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d_debug_camera mostly done (#2695)
* d_debug_camera mostly done * update some alink demo stuff * some misc debug stuff
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@@ -1341,7 +1341,7 @@ void daE_PM_c::DemoBossStart2() {
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actor_status &= ~0x100;
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}
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if (mSecondEncounter) {
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player->mDemo.setDemoType(3);
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player->mDemo.setDemoType(daPy_demo_c::DEMO_TYPE_ORIGINAL_e);
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player->mDemo.setParam0(0);
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player->mDemo.setDemoMode(4);
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player->mDemo.setParam0(0);
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