.dead section fix

This commit is contained in:
Julgodis
2021-03-31 23:22:32 +02:00
parent 2404fb33c7
commit b6eed5208d
8427 changed files with 1951354 additions and 667431 deletions
+161 -32
View File
@@ -1,112 +1,241 @@
//
//
// Generated By: dol2asm
// Translation Unit: d/d_path
//
//
#include "d/d_path.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/d_path.h"
//
//
// Types:
//
//
struct dSv_info_c {
/* 80035360 */ void isSwitch(int, int) const;
/* 80035360 */ // False False
// int False
// int False
void isSwitch(int, int) const;
};
struct dStage_roomControl_c {
/* 80024384 */ void getStatusRoomDt(int);
/* 80024384 */ // False False
// int False
void getStatusRoomDt(int);
};
struct dPath {};
struct dPath {
};
struct cBgS_PolyInfo {};
struct cBgS_PolyInfo {
};
struct dBgS {
/* 80074FE0 */ void GetRoomPathId(cBgS_PolyInfo const&);
/* 80075030 */ void GetRoomPathPntNo(cBgS_PolyInfo const&);
/* 80075100 */ void GetRoomId(cBgS_PolyInfo const&);
/* 80074FE0 */ // False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
void GetRoomPathId(cBgS_PolyInfo const&);
/* 80075030 */ // False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
void GetRoomPathPntNo(cBgS_PolyInfo const&);
/* 80075100 */ // False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
void GetRoomId(cBgS_PolyInfo const&);
};
struct cXyz {};
struct cXyz {
};
//
//
// Forward References:
//
//
// False False
// dPath const* False
// dPath const False
// dPath False
// int False
void dPath_GetPnt(dPath const*, int);
// False False
// int False
// int False
void dPath_GetRoomPath(int, int);
// False False
// dPath const* False
// dPath const False
// dPath False
// int False
void dPath_GetNextRoomPath(dPath const*, int);
// False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
// cXyz* False
// cXyz False
// int* False
// int False
void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const&, cXyz*, int*);
// False False
// dPath const* False
// dPath const False
// dPath False
// int False
extern "C" void dPath_GetPnt__FPC5dPathi();
// False False
// int False
// int False
extern "C" void dPath_GetRoomPath__Fii();
// False False
// dPath const* False
// dPath const False
// dPath False
// int False
extern "C" void dPath_GetNextRoomPath__FPC5dPathi();
// False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
// cXyz* False
// cXyz False
// int* False
// int False
extern "C" void dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi();
//
//
// External References:
//
//
// False False
// int False
extern "C" void getStatusRoomDt__20dStage_roomControl_cFi();
// False False
// int False
// int False
extern "C" void isSwitch__10dSv_info_cCFii();
// False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
extern "C" void GetRoomPathId__4dBgSFRC13cBgS_PolyInfo();
// False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
extern "C" void GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo();
// False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
extern "C" void GetRoomId__4dBgSFRC13cBgS_PolyInfo();
// False False
extern "C" void _savegpr_26();
// False False
extern "C" void _restgpr_26();
extern "C" extern u8 g_dComIfG_gameInfo[122384];
//
//
// Declarations:
//
//
/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// False False
// dPath const* False
// dPath const False
// dPath False
// int False
asm void dPath_GetPnt(dPath const* param_0, int param_1) {
nofralloc
nofralloc
#include "asm/d/d_path/dPath_GetPnt__FPC5dPathi.s"
}
#pragma pop
/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
// 80051808: 804061C0 (g_dComIfG_gameInfo)
// 8005180C: 804061C0 (g_dComIfG_gameInfo)
// 80051824: 804061C0 (g_dComIfG_gameInfo)
// 80051828: 804061C0 (g_dComIfG_gameInfo)
// 80051830: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// False False
// int False
// int False
asm void dPath_GetRoomPath(int param_0, int param_1) {
nofralloc
nofralloc
#include "asm/d/d_path/dPath_GetRoomPath__Fii.s"
}
#pragma pop
/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
// 800518B4: 804061C0 (g_dComIfG_gameInfo)
// 800518B8: 804061C0 (g_dComIfG_gameInfo)
// 800518D0: 804061C0 (g_dComIfG_gameInfo)
// 800518D4: 804061C0 (g_dComIfG_gameInfo)
// 800518DC: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// False False
// dPath const* False
// dPath const False
// dPath False
// int False
asm void dPath_GetNextRoomPath(dPath const* param_0, int param_1) {
nofralloc
nofralloc
#include "asm/d/d_path/dPath_GetNextRoomPath__FPC5dPathi.s"
}
#pragma pop
/* ############################################################################################## */
/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
SECTION_SDATA2 static f32 lit_3685[1 + 1 /* padding */] = {
0.0f,
/* padding */
0.0f,
0.0f,
/* padding */
0.0f,
};
/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text
* dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
// 8005196C: 803621D0 (_savegpr_26)
// 8005197C: 804061C0 (g_dComIfG_gameInfo)
// 80051980: 804061C0 (g_dComIfG_gameInfo)
// 80051990: 80075100 (GetRoomId__4dBgSFRC13cBgS_PolyInfo)
// 800519A0: 80074FE0 (GetRoomPathId__4dBgSFRC13cBgS_PolyInfo)
// 800519A4: 80452000 (lit_3685)
// 800519D0: 800517EC (dPath_GetRoomPath__Fii)
// 800519F0: 804061C0 (g_dComIfG_gameInfo)
// 800519F4: 804061C0 (g_dComIfG_gameInfo)
// 800519FC: 80035360 (isSwitch__10dSv_info_cCFii)
// 80051A18: 80075030 (GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo)
// 80051AAC: 8036221C (_restgpr_26)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// False False
// cBgS_PolyInfo const& False
// cBgS_PolyInfo const False
// cBgS_PolyInfo False
// cXyz* False
// cXyz False
// int* False
// int False
asm void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& param_0, cXyz* param_1, int* param_2) {
nofralloc
nofralloc
#include "asm/d/d_path/dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi.s"
}
#pragma pop