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More -Wpointer-arith fixes
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@@ -330,7 +330,7 @@ static void e_arrow_spin(e_arrow_class* i_this) {
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}
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static void* s_limit_sub(void* i_actor, void* i_data) {
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if (fopAcM_IsActor(i_actor) != NULL && i_actor != i_data &&
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if (fopAcM_IsActor(i_actor) != FALSE && i_actor != i_data &&
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fopAcM_GetName(i_actor) == PROC_E_ARROW &&
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static_cast<e_arrow_class*>(i_actor)->mAction == ACTION_ARROW_FIRE &&
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fabsf(static_cast<e_arrow_class*>(i_actor)->field_0xa00.z -
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