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https://github.com/TwilitRealm/dusklight
synced 2026-09-09 10:54:06 -04:00
Tidy includes, drop PC STATIC_ASSERTs, and more macro usage
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@@ -4542,9 +4542,7 @@ static void demo_camera(e_wb_class* i_this) {
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i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
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i_this->demo_cam_morf = 0;
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pla->setPlayerPosAndAngle(&pla->current.pos, pla->shape_angle.y - 4000, 0);
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#if TARGET_PC
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dusk::frame_interp::request_presentation_sync();
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#endif
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IF_DUSK(dusk::frame_interp::request_presentation_sync());
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}
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if (i_this->demo_timer == 345) {
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daPy_getPlayerActorClass()->setThrowDamage(boss->enemy.shape_angle.y - 8000 + TREG_S(8),
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@@ -4791,9 +4789,7 @@ static void demo_camera(e_wb_class* i_this) {
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i_this->demo_cam_eye.x += 300.0f + VREG_F(8);
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i_this->demo_cam_eye.y += 150.0f + VREG_F(9);
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i_this->demo_cam_eye.z -= 1400.0f + VREG_F(10);
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#if TARGET_PC
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dusk::frame_interp::request_presentation_sync();
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#endif
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IF_DUSK(dusk::frame_interp::request_presentation_sync());
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}
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} else {
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i_this->demo_cam_eye = enemy->current.pos;
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