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https://github.com/TwilitRealm/dusklight
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4th round of standard compiler fixes (#2984)
* 4th round of standard compiler fixes * use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
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@@ -929,6 +929,7 @@ bool daNpcAshB_c::talk(void* param_0) {
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bool daNpcAshB_c::demo(void* param_0) {
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dEvent_manager_c& evtmgr = dComIfGp_getEventManager();
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BOOL r26 = FALSE;
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dComIfG_play_c* play;
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switch (mMode) {
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case 0:
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@@ -940,7 +941,7 @@ bool daNpcAshB_c::demo(void* param_0) {
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case 2:
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#if VERSION != VERSION_SHIELD_DEBUG
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// TODO: gameInfo fake match to force reuse of pointer
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dComIfG_play_c* play = &g_dComIfG_gameInfo.play;
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play = &g_dComIfG_gameInfo.play;
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if (play->getEvent().runCheck() && !eventInfo.checkCommandTalk())
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#else
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if (dComIfGp_event_runCheck() && !eventInfo.checkCommandTalk())
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