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4th round of standard compiler fixes (#2984)
* 4th round of standard compiler fixes * use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
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@@ -281,7 +281,7 @@ static void drop_check(bd_class* i_this) {
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static void turn_set(bd_class* i_this) {
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s16 angle_table[3] = {0x8000, 0x4000, -0x4000};
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s16 angle_table[3] = {-0x8000, 0x4000, -0x4000};
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s16 angle = angle_table[(int)cM_rndF(2.99f)];
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i_this->mTargetAngleY = i_this->enemy.current.angle.y + angle;
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}
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