This commit is contained in:
madeline
2026-04-07 21:40:01 -07:00
28 changed files with 279 additions and 45 deletions
+2
View File
@@ -4473,7 +4473,9 @@ int daMP_c::daMP_c_Get_arg_movieNo() {
int daMP_c::daMP_c_Init() {
JUT_ASSERT(9469, m_myObj == NULL);
#if !TARGET_PC // We don't properly simulate retrace interval so this doesn't work.
mDoGph_gInf_c::setFrameRate(1);
#endif
daMP_Fail_alloc = FALSE;
int demoNo = daMP_c_Get_arg_demoNo();
+7 -1
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@@ -1193,7 +1193,13 @@ void dFile_select_c::menuSelect() {
// Handles copy / start / delete actions depending on which menu is selected from menuSelect
void dFile_select_c::menuSelectStart() {
mDoAud_seStart(Z2SE_SY_CURSOR_OK, NULL, 0, 0);
#if TARGET_PC
if (!dusk::getSettings().game.hideTvSettingsScreen || mSelectMenuNum != 1) {
mDoAud_seStart(Z2SE_SY_CURSOR_OK, NULL, 0, 0);
}
#else
mDoAud_seStart(Z2SE_SY_CURSOR_OK, NULL, 0, 0);
#endif
if (mSelectMenuNum == 1) {
dComIfGs_setCardToMemory((u8*)mSaveData, mSelectNum);
+13
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@@ -432,7 +432,14 @@ void dDlst_GameOverScrnDraw_c::draw() {
img_white.a = 255;
mpBackImg->setBlackWhite(img_black, img_white);
#if TARGET_PC
mpBackImg->draw(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(),
mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(), false, false,
false);
#else
mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
#endif
} else {
JUtility::TColor img_black;
JUtility::TColor img_white;
@@ -447,7 +454,13 @@ void dDlst_GameOverScrnDraw_c::draw() {
img_white.b = l_HIO.mWhite.b;
img_white.a = l_HIO.mWhite.a;
#if TARGET_PC
mpBackImg->draw(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(),
mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(), false, false,
false);
#else
mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
#endif
static f32 offset[8] = {-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f};
+36
View File
@@ -590,6 +590,15 @@ void dMenu_Collect2D_c::screenSet() {
field_0x184[4][2] = 0x196;
field_0x184[5][2] = 0x195;
field_0x184[6][2] = 0;
#if TARGET_PC // Since we allow changing wallet sizes, do something more robust.
if (dComIfGs_getWalletSize() == WALLET) {
field_0x184[0][3] = 0x199;
} else if (dComIfGs_getWalletSize() == BIG_WALLET) {
field_0x184[0][3] = 0x19a;
} else {
field_0x184[0][3] = 0x19b;
}
#else
if (dComIfGs_getRupeeMax() == WALLET_MAX) {
field_0x184[0][3] = 0x199;
} else if (dComIfGs_getRupeeMax() == BIG_WALLET_MAX) {
@@ -597,6 +606,7 @@ void dMenu_Collect2D_c::screenSet() {
} else {
field_0x184[0][3] = 0x19b;
}
#endif
if (dComIfGs_getArrowMax() == QUIVER_MAX) {
field_0x184[1][3] = 0x1b9;
} else if (dComIfGs_getArrowMax() == BIG_QUIVER_MAX) {
@@ -757,7 +767,11 @@ void dMenu_Collect2D_c::screenSet() {
setItemNameString(mCursorX, mCursorY);
cursorPosSet();
setArrowMaxNum(dComIfGs_getArrowMax());
#if TARGET_PC
setWalletSizeNum(dComIfGs_getWalletSize());
#else
setWalletMaxNum(dComIfGs_getRupeeMax());
#endif
setSmellType();
setHeartPiece();
setPohMaxNum(dComIfGs_getPohSpiritNum());
@@ -1242,6 +1256,27 @@ void dMenu_Collect2D_c::setArrowMaxNum(u8 param_0) {
}
}
#if TARGET_PC
void dMenu_Collect2D_c::setWalletSizeNum(u16 i_walletSize) {
switch (i_walletSize) {
case WALLET:
mpScreen->search(MULTI_CHAR('item_1_0'))->show();
mpScreen->search(MULTI_CHAR('item_1_1'))->hide();
mpScreen->search(MULTI_CHAR('item_1_2'))->hide();
break;
case BIG_WALLET:
mpScreen->search(MULTI_CHAR('item_1_0'))->hide();
mpScreen->search(MULTI_CHAR('item_1_1'))->show();
mpScreen->search(MULTI_CHAR('item_1_2'))->hide();
break;
case GIANT_WALLET:
mpScreen->search(MULTI_CHAR('item_1_0'))->hide();
mpScreen->search(MULTI_CHAR('item_1_1'))->hide();
mpScreen->search(MULTI_CHAR('item_1_2'))->show();
break;
}
}
#else
void dMenu_Collect2D_c::setWalletMaxNum(u16 i_walletSize) {
switch (i_walletSize) {
case 300:
@@ -1261,6 +1296,7 @@ void dMenu_Collect2D_c::setWalletMaxNum(u16 i_walletSize) {
break;
}
}
#endif
void dMenu_Collect2D_c::setSmellType() {
static const u64 smell_tag[5] = {
+1
View File
@@ -2292,6 +2292,7 @@ void dMeter_drawHIO_c::updateOnWide() {
g_drawHIO = {}; // this might be a bad idea
g_drawHIO.mMainHUDButtonsPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMainHUDButtonsPosX);
g_drawHIO.mRingHUDButtonsPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mRingHUDButtonsPosX);
g_drawHIO.mRupeeKeyPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mRupeeKeyPosX);
g_drawHIO.mButtonCrossOFFPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mButtonCrossOFFPosX);
g_drawHIO.mButtonCrossONPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mButtonCrossONPosX);
+2 -1
View File
@@ -596,7 +596,8 @@ void dMeterMap_c::_draw() {
#if TARGET_PC
// Optimization: don't draw map if it's off-screen/invisible.
// Especially useful in debug builds on Hyrule field etc., it's slow!
if ((!mMapIsInside && mSlidePositionOffset == getDispPosOutSide_OffsetX()) || mMapAlpha == 0) {
// That +3 is an arbitrary bias to avoid rounding issues causing this to fail.
if ((!mMapIsInside && mSlidePositionOffset <= getDispPosOutSide_OffsetX() + 3) || mMapAlpha == 0) {
return;
}
#endif
+6
View File
@@ -76,6 +76,12 @@ void dusk::audio::SetMasterVolume(const f32 value) {
MasterVolume = value;
}
void dusk::audio::SetEnableReverb(const bool value) {
JASCriticalSection section;
EnableReverb = value;
}
void SDLCALL GetNewAudio(
void*,
SDL_AudioStream*,
+16 -4
View File
@@ -5,36 +5,48 @@
#include "imgui.h"
namespace dusk::config {
inline void ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
inline bool ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
bool copy = var.getValue();
if (ImGui::Checkbox(title, &copy)) {
var.setValue(copy);
Save();
return true;
}
return false;
}
static void ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
static bool ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
float val = var;
if (ImGui::SliderFloat(label, &val, v_min, v_max, format, flags)) {
var.setValue(val);
Save();
return true;
}
return false;
}
static void ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
static bool ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
int val = var;
if (ImGui::SliderInt(label, &val, v_min, v_max, format, flags)) {
var.setValue(val);
Save();
return true;
}
return false;
}
static void ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
static bool ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
bool copy = p_selected.getValue();
if (ImGui::MenuItem(label, shortcut, &copy, enabled)) {
p_selected.setValue(copy);
Save();
return true;
}
return false;
}
}
+27 -2
View File
@@ -7,14 +7,16 @@
#include "fmt/format.h"
#include "imgui.h"
#include "aurora/gfx.h"
#include <imgui_internal.h>
#include "ImGuiConsole.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "SDL3/SDL_mouse.h"
#include "dusk/config.hpp"
#include "dusk/settings.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/dusk.h"
#if _WIN32
#define NOMINMAX
@@ -178,13 +180,31 @@ namespace dusk {
ImGuiConsole::ImGuiConsole() {}
void ImGuiConsole::InitSettings() {
bool lockAspect = getSettings().video.lockAspectRatio;
if (lockAspect) {
VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
} else {
VIUnlockAspectRatio();
}
dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
}
void ImGuiConsole::UpdateSettings() {
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
}
void ImGuiConsole::PreDraw() {
if (!m_isLaunchInitialized) {
InitSettings();
m_toasts.emplace_back("Press F1 to toggle menu"s, 5.f);
m_isLaunchInitialized = true;
}
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
UpdateSettings();
if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
ImGui::IsKeyPressed(ImGuiKey_R))
@@ -198,9 +218,14 @@ namespace dusk {
if (CheckMenuViewToggle(ImGuiKey_F1, m_isHidden)) {
ShowToasts();
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
SDL_HideCursor();
return;
}
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
// Imgui will re-show cursor.
// TODO: we need to be able to render the menu bar & any overlays separately
// The code currently ties them all together, so hiding the menu hides all windows
+2
View File
@@ -14,6 +14,8 @@ namespace dusk {
class ImGuiConsole {
public:
ImGuiConsole();
void InitSettings();
void UpdateSettings();
void PreDraw();
void PostDraw();
+29 -13
View File
@@ -7,8 +7,9 @@
#include <imgui_internal.h>
#include "JSystem/JUtility/JUTGamePad.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/dusk.h"
#include "dusk/hotkeys.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -38,13 +39,6 @@ namespace dusk {
ToggleFullscreen();
}
bool vsync = getSettings().video.enableVsync;
if (ImGui::Checkbox("Enable Vsync", &vsync)) {
getSettings().video.enableVsync.setValue(vsync);
aurora_enable_vsync(vsync);
config::Save();
}
if (ImGui::MenuItem("Default Window Size")) {
getSettings().video.enableFullscreen.setValue(false);
VISetWindowFullscreen(false);
@@ -52,13 +46,38 @@ namespace dusk {
VICenterWindow();
}
bool vsync = getSettings().video.enableVsync;
if (ImGui::Checkbox("Enable Vsync", &vsync)) {
getSettings().video.enableVsync.setValue(vsync);
aurora_enable_vsync(vsync);
config::Save();
}
bool lockAspect = getSettings().video.lockAspectRatio;
if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) {
getSettings().video.lockAspectRatio.setValue(lockAspect);
if (lockAspect) {
VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
} else {
VIUnlockAspectRatio();
}
config::Save();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Audio")) {
ImGui::Text("Master Volume");
config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100);
config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb);
if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
}
if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
}
/*
// TODO: Implement additional settings
ImGui::Text("Main Music Volume");
@@ -78,9 +97,6 @@ namespace dusk {
}
*/
audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
audio::EnableReverb = getSettings().audio.enableReverb;
ImGui::EndMenu();
}
+14 -13
View File
@@ -10,6 +10,7 @@
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_horse.h"
#include "d/d_com_inf_game.h"
#include "dusk/dusk.h"
#include "m_Do/m_Do_main.h"
namespace dusk {
@@ -109,31 +110,31 @@ namespace dusk {
}
hasPrevious = true;
AuroraStats const* stats = aurora_get_stats();
const auto& stats = lastFrameAuroraStats;
ImGuiStringViewText(
fmt::format(FMT_STRING("Queued pipelines: {}\n"), stats->queuedPipelines));
fmt::format(FMT_STRING("Queued pipelines: {}\n"), stats.queuedPipelines));
ImGuiStringViewText(
fmt::format(FMT_STRING("Done pipelines: {}\n"), stats->createdPipelines));
fmt::format(FMT_STRING("Done pipelines: {}\n"), stats.createdPipelines));
ImGuiStringViewText(
fmt::format(FMT_STRING("Draw call count: {}\n"), stats->drawCallCount));
fmt::format(FMT_STRING("Draw call count: {}\n"), stats.drawCallCount));
ImGuiStringViewText(fmt::format(FMT_STRING("Merged draw calls: {}\n"),
stats->mergedDrawCallCount));
stats.mergedDrawCallCount));
ImGuiStringViewText(fmt::format(FMT_STRING("Vertex size: {}\n"),
BytesToString(stats->lastVertSize)));
BytesToString(stats.lastVertSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Uniform size: {}\n"),
BytesToString(stats->lastUniformSize)));
BytesToString(stats.lastUniformSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Index size: {}\n"),
BytesToString(stats->lastIndexSize)));
BytesToString(stats.lastIndexSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Storage size: {}\n"),
BytesToString(stats->lastStorageSize)));
BytesToString(stats.lastStorageSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Tex upload size: {}\n"),
BytesToString(stats->lastTextureUploadSize)));
BytesToString(stats.lastTextureUploadSize)));
ImGuiStringViewText(fmt::format(
FMT_STRING("Total: {}\n"),
BytesToString(stats->lastVertSize + stats->lastUniformSize +
stats->lastIndexSize + stats->lastStorageSize +
stats->lastTextureUploadSize)));
BytesToString(stats.lastVertSize + stats.lastUniformSize +
stats.lastIndexSize + stats.lastStorageSize +
stats.lastTextureUploadSize)));
// TODO: persist to config
ShowCornerContextMenu(m_debugOverlayCorner, m_cameraOverlayCorner);
+2
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@@ -7,6 +7,7 @@ UserSettings g_userSettings = {
.video = {
.enableFullscreen {"video.enableFullscreen", false},
.enableVsync {"video.enableVsync", true},
.lockAspectRatio {"video.lockAspectRatio", false},
},
.audio = {
@@ -66,6 +67,7 @@ void registerSettings() {
// Video
Register(g_userSettings.video.enableFullscreen);
Register(g_userSettings.video.enableVsync);
Register(g_userSettings.video.lockAspectRatio);
// Audio
Register(g_userSettings.audio.masterVolume);
+6
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@@ -1010,3 +1010,9 @@ int mDoMch_Create() {
return 1;
}
#if TARGET_PC
void mDoMch_Destroy() {
JFWSystem::shutdown();
}
#endif
+6 -2
View File
@@ -110,6 +110,7 @@ s32 LOAD_COPYDATE(void*) {
}
AuroraInfo auroraInfo;
AuroraStats dusk::lastFrameAuroraStats;
const char* configPath;
void main01(void) {
@@ -182,6 +183,7 @@ void main01(void) {
VIWaitForRetrace();
#if TARGET_PC
dusk::lastFrameAuroraStats = *aurora_get_stats();
if (!aurora_begin_frame()) {
DuskLog.debug("aurora_begin_frame returned false, skipping draw this frame");
continue;
@@ -323,8 +325,8 @@ int game_main(int argc, char* argv[]) {
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
config.windowPosX = -1;
config.windowPosY = -1;
config.windowWidth = FB_WIDTH * 2;
config.windowHeight = FB_HEIGHT * 2;
config.windowWidth = defaultWindowWidth * 2;
config.windowHeight = defaultWindowHeight * 2;
config.desiredBackend = ParseAuroraBackend(parsed_arg_options["backend"].as<std::string>());
config.logCallback = &aurora_log_callback;
config.logLevel = (AuroraLogLevel)parsed_arg_options["log-level"].as<uint8_t>();
@@ -366,6 +368,8 @@ int game_main(int argc, char* argv[]) {
fflush(stdout);
fflush(stderr);
mDoMch_Destroy();
// Notifies all CVs and causes threads to exit
OSResetSystem(OS_RESET_SHUTDOWN, 0, 0);