mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-02 00:03:54 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -51,6 +51,7 @@
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#include "d/actor/d_a_ni.h"
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#include "d/d_s_play.h"
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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#include "res/Object/Alink.h"
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#include <cstring>
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@@ -14810,6 +14811,10 @@ void daAlink_c::deleteEquipItem(BOOL i_isPlaySound, BOOL i_isDeleteKantera) {
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mIronBallChainPos = NULL;
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mIronBallChainAngle = NULL;
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field_0x3848 = NULL;
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#if TARGET_PC
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mIBChainInterpPrevValid = false;
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mIBChainInterpCurrValid = false;
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#endif
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field_0x0774 = NULL;
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field_0x0778 = NULL;
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mpHookshotLinChk = NULL;
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@@ -19740,6 +19745,27 @@ int daAlink_c::draw() {
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)
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{
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dComIfGd_getOpaListDark()->entryImm(mpHookChain, 0);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation &&
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mEquipItem == dItemNo_IRONBALL_e &&
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mIronBallChainPos != NULL && mIronBallChainAngle != NULL)
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{
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if (mIBChainInterpCurrValid) {
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memcpy(mIBChainInterpPrevPos, mIBChainInterpCurrPos, IRON_BALL_CHAIN_COUNT * sizeof(cXyz));
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memcpy(mIBChainInterpPrevAngle, mIBChainInterpCurrAngle, IRON_BALL_CHAIN_COUNT * sizeof(csXyz));
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mIBChainInterpPrevHandRoot = mIBChainInterpCurrHandRoot;
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mIBChainInterpPrevValid = true;
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}
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memcpy(mIBChainInterpCurrPos, mIronBallChainPos, IRON_BALL_CHAIN_COUNT * sizeof(cXyz));
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memcpy(mIBChainInterpCurrAngle, mIronBallChainAngle, IRON_BALL_CHAIN_COUNT * sizeof(csXyz));
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mIBChainInterpCurrHandRoot = mHookshotTopPos;
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mIBChainInterpCurrValid = true;
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dusk::frame_interp::add_interpolation_callback(&ironBallChainInterpCallback, this);
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}
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#endif
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}
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}
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@@ -205,6 +205,9 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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dComIfGp_setItemLifeCount(-i_dmgAmount, 0);
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}
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#if TARGET_PC
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dusk::AchievementSystem::get().signal("player_damaged");
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#endif
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onResetFlg1(RFLG1_DAMAGE_IMPACT);
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mSwordUpTimer = 0;
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@@ -8,6 +8,8 @@
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#include "d/actor/d_a_obj_swhang.h"
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#include "d/actor/d_a_obj_chandelier.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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enum {
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HS_MODE_NONE_e,
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@@ -17,11 +19,11 @@ enum {
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HS_MODE_RETURN_e = 6,
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};
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void daAlink_c::hsChainShape_c::draw() {
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if (dusk::getSettings().game.superClawshot) {
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return;
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}
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#if TARGET_PC
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static const int HS_CHAIN_MAX_LINKS = 600;
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#endif
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void daAlink_c::hsChainShape_c::draw() {
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static const int dummy = 0;
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daAlink_c* alink = (daAlink_c*)getUserArea();
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@@ -165,7 +167,11 @@ void daAlink_c::hsChainShape_c::draw() {
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}
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(void)0;
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while (maxDistanceF > var_f30) {
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#if TARGET_PC
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int chainLinks = 0;
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#endif
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while (maxDistanceF > var_f30 IF_DUSK(&&chainLinks < HS_CHAIN_MAX_LINKS)) {
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temp_f27 = var_f28 * cM_fsin(sp34 * var_f30);
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s16 spC = cM_atan2s(temp_f27 - var_f26, 5.0f);
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sp64.x = sp6C.x + spC;
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@@ -187,6 +193,10 @@ void daAlink_c::hsChainShape_c::draw() {
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var_f26 = temp_f27;
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var_f30 += fabsf(cM_scos(spC)) * 5.0f;
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#if TARGET_PC
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chainLinks++;
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#endif
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}
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}
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@@ -202,7 +212,11 @@ void daAlink_c::hsChainShape_c::draw() {
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sp98 = subChainTopPos;
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sp6C.set(maxDistance.atan2sY_XZ(), maxDistance.atan2sX_Z(), 0);
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while (maxDistanceF > var_f30) {
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#if TARGET_PC
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int subChainLinks = 0;
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#endif
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while (maxDistanceF > var_f30 IF_DUSK(&&subChainLinks < HS_CHAIN_MAX_LINKS)) {
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mDoMtx_stack_c::copy(j3dSys.getViewMtx());
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mDoMtx_stack_c::transM(sp98);
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mDoMtx_stack_c::ZXYrotM(sp6C);
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@@ -215,11 +229,39 @@ void daAlink_c::hsChainShape_c::draw() {
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sp98 += maxDistance * 5.0f;
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ANGLE_ADD_2(sp6C.z, 0x3000);
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var_f30 += 5.0f;
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#if TARGET_PC
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subChainLinks++;
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#endif
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}
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}
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}
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}
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#if TARGET_PC
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static void ironBallChainInterpCallback(bool isSimFrame, void* pUserWork) {
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static_cast<daAlink_c*>(pUserWork)->onIronBallChainInterpCallback();
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}
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void daAlink_c::onIronBallChainInterpCallback() {
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if (!mIBChainInterpPrevValid || !mIBChainInterpCurrValid) {
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return;
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}
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if (mIronBallChainPos == NULL || mIronBallChainAngle == NULL) {
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return;
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}
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const f32 alpha = dusk::frame_interp::get_interpolation_step();
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for (int i = 0; i < IRON_BALL_CHAIN_COUNT; i++) {
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mIronBallChainPos[i] = mIBChainInterpPrevPos[i] + (mIBChainInterpCurrPos[i] - mIBChainInterpPrevPos[i]) * alpha;
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mIronBallChainAngle[i].x = mIBChainInterpPrevAngle[i].x + (s16)((s16)(mIBChainInterpCurrAngle[i].x - mIBChainInterpPrevAngle[i].x) * alpha);
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mIronBallChainAngle[i].y = mIBChainInterpPrevAngle[i].y + (s16)((s16)(mIBChainInterpCurrAngle[i].y - mIBChainInterpPrevAngle[i].y) * alpha);
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mIronBallChainAngle[i].z = mIBChainInterpPrevAngle[i].z + (s16)((s16)(mIBChainInterpCurrAngle[i].z - mIBChainInterpPrevAngle[i].z) * alpha);
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}
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mHookshotTopPos = mIBChainInterpPrevHandRoot + (mIBChainInterpCurrHandRoot - mIBChainInterpPrevHandRoot) * alpha;
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}
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#endif
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void daAlink_c::hookshotAtHitCallBack(dCcD_GObjInf* i_atObjInf, fopAc_ac_c* i_tgActor,
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dCcD_GObjInf* i_tgObjInf) {
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if (i_tgActor != NULL && fopAcM_IsActor(i_tgActor) && !i_tgObjInf->ChkTgHookshotThrough()) {
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@@ -17,6 +17,9 @@
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#include "d/actor/d_a_e_pz.h"
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#include "d/actor/d_a_horse.h"
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#include "d/actor/d_a_hozelda.h"
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#if TARGET_PC
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#include "dusk/achievements.h"
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#endif
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int daArrow_c::createHeap() {
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J3DModelData* model_data;
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@@ -92,7 +95,12 @@ void daArrow_c::atHitCallBack(dCcD_GObjInf* i_atObjInf, fopAc_ac_c* i_tgActor, d
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if (dist_to_hitpos < field_0x998) {
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field_0x998 = dist_to_hitpos;
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mHitAcID = fopAcM_GetID(i_tgActor);
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#if TARGET_PC
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if (fopAcM_GetGroup(i_tgActor) == fopAc_ENEMY_e &&
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current.pos.abs(mStartPos) > 10000.0f) {
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dusk::AchievementSystem::get().signal("arrow_hit_100m");
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}
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#endif
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if (mArrowType == 1) {
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field_0x9a8 = *hit_pos_p;
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} else if (i_tgObjInf->ChkTgShield()) {
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@@ -19,6 +19,9 @@
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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#if TARGET_PC
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#include "dusk/achievements.h"
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#endif
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class daB_GND_HIO_c : public JORReflexible {
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public:
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@@ -1289,6 +1292,9 @@ static void b_gnd_g_wait(b_gnd_class* i_this) {
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if (i_this->mMoveMode < 5 && i_this->mPlayerDistXZ < 600.0f) {
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i_this->mMoveMode = 5;
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i_this->field_0xc44[0] = 10;
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#if TARGET_PC
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dusk::AchievementSystem::get().signal("ganondorf_fishing_rod");
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#endif
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}
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} else if (i_this->mMoveMode == 5) {
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i_this->mMoveMode = 6;
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@@ -12,6 +12,9 @@
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#include "c/c_damagereaction.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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#if TARGET_PC
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#include "dusk/achievements.h"
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#endif
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class daE_TH_HIO_c : public JORReflexible {
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public:
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@@ -542,6 +545,7 @@ static void damage_check(e_th_class* i_this) {
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if (i_this->field_0x6a4 == 0 && i_this->mAction != ACTION_SPIN) {
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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OS_REPORT("E_th HP1 %d\n", i_this->health);
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s16 prevHealth = i_this->health;
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cc_at_check(i_this, &i_this->mAtInfo);
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OS_REPORT("E_th HP2 %d\n", i_this->health);
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@@ -554,6 +558,11 @@ static void damage_check(e_th_class* i_this) {
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dComIfGs_onOneZoneSwitch(3, -1);
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if (i_this->health <= 0) {
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#if TARGET_PC
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if (prevHealth == i_this->field_0x560) {
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dusk::AchievementSystem::get().signal("dark_hammer_one_hit");
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}
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#endif
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i_this->mAction = ACTION_END;
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i_this->mMode = 0;
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i_this->field_0x68a |= 4;
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@@ -5852,6 +5852,8 @@ static int daE_WB_Create(fopAc_ac_c* actor) {
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daE_WB_Execute(i_this);
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c_start = 0;
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// Note: this flag makes king bulblin 1 instant die when set, as it only requires 2 laps
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// for insta-kill to trigger.
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if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[88])) {
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i_this->lap_num = 1;
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}
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@@ -729,10 +729,12 @@ static void koro2_game(fshop_class* i_this) {
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cLib_addCalcAngleS2(&i_this->field_0x4020.z, 0, 2, 0x200);
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case 2:
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#if TARGET_PC
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if (dusk::getSettings().game.enableGyroRollgoal) {
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if (dusk::gyro::rollgoal_gyro_enabled()) {
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if (!dusk::gyro::get_sensor_keep_alive()) {
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dusk::gyro::set_sensor_keep_alive(true);
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}
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} else if (dusk::gyro::get_sensor_keep_alive()) {
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dusk::gyro::set_sensor_keep_alive(false);
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}
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#endif
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@@ -753,7 +755,7 @@ static void koro2_game(fshop_class* i_this) {
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old_stick_x = mDoCPd_c::getSubStickX(PAD_1);
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cLib_addCalcAngleS2(&i_this->field_0x4060, i_this->field_0x4062, 4, 0x1000);
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#if TARGET_PC
|
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if (dusk::getSettings().game.enableGyroRollgoal) {
|
||||
if (dusk::gyro::rollgoal_gyro_enabled()) {
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dusk::gyro::rollgoalTick(true, i_this->field_0x4060);
|
||||
}
|
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#endif
|
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@@ -791,7 +793,7 @@ static void koro2_game(fshop_class* i_this) {
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||||
s16 gyro_ax = 0;
|
||||
s16 gyro_az = 0;
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableGyroRollgoal) {
|
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if (dusk::gyro::rollgoal_gyro_enabled()) {
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||||
dusk::gyro::rollgoalTableOffset(gyro_ax, gyro_az);
|
||||
}
|
||||
#endif
|
||||
|
||||
+51
-12
@@ -11262,6 +11262,26 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
void set_ar_corrected_trim(dDlst_window_c* window, float trim_height) {
|
||||
const auto viewport = window->getViewPort();
|
||||
|
||||
if (mDoGph_gInf_c::isWideZoom()) {
|
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const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
|
||||
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
|
||||
|
||||
if (current_ar < target_ar) {
|
||||
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
|
||||
} else {
|
||||
trim_height = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
trim_height *= viewport->height / FB_HEIGHT;
|
||||
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
static int camera_draw(camera_process_class* i_this) {
|
||||
camera_class* a_this = (camera_class*)i_this;
|
||||
dCamera_c* body = &i_this->mCamera;
|
||||
@@ -11315,21 +11335,40 @@ static int camera_draw(camera_process_class* i_this) {
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
auto trim_height = body->TrimHeight();
|
||||
set_ar_corrected_trim(window, body->TrimHeight());
|
||||
|
||||
if (mDoGph_gInf_c::isWideZoom()) {
|
||||
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
|
||||
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
if (current_ar < target_ar) {
|
||||
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
|
||||
} else {
|
||||
trim_height = 0.0f;
|
||||
}
|
||||
const auto trim_size = camera->mTrimSize;
|
||||
|
||||
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
|
||||
// derive trim height at previous tick using current camera state
|
||||
f32 target;
|
||||
switch (trim_size) {
|
||||
case 0:
|
||||
target = 0.0f;
|
||||
break;
|
||||
case 1:
|
||||
target = camera->mCamSetup.VistaTrimHeight();
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
target = camera->mCamSetup.CinemaScopeTrimHeight();
|
||||
break;
|
||||
}
|
||||
|
||||
const auto step = dusk::frame_interp::get_interpolation_step();
|
||||
const auto cur = camera->TrimHeight();
|
||||
const auto prev = (4.0f * cur - target) / 3.0f;
|
||||
const auto trim_height = prev + (cur - prev) * step;
|
||||
|
||||
set_ar_corrected_trim(get_window((camera_class*)i_this), trim_height);
|
||||
}
|
||||
}, i_this);
|
||||
}
|
||||
|
||||
trim_height *= viewport->height / FB_HEIGHT;
|
||||
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
|
||||
#else
|
||||
int trim_height = body->TrimHeight();
|
||||
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
#include "d/d_s_play.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/achievements.h"
|
||||
#endif
|
||||
|
||||
static int plCutLRC[58] = {
|
||||
0, //
|
||||
@@ -434,6 +437,11 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
|
||||
if (i_AtInfo->mAttackPower != 0 && i_enemy->health <= 0) {
|
||||
i_AtInfo->mHitStatus = 2;
|
||||
i_enemy->health = 0;
|
||||
#if TARGET_PC
|
||||
if (fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
|
||||
dusk::AchievementSystem::get().signal("enemy_killed");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int uvar8;
|
||||
|
||||
@@ -965,7 +965,8 @@ void dMenu_Letter_c::screenSetBase() {
|
||||
}
|
||||
if (field_0x374 > 1) {
|
||||
J2DPane* pJVar6 = mpBaseScreen->search('pi_n');
|
||||
f32 dVar18 = field_0x1f0[1]->getBounds().i.x - field_0x1f0[0]->getBounds().i.x;
|
||||
f32 x1 = field_0x1f0[1]->getBounds().i.x;
|
||||
f32 dVar18 = x1 - field_0x1f0[0]->getBounds().i.x;
|
||||
f32 dVar17 = dVar18 * (field_0x374 - 1);
|
||||
f32 dVar16 = (pJVar6->getWidth() / 2) - (dVar17 / 2);
|
||||
for (int i = 0; i < 9; i++) {
|
||||
|
||||
Reference in New Issue
Block a user