Tidy includes, drop PC STATIC_ASSERTs, and more macro usage

This commit is contained in:
Irastris
2026-09-04 20:48:36 -04:00
parent 2170967b6b
commit bb09df7948
179 changed files with 838 additions and 799 deletions
+2 -6
View File
@@ -4542,9 +4542,7 @@ static void demo_camera(e_wb_class* i_this) {
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0;
pla->setPlayerPosAndAngle(&pla->current.pos, pla->shape_angle.y - 4000, 0);
#if TARGET_PC
dusk::frame_interp::request_presentation_sync();
#endif
IF_DUSK(dusk::frame_interp::request_presentation_sync());
}
if (i_this->demo_timer == 345) {
daPy_getPlayerActorClass()->setThrowDamage(boss->enemy.shape_angle.y - 8000 + TREG_S(8),
@@ -4791,9 +4789,7 @@ static void demo_camera(e_wb_class* i_this) {
i_this->demo_cam_eye.x += 300.0f + VREG_F(8);
i_this->demo_cam_eye.y += 150.0f + VREG_F(9);
i_this->demo_cam_eye.z -= 1400.0f + VREG_F(10);
#if TARGET_PC
dusk::frame_interp::request_presentation_sync();
#endif
IF_DUSK(dusk::frame_interp::request_presentation_sync());
}
} else {
i_this->demo_cam_eye = enemy->current.pos;