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https://github.com/TwilitRealm/dusklight
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4th round of standard compiler fixes (#2984)
* 4th round of standard compiler fixes * use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
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@@ -2056,7 +2056,8 @@ void daE_PM_c::BossAction() {
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}
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int daE_PM_c::Execute() {
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s_LinkPos = &fopAcM_GetPosition(daPy_getPlayerActorClass());
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daPy_py_c* actor = daPy_getPlayerActorClass();
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s_LinkPos = &fopAcM_GetPosition(actor);
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s_TargetAngle = cLib_targetAngleY(¤t.pos, s_LinkPos);
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s_dis = current.pos.abs(*s_LinkPos);
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@@ -2078,7 +2079,8 @@ int daE_PM_c::Execute() {
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}
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LampAction();
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setMidnaBindEffect(this, &mCreatureSound, ¤t.pos, &cXyz(1.5f, 1.5f, 1.5f));
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cXyz i_effSize(1.5f, 1.5f, 1.5f);
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setMidnaBindEffect(this, &mCreatureSound, ¤t.pos, &i_effSize);
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EyeMove();
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mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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setCcCylinder();
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