mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-04 10:26:16 -04:00
Foolish items
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@@ -46,6 +46,11 @@ public:
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s32 getSeLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 0); }
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s32 getBgmLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 1); }
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u8 getDemoSeWaveNum() { return loadedDemoWave; }
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#if TARGET_PC
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u8 getLoadedSeWave_1() { return loadedSeWave_1;}
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u8 getLoadedSeWave_2() { return loadedSeWave_2;}
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#endif
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private:
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/* 0x00 */ JAISoundID BGM_ID;
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@@ -115,7 +115,7 @@ public:
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bool checkBoomWindTgTimer() { return mBoomWindTgTimer == 0; }
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#if TARGET_PC
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void setRandomizerItem();
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void setRandomizerItem(bool setFoolishItemModel = false);
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#endif
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static procFunc mFuncPtr[];
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@@ -7,4 +7,9 @@ class fopAc_ac_c;
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int CheckFieldItemCreateHeap(fopAc_ac_c* actor);
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int CheckItemCreateHeap(fopAc_ac_c* i_this);
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#if TARGET_PC
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// Used for foolish items in rando. Foolish item model id is saved to home.angle.z
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#define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo)
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#endif
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#endif /* D_A_D_A_ITEMBASE_STATIC_H */
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