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https://github.com/TwilitRealm/dusklight
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Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code * fix formatting * fix more formatting * Add some missing public modifiers --------- Co-authored-by: Luke Street <luke@street.dev>
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@@ -13,7 +13,6 @@ public:
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bool update(s32 chan);
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void bzeroBuffer(s32 chan);
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private:
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/* 0x00 */ s16* mBuffer[4];
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};
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@@ -41,7 +41,6 @@ public:
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static bool checkRadioSensitivity(s32 chan);
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static bool isSubmitPlayByRadioSensitivity(s32 chan);
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private:
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};
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#endif /* Z2AUDIOCS_SPKSPEAKERCTRL_H */
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@@ -28,7 +28,6 @@ public:
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inline SpkData* getData(void) const { return mData; }
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inline SpkMixingBuffer* getMixingBuffer(void) const { return mMixingBuffer; }
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private:
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/* 0x00 */ JKRHeap* mHeap;
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/* 0x04 */ SpkData* mData;
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/* 0x08 */ SpkMixingBuffer* mMixingBuffer;
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@@ -31,7 +31,6 @@ public:
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return (SpkTableParams*)mEntryOffset + num;
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}
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// private:
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/* 0x00 */ bool mIsInitialized;
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/* 0x04 */ s32 mNumOfSound;
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/* 0x08 */ u32 mEntryOffset;
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@@ -25,7 +25,6 @@ public:
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inline const void* getResource(void) const { return mWaveData; }
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inline void* getResource(void) { return mWaveData; }
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private:
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/* 0x00 */ void* mWaveData;
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};
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