mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-31 15:47:17 -04:00
Merge branch 'main' of https://github.com/TakaRikka/dusk
This commit is contained in:
@@ -4473,7 +4473,9 @@ int daMP_c::daMP_c_Get_arg_movieNo() {
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int daMP_c::daMP_c_Init() {
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JUT_ASSERT(9469, m_myObj == NULL);
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#if !TARGET_PC // We don't properly simulate retrace interval so this doesn't work.
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mDoGph_gInf_c::setFrameRate(1);
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#endif
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daMP_Fail_alloc = FALSE;
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int demoNo = daMP_c_Get_arg_demoNo();
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@@ -1193,7 +1193,13 @@ void dFile_select_c::menuSelect() {
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// Handles copy / start / delete actions depending on which menu is selected from menuSelect
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void dFile_select_c::menuSelectStart() {
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mDoAud_seStart(Z2SE_SY_CURSOR_OK, NULL, 0, 0);
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#if TARGET_PC
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if (!dusk::getSettings().game.hideTvSettingsScreen || mSelectMenuNum != 1) {
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mDoAud_seStart(Z2SE_SY_CURSOR_OK, NULL, 0, 0);
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}
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#else
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mDoAud_seStart(Z2SE_SY_CURSOR_OK, NULL, 0, 0);
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#endif
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if (mSelectMenuNum == 1) {
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dComIfGs_setCardToMemory((u8*)mSaveData, mSelectNum);
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@@ -432,7 +432,14 @@ void dDlst_GameOverScrnDraw_c::draw() {
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img_white.a = 255;
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mpBackImg->setBlackWhite(img_black, img_white);
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#if TARGET_PC
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mpBackImg->draw(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(),
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mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(), false, false,
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false);
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#else
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mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
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#endif
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} else {
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JUtility::TColor img_black;
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JUtility::TColor img_white;
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@@ -447,7 +454,13 @@ void dDlst_GameOverScrnDraw_c::draw() {
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img_white.b = l_HIO.mWhite.b;
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img_white.a = l_HIO.mWhite.a;
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#if TARGET_PC
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mpBackImg->draw(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(),
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mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(), false, false,
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false);
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#else
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mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
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#endif
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static f32 offset[8] = {-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f};
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@@ -590,6 +590,15 @@ void dMenu_Collect2D_c::screenSet() {
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field_0x184[4][2] = 0x196;
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field_0x184[5][2] = 0x195;
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field_0x184[6][2] = 0;
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#if TARGET_PC // Since we allow changing wallet sizes, do something more robust.
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if (dComIfGs_getWalletSize() == WALLET) {
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field_0x184[0][3] = 0x199;
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} else if (dComIfGs_getWalletSize() == BIG_WALLET) {
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field_0x184[0][3] = 0x19a;
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} else {
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field_0x184[0][3] = 0x19b;
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}
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#else
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if (dComIfGs_getRupeeMax() == WALLET_MAX) {
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field_0x184[0][3] = 0x199;
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} else if (dComIfGs_getRupeeMax() == BIG_WALLET_MAX) {
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@@ -597,6 +606,7 @@ void dMenu_Collect2D_c::screenSet() {
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} else {
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field_0x184[0][3] = 0x19b;
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}
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#endif
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if (dComIfGs_getArrowMax() == QUIVER_MAX) {
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field_0x184[1][3] = 0x1b9;
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} else if (dComIfGs_getArrowMax() == BIG_QUIVER_MAX) {
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@@ -757,7 +767,11 @@ void dMenu_Collect2D_c::screenSet() {
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setItemNameString(mCursorX, mCursorY);
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cursorPosSet();
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setArrowMaxNum(dComIfGs_getArrowMax());
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#if TARGET_PC
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setWalletSizeNum(dComIfGs_getWalletSize());
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#else
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setWalletMaxNum(dComIfGs_getRupeeMax());
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#endif
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setSmellType();
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setHeartPiece();
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setPohMaxNum(dComIfGs_getPohSpiritNum());
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@@ -1242,6 +1256,27 @@ void dMenu_Collect2D_c::setArrowMaxNum(u8 param_0) {
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}
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}
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#if TARGET_PC
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void dMenu_Collect2D_c::setWalletSizeNum(u16 i_walletSize) {
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switch (i_walletSize) {
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case WALLET:
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mpScreen->search(MULTI_CHAR('item_1_0'))->show();
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mpScreen->search(MULTI_CHAR('item_1_1'))->hide();
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mpScreen->search(MULTI_CHAR('item_1_2'))->hide();
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break;
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case BIG_WALLET:
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mpScreen->search(MULTI_CHAR('item_1_0'))->hide();
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mpScreen->search(MULTI_CHAR('item_1_1'))->show();
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mpScreen->search(MULTI_CHAR('item_1_2'))->hide();
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break;
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case GIANT_WALLET:
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mpScreen->search(MULTI_CHAR('item_1_0'))->hide();
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mpScreen->search(MULTI_CHAR('item_1_1'))->hide();
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mpScreen->search(MULTI_CHAR('item_1_2'))->show();
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break;
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}
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}
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#else
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void dMenu_Collect2D_c::setWalletMaxNum(u16 i_walletSize) {
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switch (i_walletSize) {
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case 300:
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@@ -1261,6 +1296,7 @@ void dMenu_Collect2D_c::setWalletMaxNum(u16 i_walletSize) {
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break;
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}
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}
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#endif
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void dMenu_Collect2D_c::setSmellType() {
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static const u64 smell_tag[5] = {
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@@ -2292,6 +2292,7 @@ void dMeter_drawHIO_c::updateOnWide() {
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g_drawHIO = {}; // this might be a bad idea
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g_drawHIO.mMainHUDButtonsPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMainHUDButtonsPosX);
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g_drawHIO.mRingHUDButtonsPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mRingHUDButtonsPosX);
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g_drawHIO.mRupeeKeyPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mRupeeKeyPosX);
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g_drawHIO.mButtonCrossOFFPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mButtonCrossOFFPosX);
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g_drawHIO.mButtonCrossONPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mButtonCrossONPosX);
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@@ -596,7 +596,8 @@ void dMeterMap_c::_draw() {
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#if TARGET_PC
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// Optimization: don't draw map if it's off-screen/invisible.
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// Especially useful in debug builds on Hyrule field etc., it's slow!
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if ((!mMapIsInside && mSlidePositionOffset == getDispPosOutSide_OffsetX()) || mMapAlpha == 0) {
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// That +3 is an arbitrary bias to avoid rounding issues causing this to fail.
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if ((!mMapIsInside && mSlidePositionOffset <= getDispPosOutSide_OffsetX() + 3) || mMapAlpha == 0) {
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return;
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}
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#endif
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@@ -76,6 +76,12 @@ void dusk::audio::SetMasterVolume(const f32 value) {
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MasterVolume = value;
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}
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void dusk::audio::SetEnableReverb(const bool value) {
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JASCriticalSection section;
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EnableReverb = value;
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}
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void SDLCALL GetNewAudio(
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void*,
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SDL_AudioStream*,
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@@ -5,36 +5,48 @@
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#include "imgui.h"
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namespace dusk::config {
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inline void ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
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inline bool ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
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bool copy = var.getValue();
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if (ImGui::Checkbox(title, ©)) {
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var.setValue(copy);
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Save();
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return true;
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}
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return false;
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}
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static void ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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static bool ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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float val = var;
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if (ImGui::SliderFloat(label, &val, v_min, v_max, format, flags)) {
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var.setValue(val);
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Save();
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return true;
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}
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return false;
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}
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static void ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
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static bool ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
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int val = var;
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if (ImGui::SliderInt(label, &val, v_min, v_max, format, flags)) {
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var.setValue(val);
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Save();
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return true;
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}
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return false;
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}
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static void ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
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static bool ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
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bool copy = p_selected.getValue();
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if (ImGui::MenuItem(label, shortcut, ©, enabled)) {
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p_selected.setValue(copy);
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Save();
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return true;
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}
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return false;
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}
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}
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@@ -7,14 +7,16 @@
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#include "fmt/format.h"
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#include "imgui.h"
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#include "aurora/gfx.h"
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#include <imgui_internal.h>
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#include "ImGuiConsole.hpp"
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "SDL3/SDL_mouse.h"
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#include "dusk/config.hpp"
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#include "dusk/settings.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/dusk.h"
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#if _WIN32
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#define NOMINMAX
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@@ -178,13 +180,31 @@ namespace dusk {
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ImGuiConsole::ImGuiConsole() {}
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void ImGuiConsole::InitSettings() {
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bool lockAspect = getSettings().video.lockAspectRatio;
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if (lockAspect) {
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VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
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} else {
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VIUnlockAspectRatio();
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}
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dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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void ImGuiConsole::UpdateSettings() {
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getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
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}
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void ImGuiConsole::PreDraw() {
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if (!m_isLaunchInitialized) {
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InitSettings();
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m_toasts.emplace_back("Press F1 to toggle menu"s, 5.f);
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m_isLaunchInitialized = true;
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}
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getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
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UpdateSettings();
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if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
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ImGui::IsKeyPressed(ImGuiKey_R))
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@@ -198,9 +218,14 @@ namespace dusk {
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if (CheckMenuViewToggle(ImGuiKey_F1, m_isHidden)) {
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ShowToasts();
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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||||
SDL_HideCursor();
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return;
|
||||
}
|
||||
|
||||
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
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||||
// Imgui will re-show cursor.
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||||
|
||||
// TODO: we need to be able to render the menu bar & any overlays separately
|
||||
// The code currently ties them all together, so hiding the menu hides all windows
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace dusk {
|
||||
class ImGuiConsole {
|
||||
public:
|
||||
ImGuiConsole();
|
||||
void InitSettings();
|
||||
void UpdateSettings();
|
||||
void PreDraw();
|
||||
void PostDraw();
|
||||
|
||||
|
||||
@@ -7,8 +7,9 @@
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/hotkeys.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
@@ -38,13 +39,6 @@ namespace dusk {
|
||||
ToggleFullscreen();
|
||||
}
|
||||
|
||||
bool vsync = getSettings().video.enableVsync;
|
||||
if (ImGui::Checkbox("Enable Vsync", &vsync)) {
|
||||
getSettings().video.enableVsync.setValue(vsync);
|
||||
aurora_enable_vsync(vsync);
|
||||
config::Save();
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Default Window Size")) {
|
||||
getSettings().video.enableFullscreen.setValue(false);
|
||||
VISetWindowFullscreen(false);
|
||||
@@ -52,13 +46,38 @@ namespace dusk {
|
||||
VICenterWindow();
|
||||
}
|
||||
|
||||
bool vsync = getSettings().video.enableVsync;
|
||||
if (ImGui::Checkbox("Enable Vsync", &vsync)) {
|
||||
getSettings().video.enableVsync.setValue(vsync);
|
||||
aurora_enable_vsync(vsync);
|
||||
config::Save();
|
||||
}
|
||||
|
||||
bool lockAspect = getSettings().video.lockAspectRatio;
|
||||
if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) {
|
||||
getSettings().video.lockAspectRatio.setValue(lockAspect);
|
||||
|
||||
if (lockAspect) {
|
||||
VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
|
||||
} else {
|
||||
VIUnlockAspectRatio();
|
||||
}
|
||||
|
||||
config::Save();
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Audio")) {
|
||||
ImGui::Text("Master Volume");
|
||||
config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100);
|
||||
config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb);
|
||||
if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
|
||||
dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
|
||||
}
|
||||
|
||||
if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
|
||||
dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
|
||||
}
|
||||
/*
|
||||
// TODO: Implement additional settings
|
||||
ImGui::Text("Main Music Volume");
|
||||
@@ -78,9 +97,6 @@ namespace dusk {
|
||||
}
|
||||
*/
|
||||
|
||||
audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
|
||||
audio::EnableReverb = getSettings().audio.enableReverb;
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "d/actor/d_a_horse.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "dusk/dusk.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
|
||||
namespace dusk {
|
||||
@@ -109,31 +110,31 @@ namespace dusk {
|
||||
}
|
||||
hasPrevious = true;
|
||||
|
||||
AuroraStats const* stats = aurora_get_stats();
|
||||
const auto& stats = lastFrameAuroraStats;
|
||||
|
||||
ImGuiStringViewText(
|
||||
fmt::format(FMT_STRING("Queued pipelines: {}\n"), stats->queuedPipelines));
|
||||
fmt::format(FMT_STRING("Queued pipelines: {}\n"), stats.queuedPipelines));
|
||||
ImGuiStringViewText(
|
||||
fmt::format(FMT_STRING("Done pipelines: {}\n"), stats->createdPipelines));
|
||||
fmt::format(FMT_STRING("Done pipelines: {}\n"), stats.createdPipelines));
|
||||
ImGuiStringViewText(
|
||||
fmt::format(FMT_STRING("Draw call count: {}\n"), stats->drawCallCount));
|
||||
fmt::format(FMT_STRING("Draw call count: {}\n"), stats.drawCallCount));
|
||||
ImGuiStringViewText(fmt::format(FMT_STRING("Merged draw calls: {}\n"),
|
||||
stats->mergedDrawCallCount));
|
||||
stats.mergedDrawCallCount));
|
||||
ImGuiStringViewText(fmt::format(FMT_STRING("Vertex size: {}\n"),
|
||||
BytesToString(stats->lastVertSize)));
|
||||
BytesToString(stats.lastVertSize)));
|
||||
ImGuiStringViewText(fmt::format(FMT_STRING("Uniform size: {}\n"),
|
||||
BytesToString(stats->lastUniformSize)));
|
||||
BytesToString(stats.lastUniformSize)));
|
||||
ImGuiStringViewText(fmt::format(FMT_STRING("Index size: {}\n"),
|
||||
BytesToString(stats->lastIndexSize)));
|
||||
BytesToString(stats.lastIndexSize)));
|
||||
ImGuiStringViewText(fmt::format(FMT_STRING("Storage size: {}\n"),
|
||||
BytesToString(stats->lastStorageSize)));
|
||||
BytesToString(stats.lastStorageSize)));
|
||||
ImGuiStringViewText(fmt::format(FMT_STRING("Tex upload size: {}\n"),
|
||||
BytesToString(stats->lastTextureUploadSize)));
|
||||
BytesToString(stats.lastTextureUploadSize)));
|
||||
ImGuiStringViewText(fmt::format(
|
||||
FMT_STRING("Total: {}\n"),
|
||||
BytesToString(stats->lastVertSize + stats->lastUniformSize +
|
||||
stats->lastIndexSize + stats->lastStorageSize +
|
||||
stats->lastTextureUploadSize)));
|
||||
BytesToString(stats.lastVertSize + stats.lastUniformSize +
|
||||
stats.lastIndexSize + stats.lastStorageSize +
|
||||
stats.lastTextureUploadSize)));
|
||||
|
||||
// TODO: persist to config
|
||||
ShowCornerContextMenu(m_debugOverlayCorner, m_cameraOverlayCorner);
|
||||
|
||||
@@ -7,6 +7,7 @@ UserSettings g_userSettings = {
|
||||
.video = {
|
||||
.enableFullscreen {"video.enableFullscreen", false},
|
||||
.enableVsync {"video.enableVsync", true},
|
||||
.lockAspectRatio {"video.lockAspectRatio", false},
|
||||
},
|
||||
|
||||
.audio = {
|
||||
@@ -66,6 +67,7 @@ void registerSettings() {
|
||||
// Video
|
||||
Register(g_userSettings.video.enableFullscreen);
|
||||
Register(g_userSettings.video.enableVsync);
|
||||
Register(g_userSettings.video.lockAspectRatio);
|
||||
|
||||
// Audio
|
||||
Register(g_userSettings.audio.masterVolume);
|
||||
|
||||
@@ -1010,3 +1010,9 @@ int mDoMch_Create() {
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void mDoMch_Destroy() {
|
||||
JFWSystem::shutdown();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -110,6 +110,7 @@ s32 LOAD_COPYDATE(void*) {
|
||||
}
|
||||
|
||||
AuroraInfo auroraInfo;
|
||||
AuroraStats dusk::lastFrameAuroraStats;
|
||||
const char* configPath;
|
||||
|
||||
void main01(void) {
|
||||
@@ -182,6 +183,7 @@ void main01(void) {
|
||||
VIWaitForRetrace();
|
||||
|
||||
#if TARGET_PC
|
||||
dusk::lastFrameAuroraStats = *aurora_get_stats();
|
||||
if (!aurora_begin_frame()) {
|
||||
DuskLog.debug("aurora_begin_frame returned false, skipping draw this frame");
|
||||
continue;
|
||||
@@ -323,8 +325,8 @@ int game_main(int argc, char* argv[]) {
|
||||
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
|
||||
config.windowPosX = -1;
|
||||
config.windowPosY = -1;
|
||||
config.windowWidth = FB_WIDTH * 2;
|
||||
config.windowHeight = FB_HEIGHT * 2;
|
||||
config.windowWidth = defaultWindowWidth * 2;
|
||||
config.windowHeight = defaultWindowHeight * 2;
|
||||
config.desiredBackend = ParseAuroraBackend(parsed_arg_options["backend"].as<std::string>());
|
||||
config.logCallback = &aurora_log_callback;
|
||||
config.logLevel = (AuroraLogLevel)parsed_arg_options["log-level"].as<uint8_t>();
|
||||
@@ -366,6 +368,8 @@ int game_main(int argc, char* argv[]) {
|
||||
fflush(stdout);
|
||||
fflush(stderr);
|
||||
|
||||
mDoMch_Destroy();
|
||||
|
||||
// Notifies all CVs and causes threads to exit
|
||||
OSResetSystem(OS_RESET_SHUTDOWN, 0, 0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user