPath(dPath const*, int);
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// False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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// cXyz* False
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// cXyz False
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// int* False
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// int False
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void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const&, cXyz*, int*);
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// False False
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// dPath const* False
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// dPath const False
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// dPath False
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// int False
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extern "C" void dPath_GetPnt__FPC5dPathi();
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// False False
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// int False
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// int False
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extern "C" void dPath_GetRoomPath__Fii();
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// False False
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// dPath const* False
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// dPath const False
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// dPath False
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// int False
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extern "C" void dPath_GetNextRoomPath__FPC5dPathi();
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// False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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// cXyz* False
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// cXyz False
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// int* False
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// int False
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extern "C" void dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi();
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//
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//
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// External References:
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//
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//
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// False False
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// int False
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extern "C" void getStatusRoomDt__20dStage_roomControl_cFi();
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// False False
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// int False
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// int False
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extern "C" void isSwitch__10dSv_info_cCFii();
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// False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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extern "C" void GetRoomPathId__4dBgSFRC13cBgS_PolyInfo();
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// False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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extern "C" void GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo();
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// False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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extern "C" void GetRoomId__4dBgSFRC13cBgS_PolyInfo();
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// False False
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extern "C" void _savegpr_26();
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// False False
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extern "C" void _restgpr_26();
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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//
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//
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// Declarations:
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//
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//
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/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
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/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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// dPath const* False
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// dPath const False
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// dPath False
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// int False
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asm void dPath_GetPnt(dPath const* param_0, int param_1) {
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nofralloc
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nofralloc
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#include "asm/d/d_path/dPath_GetPnt__FPC5dPathi.s"
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}
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#pragma pop
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/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
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/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
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// 80051808: 804061C0 (g_dComIfG_gameInfo)
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// 8005180C: 804061C0 (g_dComIfG_gameInfo)
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// 80051824: 804061C0 (g_dComIfG_gameInfo)
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// 80051828: 804061C0 (g_dComIfG_gameInfo)
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// 80051830: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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// int False
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// int False
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asm void dPath_GetRoomPath(int param_0, int param_1) {
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nofralloc
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nofralloc
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#include "asm/d/d_path/dPath_GetRoomPath__Fii.s"
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}
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#pragma pop
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/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
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/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
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// 800518B4: 804061C0 (g_dComIfG_gameInfo)
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// 800518B8: 804061C0 (g_dComIfG_gameInfo)
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// 800518D0: 804061C0 (g_dComIfG_gameInfo)
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// 800518D4: 804061C0 (g_dComIfG_gameInfo)
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// 800518DC: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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// dPath const* False
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// dPath const False
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// dPath False
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// int False
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asm void dPath_GetNextRoomPath(dPath const* param_0, int param_1) {
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nofralloc
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nofralloc
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#include "asm/d/d_path/dPath_GetNextRoomPath__FPC5dPathi.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
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/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
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SECTION_SDATA2 static f32 lit_3685[1 + 1 /* padding */] = {
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0.0f,
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/* padding */
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0.0f,
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0.0f,
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/* padding */
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0.0f,
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};
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/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text
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* dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
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/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
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// 8005196C: 803621D0 (_savegpr_26)
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// 8005197C: 804061C0 (g_dComIfG_gameInfo)
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// 80051980: 804061C0 (g_dComIfG_gameInfo)
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// 80051990: 80075100 (GetRoomId__4dBgSFRC13cBgS_PolyInfo)
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// 800519A0: 80074FE0 (GetRoomPathId__4dBgSFRC13cBgS_PolyInfo)
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// 800519A4: 80452000 (lit_3685)
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// 800519D0: 800517EC (dPath_GetRoomPath__Fii)
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// 800519F0: 804061C0 (g_dComIfG_gameInfo)
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// 800519F4: 804061C0 (g_dComIfG_gameInfo)
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// 800519FC: 80035360 (isSwitch__10dSv_info_cCFii)
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// 80051A18: 80075030 (GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo)
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// 80051AAC: 8036221C (_restgpr_26)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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// cBgS_PolyInfo const& False
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// cBgS_PolyInfo const False
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// cBgS_PolyInfo False
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// cXyz* False
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// cXyz False
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// int* False
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// int False
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asm void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& param_0, cXyz* param_1, int* param_2) {
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nofralloc
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nofralloc
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#include "asm/d/d_path/dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi.s"
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}
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#pragma pop
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