Tidy includes, drop PC STATIC_ASSERTs, and more macro usage

This commit is contained in:
Irastris
2026-09-04 20:48:36 -04:00
parent 2170967b6b
commit bb09df7948
179 changed files with 838 additions and 799 deletions
+12 -13
View File
@@ -1,33 +1,33 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include <cstdio>
#include <cstring>
#include "d/d_menu_fmap.h"
#include "SSystem/SComponent/c_math.h"
#include "JSystem/JKernel/JKRAramArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_midna.h"
#include "d/actor/d_a_player.h"
#include <cstdio>
#include <cstring>
#include "f_op/f_op_msg_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_menu_fmap.h"
#include "d/d_menu_fmap2D.h"
#include "d/d_menu_fmap_map.h"
#include "d/d_menu_window.h"
#include "d/d_meter2_draw.h"
#include "d/d_meter2_info.h"
#include "d/d_meter_HIO.h"
#include "d/d_meter_map.h"
#include "d/d_meter2_draw.h"
#include "d/d_meter2_info.h"
#include "d/d_msg_object.h"
#include "d/d_msg_scrn_explain.h"
#include "d/d_stage.h"
#include "dusk/version.hpp"
#include "f_op/f_op_msg_mng.h"
#include "helpers/string.hpp"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_midna.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#include "dusk/memory.h"
#include "dusk/version.hpp"
#include "helpers/string.hpp"
#endif
static dMf_HIO_c g_fmHIO;
@@ -783,7 +783,6 @@ void dMenu_Fmap_c::all_map_proc() {
{
setAreaName(mTitleName[mpDraw2DBack->getSelectRegion()]);
mpDraw2DBack->setSpotCursor(0);
} else {
setAreaNameZero();
}
@@ -1273,7 +1272,7 @@ void dMenu_Fmap_c::spot_map_proc() {
f32 pos_y = mpDraw2DBack->getMapAreaGlobalCenterPosY() - mDoGph_gInf_c::getHeightF() * 0.5f;
mpMenuFmapMap->getPointStagePathInnerNo(getNowFmapRegionData(), pos_x, pos_y,
mStayStageNo, &stage_no, &room_no);
if (mStageCursor != stage_no || mResetAreaName) {
mStageCursor = stage_no;
mRoomCursor = room_no;