This commit is contained in:
TakaRikka
2021-12-04 05:29:00 -08:00
896 changed files with 8438 additions and 9115 deletions
+159 -38
View File
@@ -5,6 +5,7 @@
#include "d/kankyo/d_kankyo.h"
#include "d/com/d_com_inf_game.h"
#include "d/kankyo/d_kankyo_data.h"
#include "dol2asm.h"
#include "dolphin/types.h"
@@ -383,6 +384,12 @@ extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
// Declarations:
//
// TODO: Temporarily putting here. There is said to be some issues in `d_com_inf_game.h` which need
// to be sorted out before we can correctly use this function from there.
inline BOOL dComIfGs_isEventBit(u16 id) {
return g_dComIfG_gameInfo.info.getSavedata().getEvent().isEventBit(id);
}
/* 8019C388-8019C3A4 196CC8 001C+00 2/2 0/0 0/0 .text dKy_WolfPowerup_AmbCol__FP11_GXColorS10 */
#pragma push
#pragma optimization_level 0
@@ -3177,52 +3184,166 @@ asm void dKy_darkworld_check() {
}
#pragma pop
/* ############################################################################################## */
/* 80394C6C-80394C6C 0212CC 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80394ED5 = "F_SP108";
#pragma pop
/**
* @brief Returns the following info about a room: (1) if the room must not be in twilight and (2)
* which darkLv the room belongs to (Faron, Eldin, etc.).
*
* @param stageName stage name
* @param roomNo room number
* @param out_darkLv byte pointer to write darkLv to, or NULL
* @param tblIndex index in darkworld table for the stageName
* @return int Returns -1 if the given room must not be loaded in twilight, else returns 0 or 1. A
* return of 1 means darkLv should be read from out_darkLv and 0 means it should be read from the
* darkworld table.
*/
/* 801AC5BC-801AC70C 1A6EFC 0150+00 3/3 0/0 0/0 .text dKy_F_SP121Check__FPCciPUci */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void dKy_F_SP121Check(char const* param_0, int param_1, u8* param_2, int param_3) {
nofralloc
#include "asm/d/kankyo/d_kankyo/dKy_F_SP121Check__FPCciPUci.s"
}
#pragma pop
static int dKy_F_SP121Check(char const* stageName, int roomNo, u8* out_darkLv, int tblIndex) {
dKyd_darkworldTblEntry* darkworldTbl = dKyd_darkworld_tbl_getp();
int result = 0;
if (out_darkLv != NULL) {
*out_darkLv = UNCLEARABLE;
}
// Stage is Hyrule Field
if (!strcmp(stageName, "F_SP121")) {
// Room is one of:
// - Eldin Field (0)
// - Kakariko Gorge (3)
// - Eldin Field / Kakariko Gorge Path North (5) and South (4)
// - Faron Field / Kakariko Gorge Path North (2)
// - Outside Hidden Village (7)
if (roomNo == 0 || (2 <= roomNo && roomNo <= 5) || roomNo == 7) {
if (out_darkLv != NULL) {
*out_darkLv = ELDIN;
}
result = 1;
}
// Room is one of:
// - Lanayru Field (10)
// - Great Bridge of Hylia (13)
// - Lanayru Field / Great Bridge of Hylia Path North (11) and South (12)
// - Faron Field / Great Bridge of Hylia Path North (14)
// - Lanayru Field / Outside Hidden Village Path (9)
else if (roomNo >= 9 && roomNo <= 14) {
if (out_darkLv != NULL) {
*out_darkLv = LANAYRU;
}
result = 1;
}
// Room is one of:
// - Faron Field (6)
// - Faron Field / Kakariko Gorge Path South (1)
// - Faron Field / Great Bridge of Hylia Path South (15)
else {
result = -1;
}
}
// Faron Spring; No twilight during Rusl cutscene at very beginning of game.
else if (!strcmp(stageName, "F_SP108") && roomNo == 1 && dComIfGp_getStartStageLayer() == 13) {
result = -1;
}
// Prevent twilight if stage depends on Faron Twilight cleared status (Faron Woods, Coro's
// Lantern Shop, Faron Woods Cave) but haven't finished Ordon Day 2.
if (darkworldTbl[tblIndex].darkLv == FARON && !dComIfGs_isEventBit(0x4510)) {
result = -1;
}
return result;
}
/**
* @brief Returns TRUE if (1) the room is one which can be loaded in twilight, (2) there is nothing
* currently preventing it from being loaded in twilight, and (3) the player has not cleared the
* relevant dark level (Faron Twilight, etc.). Otherwise returns FALSE.
*
* @param stageName stage name
* @param roomNo room number
* @return BOOL Returns TRUE if the room can be loaded as twilight and the player has not already
* cleared it, else FALSE.
*/
/* 801AC70C-801AC7E0 1A704C 00D4+00 0/0 2/2 0/0 .text dKy_darkworld_stage_check__FPCci */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm bool dKy_darkworld_stage_check(char const* param_0, int param_1) {
nofralloc
#include "asm/d/kankyo/d_kankyo/dKy_darkworld_stage_check__FPCci.s"
}
#pragma pop
BOOL dKy_darkworld_stage_check(char const* stageName, int roomNo) {
dKyd_darkworldTblEntry* darkworldTbl = dKyd_darkworld_tbl_getp();
BOOL result = FALSE;
u8 darkLv[1];
/* 801AC7E0-801AC870 1A7120 0090+00 0/0 1/1 0/0 .text dKy_darkworld_spot_check__FPCci */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dKy_darkworld_spot_check(char const* param_0, int param_1) {
nofralloc
#include "asm/d/kankyo/d_kankyo/dKy_darkworld_spot_check__FPCci.s"
for (int i = 0; i < 34; i++) {
if (!strcmp(stageName, darkworldTbl[i].stageName)) {
if (darkworldTbl[i].darkLv != ALWAYS_DARK) {
int fsp121CheckResult = dKy_F_SP121Check(stageName, roomNo, darkLv, i);
if (fsp121CheckResult >= 0) {
if (fsp121CheckResult == 0) {
*darkLv = darkworldTbl[i].darkLv;
}
if (!dComIfGs_isDarkClearLV(*darkLv)) {
result = TRUE;
}
break;
}
} else {
// ALWAYS_DARK is used to force twilight (likely for testing). This will
// never normally run since it is not present in l_darkworld_tbl.
result = TRUE;
break;
}
}
}
return result;
}
/**
* @brief Returns TRUE if a given room would be loaded in twilight. This function always behaves as
* if the player has not cleared any twilights.
*
* For example, Eldin Field will always return TRUE. Faron Woods on the other hand might return TRUE
* or FALSE depending on whether or not the player has completed Ordon Day 2.
*
* @param stageName stage name
* @param roomNo room number
* @return BOOL Returns TRUE if a given room would be loaded in twilight. This function always
* behaves as if the player has not cleared any twilights.
*/
/* 801AC7E0-801AC870 1A7120 0090+00 0/0 1/1 0/0 .text dKy_darkworld_spot_check__FPCci */
BOOL dKy_darkworld_spot_check(char const* stageName, int roomNo) {
dKyd_darkworldTblEntry* darkworldTblPtr = dKyd_darkworld_tbl_getp();
BOOL result = FALSE;
for (int i = 0; i < 34; i++) {
if (!strcmp(stageName, darkworldTblPtr->stageName) &&
dKy_F_SP121Check(stageName, roomNo, NULL, i) >= 0) {
result = TRUE;
break;
}
darkworldTblPtr++;
}
return result;
}
#pragma pop
/* 801AC870-801AC918 1A71B0 00A8+00 0/0 1/1 0/0 .text dKy_darkworld_Area_set__FPCci */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dKy_darkworld_Area_set(char const* param_0, int param_1) {
nofralloc
#include "asm/d/kankyo/d_kankyo/dKy_darkworld_Area_set__FPCci.s"
void dKy_darkworld_Area_set(char const* stageName, int roomNo) {
dKyd_darkworldTblEntry* darkworldTblPtr = dKyd_darkworld_tbl_getp();
u8 darkLv[1];
for (int i = 0; i < 34; i++) {
if (!strcmp(stageName, darkworldTblPtr[i].stageName)) {
int fsp121CheckResult = dKy_F_SP121Check(stageName, roomNo, darkLv, i);
if (fsp121CheckResult >= 0) {
if (fsp121CheckResult == 0) {
*darkLv = darkworldTblPtr[i].darkLv;
}
dComIfGp_setStartStageDarkArea(*darkLv);
break;
}
}
}
}
#pragma pop
/* ############################################################################################## */
/* 80453E00-80453E04 002400 0004+00 1/1 0/0 0/0 .sdata2 @10483 */