4th round of standard compiler fixes (#2984)

* 4th round of standard compiler fixes

* use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
This commit is contained in:
kipcode66
2025-12-22 05:20:08 -05:00
committed by GitHub
parent 9ac6dd0044
commit bda8dc6af8
65 changed files with 170 additions and 162 deletions
+4 -2
View File
@@ -2056,7 +2056,8 @@ void daE_PM_c::BossAction() {
}
int daE_PM_c::Execute() {
s_LinkPos = &fopAcM_GetPosition(daPy_getPlayerActorClass());
daPy_py_c* actor = daPy_getPlayerActorClass();
s_LinkPos = &fopAcM_GetPosition(actor);
s_TargetAngle = cLib_targetAngleY(&current.pos, s_LinkPos);
s_dis = current.pos.abs(*s_LinkPos);
@@ -2078,7 +2079,8 @@ int daE_PM_c::Execute() {
}
LampAction();
setMidnaBindEffect(this, &mCreatureSound, &current.pos, &cXyz(1.5f, 1.5f, 1.5f));
cXyz i_effSize(1.5f, 1.5f, 1.5f);
setMidnaBindEffect(this, &mCreatureSound, &current.pos, &i_effSize);
EyeMove();
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
setCcCylinder();