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Update aurora & increase map resolution
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@@ -1403,8 +1403,7 @@ void dDlst_shadowControl_c::init() {
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u16 size = l_realImageSize[i];
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#ifdef TARGET_PC
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// Don't need to allocate an actual texture buffer for aurora; only a placeholder
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u32 buffer_size = 0x20;
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u32 buffer_size = 0x20; // No need to allocate memory for texture
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#else
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u32 buffer_size = GXGetTexBufferSize(size, size, 5, GX_DISABLE, 0);
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#endif
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