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https://github.com/TwilitRealm/dusklight
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d_kankyo work / d_particle_copoly OK (#1953)
* d_kankyo work / d_particle_copoly OK * remove asm
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@@ -1848,7 +1848,7 @@ inline u8 dComIfGp_att_getCatchChgItem() {
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return dComIfGp_getAttention().getCatchChgItem();
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}
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inline int dComIfGp_att_ZHintRequest(fopAc_ac_c *param_1, int param_2) {
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inline int dComIfGp_att_ZHintRequest(fopAc_ac_c* param_1, int param_2) {
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return dComIfGp_getAttention().ZHintRequest(param_1, param_2);
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}
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@@ -1858,10 +1858,10 @@ inline void dComIfGp_att_LookRequest(fopAc_ac_c* param_0, f32 i_horizontalDist,
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param_5);
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}
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inline void dComIfGp_att_CatchRequest(fopAc_ac_c* param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist,
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f32 i_downDist, s16 i_angle, int param_5) {
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dComIfGp_getAttention().getCatghTarget().request(param_0, param_1, i_horizontalDist, i_upDist, i_downDist, i_angle,
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param_5);
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inline void dComIfGp_att_CatchRequest(fopAc_ac_c* param_0, u8 param_1, f32 i_horizontalDist,
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f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5) {
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dComIfGp_getAttention().getCatghTarget().request(param_0, param_1, i_horizontalDist, i_upDist,
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i_downDist, i_angle, param_5);
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}
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inline J2DGrafContext* dComIfGp_getCurrentGrafPort() {
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@@ -2392,6 +2392,14 @@ inline stage_vrbox_info_class* dComIfGp_getStageVrboxcolInfo() {
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return g_dComIfG_gameInfo.play.getStage().getVrboxInfo();
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}
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inline stage_plight_info_class* dComIfGp_getStagePlightInfo() {
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return g_dComIfG_gameInfo.play.getStage().getPlightInfo();
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}
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inline int dComIfGp_getStagePlightNumInfo() {
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return g_dComIfG_gameInfo.play.getStage().getPlightNumInfo();
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}
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inline u8 dComIfGp_isHeapLockFlag() {
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return g_dComIfG_gameInfo.play.isHeapLockFlag();
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}
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@@ -3246,6 +3254,26 @@ inline void dComIfGp_particle_draw2DmenuBack(JPADrawInfo* i_drawInfo) {
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}
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}
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inline void dComIfGp_particle_setWaterRipple(u32* param_0, cBgS_PolyInfo& param_1,
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const cXyz* param_2, f32 param_3,
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const dKy_tevstr_c* param_4, const cXyz* param_5,
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s8 param_6) {
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g_dComIfG_gameInfo.play.getParticle()->setWaterRipple(param_0, param_1, param_2, param_3,
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param_4, param_5, param_6);
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}
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inline u16 dComIfGp_particle_setCommonPoly(u32* param_0, cBgS_PolyInfo* param_1,
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const cXyz* param_2, const cXyz* param_3,
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const dKy_tevstr_c* param_4, u32 param_5, u32 param_6,
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const csXyz* param_7, const cXyz* param_8, s8 param_9) {
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return g_dComIfG_gameInfo.play.getParticle()->setCommonPoly(
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param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
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}
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inline u32 dComIfGp_particle_setStopContinue(u32 param_0) {
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return g_dComIfG_gameInfo.play.getParticle()->setStopContinue(param_0);
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}
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inline int dComIfG_getTimerNowTimeMs() {
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return g_dComIfG_gameInfo.play.getTimerNowTimeMs();
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}
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