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d_a_obj_gra2 work (#2482)
* Tiny start on d_a_obj_gra2 * Initial work * Solid work done * More work * work on some rolling functions and deme camera * Almost all functions worked on * All functions worked on * Fixed some BaseNpc functions I broke * PR Cleanup * PR cleanup part 2
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@@ -1,7 +1,7 @@
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#include "d/actor/d_a_npc.h"
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#include "d/d_bg_w.h"
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static void daBaseNpc_incIdx(int i_pathNo, u16* i_pathIdx, int i_pathClosed, int i_pathDirection);
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static BOOL daBaseNpc_incIdx(int i_pathNo, u16* i_pathIdx, BOOL i_pathClosed, int i_pathDirection);
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static void daBaseNpc_decIdx(int i_pathNo, u16* i_pathIdx, int i_pathClosed, int i_pathDirection);
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static f32 daNpcBase_BBasis(int i_deg, int i_pntNo, int i_knotNo, int* i_knotVector_p);
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