Remove private specifiers from game code classes (#2375)

* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
gymnast86
2026-09-03 10:30:26 -05:00
committed by GitHub
parent 6a7acc8ddc
commit b748eaca1e
484 changed files with 28 additions and 550 deletions
-1
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@@ -13,7 +13,6 @@ public:
bool update(s32 chan);
void bzeroBuffer(s32 chan);
private:
/* 0x00 */ s16* mBuffer[4];
};
-1
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@@ -41,7 +41,6 @@ public:
static bool checkRadioSensitivity(s32 chan);
static bool isSubmitPlayByRadioSensitivity(s32 chan);
private:
};
#endif /* Z2AUDIOCS_SPKSPEAKERCTRL_H */
-1
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@@ -28,7 +28,6 @@ public:
inline SpkData* getData(void) const { return mData; }
inline SpkMixingBuffer* getMixingBuffer(void) const { return mMixingBuffer; }
private:
/* 0x00 */ JKRHeap* mHeap;
/* 0x04 */ SpkData* mData;
/* 0x08 */ SpkMixingBuffer* mMixingBuffer;
-1
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@@ -31,7 +31,6 @@ public:
return (SpkTableParams*)mEntryOffset + num;
}
// private:
/* 0x00 */ bool mIsInitialized;
/* 0x04 */ s32 mNumOfSound;
/* 0x08 */ u32 mEntryOffset;
-1
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@@ -25,7 +25,6 @@ public:
inline const void* getResource(void) const { return mWaveData; }
inline void* getResource(void) { return mWaveData; }
private:
/* 0x00 */ void* mWaveData;
};