mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-30 01:49:04 -04:00
Merge remote-tracking branch 'origin/main' into feature/dynamic-aspect-ratio
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
#ifndef DUSK_APPNAME_HPP
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||||
#define DUSK_APPNAME_HPP
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||||
|
||||
namespace dusk {
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/**
|
||||
* \brief The internal application name for the game.
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*
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||||
* This gets used for file paths and such, and cannot be changed!
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||||
*/
|
||||
constexpr auto AppName = "Dusk";
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||||
|
||||
/**
|
||||
* \brief The internal organization name for the game.
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||||
*
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||||
* This gets used for file paths and such, and cannot be changed!
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||||
*/
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||||
constexpr auto OrgName = "TwilitRealm";
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||||
}
|
||||
|
||||
#endif // DUSK_APPNAME_HPP
|
||||
@@ -0,0 +1,122 @@
|
||||
#ifndef DUSK_CONFIG_HPP
|
||||
#define DUSK_CONFIG_HPP
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||||
|
||||
#include <stdexcept>
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||||
#include "nlohmann/json.hpp"
|
||||
#include "config_var.hpp"
|
||||
|
||||
namespace dusk::config {
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||||
|
||||
/*
|
||||
* config.hpp is a heavier "full" header for the configuration system.
|
||||
* For a basic overview and the basic types (sufficient for accessing settings),
|
||||
* look at config_var.hpp.
|
||||
*
|
||||
* Avoid including this header in the entire game, it's heavier than I'd like!
|
||||
*/
|
||||
|
||||
/**
|
||||
* \brief Base class containing virtual functions used for save/load of CVars.
|
||||
*/
|
||||
class ConfigImplBase {
|
||||
protected:
|
||||
virtual ~ConfigImplBase() = default;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Load a JSON value into a CVar at the Value layer.
|
||||
*/
|
||||
virtual void loadFromJson(ConfigVarBase& cVar, const nlohmann::json& jsonValue) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Load a simple launch argument into the CVar at the Override layer.
|
||||
*/
|
||||
virtual void loadFromArg(ConfigVarBase& cVar, std::string_view stringValue) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Dump the value contained in the CVar to JSON.
|
||||
*/
|
||||
[[nodiscard]] virtual nlohmann::json dumpToJson(const ConfigVarBase& cVar) const = 0;
|
||||
};
|
||||
|
||||
template<ConfigValue T>
|
||||
class ConfigImpl : public ConfigImplBase {
|
||||
// Just downcasting the references...
|
||||
void loadFromJson(ConfigVarBase& cVar, const nlohmann::json& jsonValue) const final {
|
||||
assert(typeid(cVar) == typeid(ConfigVar<T>));
|
||||
loadFromJson(dynamic_cast<ConfigVar<T>&>(cVar), jsonValue);
|
||||
}
|
||||
|
||||
void loadFromArg(ConfigVarBase& cVar, std::string_view stringValue) const final {
|
||||
assert(typeid(cVar) == typeid(ConfigVar<T>));
|
||||
loadFromArg(dynamic_cast<ConfigVar<T>&>(cVar), stringValue);
|
||||
}
|
||||
|
||||
[[nodiscard]] nlohmann::json dumpToJson(const ConfigVarBase& cVar) const final {
|
||||
assert(typeid(cVar) == typeid(ConfigVar<T>));
|
||||
return dumpToJson(dynamic_cast<const ConfigVar<T>&>(cVar));
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Load a JSON value into a CVar at the Value layer.
|
||||
*/
|
||||
static void loadFromJson(ConfigVar<T>& cVar, const nlohmann::json& jsonValue);
|
||||
|
||||
/**
|
||||
* \brief Load a simple launch argument into the CVar at the Override layer.
|
||||
*/
|
||||
static void loadFromArg(ConfigVar<T>& cVar, std::string_view stringValue);
|
||||
|
||||
/**
|
||||
* \brief Dump the value contained in the CVar to JSON.
|
||||
*/
|
||||
[[nodiscard]] static nlohmann::json dumpToJson(const ConfigVar<T>& cVar);
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Thrown by config loading functions if the value provided is invalid for the CVar.
|
||||
*/
|
||||
class InvalidConfigError : public std::runtime_error {
|
||||
public:
|
||||
explicit InvalidConfigError(const char* what) : runtime_error(what) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Register a CVar to make the config system aware of it.
|
||||
*
|
||||
* This must be done on startup *before* config has been loaded.
|
||||
*/
|
||||
void Register(ConfigVarBase& configVar);
|
||||
|
||||
/**
|
||||
* \brief Indicate that all registrations have happened and everything should lock in.
|
||||
*/
|
||||
void FinishRegistration();
|
||||
|
||||
/**
|
||||
* \brief Load config from the standard user preferences location.
|
||||
*/
|
||||
void LoadFromUserPreferences();
|
||||
void LoadFromFileName(const char* path);
|
||||
|
||||
/**
|
||||
* \brief Save the config to file.
|
||||
*/
|
||||
void Save();
|
||||
|
||||
/**
|
||||
* \brief Get a registered CVar by name.
|
||||
*
|
||||
* @return null if the CVar does not exist.
|
||||
*/
|
||||
ConfigVarBase* GetConfigVar(std::string_view name);
|
||||
|
||||
template <ConfigValue T>
|
||||
const ConfigImplBase* GetConfigImpl() {
|
||||
static ConfigImpl<T> config;
|
||||
return &config;
|
||||
}
|
||||
|
||||
} // namespace dusk::config
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,235 @@
|
||||
#ifndef DUSK_CONFIG_VAR_HPP
|
||||
#define DUSK_CONFIG_VAR_HPP
|
||||
|
||||
#include "dolphin/types.h"
|
||||
#include <type_traits>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
/**
|
||||
* The configuration system.
|
||||
*
|
||||
* Configuration works via "configuration variables" aka "CVars". Each stores a single value that
|
||||
* may be individually written to/from a configuration file.
|
||||
*
|
||||
* CVars, like ogres, have layers. Higher layers (e.g. a set value) override lower layers
|
||||
* (e.g. the default value).
|
||||
*
|
||||
* To define a CVar, simply make a global variable of type ConfigVar<T>,
|
||||
* and make sure Register() is called on it during program startup.
|
||||
*
|
||||
* config_var.hpp contains the simplest "just the configuration vars themselves".
|
||||
* This should be safe to include for files that need to *access* configuration,
|
||||
* without blowing up compile times on implementation details.
|
||||
*
|
||||
* config.hpp on the other hand contains far more calls for mutating, loading, and defining CVars.
|
||||
*/
|
||||
namespace dusk::config {
|
||||
|
||||
/**
|
||||
* \brief Layers that a configuration variable can currently be at.
|
||||
*
|
||||
* A configuration variable can be on one of multiple *layers*, which determines where
|
||||
* the current value is coming from.
|
||||
*/
|
||||
enum class ConfigVarLayer : u8 {
|
||||
/**
|
||||
* The CVar is at the default value defined by the application code.
|
||||
*/
|
||||
Default,
|
||||
|
||||
/**
|
||||
* The CVar has been modified by the user and may be saved to config.
|
||||
*/
|
||||
Value,
|
||||
|
||||
/**
|
||||
* The CVar is modified by launch argument, overruling the normal config value.
|
||||
* Will not get saved to config.
|
||||
*/
|
||||
Override,
|
||||
};
|
||||
|
||||
class ConfigImplBase;
|
||||
|
||||
/**
|
||||
* Base class that all CVars inherit from.
|
||||
* You want the templated ConfigVar instead for actual usage.
|
||||
*/
|
||||
class ConfigVarBase {
|
||||
protected:
|
||||
/**
|
||||
* The name of this CVar, used in the configuration file.
|
||||
*/
|
||||
const char* name;
|
||||
|
||||
/**
|
||||
* Whether this CVar has been registered with the global managing logic.
|
||||
* If this is not done, it is not functional.
|
||||
*/
|
||||
bool registered;
|
||||
|
||||
/**
|
||||
* The layer this CVar is at.
|
||||
*/
|
||||
ConfigVarLayer layer;
|
||||
|
||||
/**
|
||||
* Pointer to an implementation struct for various load/save calls.
|
||||
*/
|
||||
const ConfigImplBase* impl;
|
||||
|
||||
ConfigVarBase(const char* name, const ConfigImplBase* impl);
|
||||
virtual ~ConfigVarBase() = default;
|
||||
|
||||
/**
|
||||
* Check that the CVar is registered, aborting if this is not the case.
|
||||
*/
|
||||
void checkRegistered() const {
|
||||
if (!registered)
|
||||
abort();
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Get the name of this CVar, used in the configuration file.
|
||||
*/
|
||||
[[nodiscard]] const char* getName() const noexcept;
|
||||
|
||||
/**
|
||||
* Get the pointer to the implementation struct.
|
||||
*/
|
||||
[[nodiscard]] const ConfigImplBase* getImpl() const noexcept;
|
||||
|
||||
/**
|
||||
* Get the layer this CVar is currently at.
|
||||
*/
|
||||
[[nodiscard]] constexpr ConfigVarLayer getLayer() const noexcept {
|
||||
return layer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark this CVar as being registered with the central save/load logic.
|
||||
* This is necessary to make it legal to access.
|
||||
*/
|
||||
void markRegistered();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
concept ConfigValueInteger =
|
||||
std::is_same_v<T, s8>
|
||||
|| std::is_same_v<T, u8>
|
||||
|| std::is_same_v<T, s16>
|
||||
|| std::is_same_v<T, u16>
|
||||
|| std::is_same_v<T, s32>
|
||||
|| std::is_same_v<T, u32>
|
||||
|| std::is_same_v<T, s64>
|
||||
|| std::is_same_v<T, u64>;
|
||||
|
||||
/**
|
||||
* \brief Concept that defines the legal set of types that can be used for CVar values.
|
||||
*
|
||||
* Valid types cannot be cv-qualified and must be basic primitive types (int, float, bool),
|
||||
* strings, or enums of the basic primitives.
|
||||
*/
|
||||
template <typename T>
|
||||
concept ConfigValue =
|
||||
!std::is_const_v<T>
|
||||
&& !std::is_volatile_v<T>
|
||||
&& (std::is_same_v<T, bool>
|
||||
|| ConfigValueInteger<T>
|
||||
|| std::is_same_v<T, f32>
|
||||
|| std::is_same_v<T, f64>
|
||||
|| std::is_same_v<T, std::string>
|
||||
|| (std::is_enum_v<T> && ConfigValueInteger<std::underlying_type_t<T>>));
|
||||
|
||||
template <ConfigValue T>
|
||||
const ConfigImplBase* GetConfigImpl();
|
||||
|
||||
/**
|
||||
* \brief A CVar storing values.
|
||||
*
|
||||
* @tparam T The type of value stored in the CVar.
|
||||
*/
|
||||
template <ConfigValue T>
|
||||
class ConfigVar : public ConfigVarBase {
|
||||
T defaultValue;
|
||||
T value;
|
||||
T overrideValue;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Construct a CVar.
|
||||
*
|
||||
* @param name The name of this CVar. Must be unique.
|
||||
* @param arg Arguments to forward to construct the default value.
|
||||
*/
|
||||
template <typename... Args>
|
||||
explicit ConfigVar(const char* name, Args&&... arg)
|
||||
: ConfigVarBase(name, GetConfigImpl<T>()), defaultValue(std::forward<Args>(arg)...),
|
||||
value(), overrideValue() {}
|
||||
|
||||
/**
|
||||
* \brief Get the current value of the CVar.
|
||||
*
|
||||
* This reference is not guaranteed to remain up-to-date after modification of the CVar.
|
||||
* It will, however, remain sound to access.
|
||||
*/
|
||||
[[nodiscard]] constexpr const T& getValue() const noexcept {
|
||||
checkRegistered();
|
||||
switch (layer) {
|
||||
case ConfigVarLayer::Default:
|
||||
return defaultValue;
|
||||
case ConfigVarLayer::Value:
|
||||
return value;
|
||||
case ConfigVarLayer::Override:
|
||||
return overrideValue;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Change the value of a CVar.
|
||||
*
|
||||
* The new value is always stored at the Value layer.
|
||||
*
|
||||
* @param newValue The new value the CVar will get.
|
||||
* @param replaceOverride If true, clear an existing override layer if there is one.
|
||||
* If this is false and there is an override layer,
|
||||
* the result of getValue() will not change immediately.
|
||||
*/
|
||||
void setValue(T newValue, bool replaceOverride = true) {
|
||||
checkRegistered();
|
||||
value = std::move(newValue);
|
||||
|
||||
if (replaceOverride) {
|
||||
overrideValue = {};
|
||||
layer = ConfigVarLayer::Value;
|
||||
} else if (layer != ConfigVarLayer::Override) {
|
||||
layer = ConfigVarLayer::Value;
|
||||
}
|
||||
}
|
||||
|
||||
operator const T&() {
|
||||
return getValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Give a CVar an override value.
|
||||
*
|
||||
* This overrides (but does not replace) the apparent set value of this CVar.
|
||||
* The overriden value will not get saved to config.
|
||||
*
|
||||
* @param newValue The new value the CVar will get.
|
||||
*/
|
||||
void setOverrideValue(T newValue) {
|
||||
checkRegistered();
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Override;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // DUSK_CONFIG_VAR_HPP
|
||||
@@ -4,5 +4,6 @@
|
||||
#include <aurora/aurora.h>
|
||||
|
||||
extern AuroraInfo auroraInfo;
|
||||
extern const char* configPath;
|
||||
|
||||
#endif // DUSK_DUSK_H
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
#ifndef DUSK_IO_HPP
|
||||
#define DUSK_IO_HPP
|
||||
|
||||
#include <vector>
|
||||
|
||||
// I can't believe it's 2026 and neither SDL (no error codes) nor
|
||||
// C++ (no error codes) have a file system API functional enough for me to use.
|
||||
// Here you go, this one's inspired by C#. I only wrote the functions I need.
|
||||
|
||||
namespace dusk::io {
|
||||
|
||||
/**
|
||||
* \brief A simple file stream wrapping cstdio FILE*.
|
||||
*
|
||||
* Methods on this class throw appropriate C++ exceptions when an error occurs.
|
||||
*/
|
||||
class FileStream {
|
||||
void* file;
|
||||
|
||||
public:
|
||||
FileStream() noexcept;
|
||||
|
||||
/**
|
||||
* \brief Take ownership of a FILE* handle.
|
||||
*/
|
||||
explicit FileStream(void* file);
|
||||
FileStream(const FileStream& other) = delete;
|
||||
FileStream(FileStream&& other) noexcept;
|
||||
|
||||
~FileStream();
|
||||
|
||||
/**
|
||||
* \brief Open a file for reading at the given path.
|
||||
*/
|
||||
static FileStream OpenRead(const char* utf8Path);
|
||||
|
||||
/**
|
||||
* \brief Create a file for writing.
|
||||
*
|
||||
* If there is an existing file, its contents are demolished.
|
||||
*/
|
||||
static FileStream Create(const char* utf8Path);
|
||||
|
||||
/**
|
||||
* \brief Read the byte contents of a file directly into a vector.
|
||||
*/
|
||||
static std::vector<u8> ReadAllBytes(const char* utf8Path);
|
||||
|
||||
/**
|
||||
* \brief Read the byte contents of a file directly into a vector.
|
||||
*/
|
||||
static void WriteAllText(const char* utf8Path, std::string_view text);
|
||||
|
||||
/**
|
||||
* \brief Read the remaining contents of the file directly into a vector.
|
||||
*/
|
||||
std::vector<u8> ReadFull();
|
||||
|
||||
/**
|
||||
* Get direct access to the underlying FILE* handle.
|
||||
*/
|
||||
[[nodiscard]] void* GetFileHandle() const noexcept {
|
||||
return file;
|
||||
}
|
||||
|
||||
/**
|
||||
* Write data to the file.
|
||||
*/
|
||||
void Write(const char* data, size_t dataLen);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif // DUSK_IO_HPP
|
||||
+34
-28
@@ -1,8 +1,12 @@
|
||||
#ifndef DUSK_CONFIG_H
|
||||
#define DUSK_CONFIG_H
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
using namespace config;
|
||||
|
||||
// Persistent user settings
|
||||
|
||||
struct UserSettings {
|
||||
@@ -10,61 +14,63 @@ struct UserSettings {
|
||||
|
||||
struct {
|
||||
// Video
|
||||
bool enableFullscreen;
|
||||
ConfigVar<bool> enableFullscreen;
|
||||
} video;
|
||||
|
||||
struct {
|
||||
// Audio
|
||||
int masterVolume;
|
||||
int mainMusicVolume;
|
||||
int subMusicVolume;
|
||||
int soundEffectsVolume;
|
||||
int fanfareVolume;
|
||||
bool enableReverb;
|
||||
ConfigVar<int> masterVolume;
|
||||
ConfigVar<int> mainMusicVolume;
|
||||
ConfigVar<int> subMusicVolume;
|
||||
ConfigVar<int> soundEffectsVolume;
|
||||
ConfigVar<int> fanfareVolume;
|
||||
ConfigVar<bool> enableReverb;
|
||||
} audio;
|
||||
|
||||
// Game settings
|
||||
|
||||
struct {
|
||||
// QoL
|
||||
bool enableQuickTransform;
|
||||
bool hideTvSettingsScreen;
|
||||
bool biggerWallets;
|
||||
bool noReturnRupees;
|
||||
bool disableRupeeCutscenes;
|
||||
bool noSwordRecoil;
|
||||
int damageMultiplier;
|
||||
bool instantDeath;
|
||||
bool fastClimbing;
|
||||
bool noMissClimbing;
|
||||
bool fastTears;
|
||||
ConfigVar<bool> enableQuickTransform;
|
||||
ConfigVar<bool> hideTvSettingsScreen;
|
||||
ConfigVar<bool> biggerWallets;
|
||||
ConfigVar<bool> noReturnRupees;
|
||||
ConfigVar<bool> disableRupeeCutscenes;
|
||||
ConfigVar<bool> noSwordRecoil;
|
||||
ConfigVar<int> damageMultiplier;
|
||||
ConfigVar<bool> instantDeath;
|
||||
ConfigVar<bool> fastClimbing;
|
||||
ConfigVar<bool> noMissClimbing;
|
||||
ConfigVar<bool> fastTears;
|
||||
|
||||
// Preferences
|
||||
bool enableMirrorMode;
|
||||
bool invertCameraXAxis;
|
||||
ConfigVar<bool> enableMirrorMode;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
|
||||
// Graphics
|
||||
bool enableBloom;
|
||||
bool useWaterProjectionOffset;
|
||||
ConfigVar<bool> enableBloom;
|
||||
ConfigVar<bool> useWaterProjectionOffset;
|
||||
|
||||
// Audio
|
||||
bool noLowHpSound;
|
||||
bool midnasLamentNonStop;
|
||||
ConfigVar<bool> noLowHpSound;
|
||||
ConfigVar<bool> midnasLamentNonStop;
|
||||
|
||||
// Cheats
|
||||
bool enableFastIronBoots;
|
||||
bool canTransformAnywhere;
|
||||
ConfigVar<bool> enableFastIronBoots;
|
||||
ConfigVar<bool> canTransformAnywhere;
|
||||
|
||||
// Technical
|
||||
bool restoreWiiGlitches;
|
||||
ConfigVar<bool> restoreWiiGlitches;
|
||||
|
||||
// Controls
|
||||
bool enableTurboKeybind;
|
||||
ConfigVar<bool> enableTurboKeybind;
|
||||
} game;
|
||||
};
|
||||
|
||||
UserSettings& getSettings();
|
||||
|
||||
void registerSettings();
|
||||
|
||||
// Transient settings
|
||||
|
||||
struct CollisionViewSettings {
|
||||
|
||||
Reference in New Issue
Block a user